void
cmdq_add_ec(int (*fn)(void))
{
- struct _cmd_queue *tmp = (struct _cmd_queue *)alloc(sizeof(struct _cmd_queue));
+ struct _cmd_queue *tmp = (struct _cmd_queue *) alloc(sizeof *tmp);
struct _cmd_queue *cq = g.command_queue;
tmp->typ = CMDQ_EXTCMD;
void
cmdq_add_key(char key)
{
- struct _cmd_queue *tmp = (struct _cmd_queue *)alloc(sizeof(struct _cmd_queue));
+ struct _cmd_queue *tmp = (struct _cmd_queue *) alloc(sizeof *tmp);
struct _cmd_queue *cq = g.command_queue;
tmp->typ = CMDQ_KEY;
{ 'q', "quaff", "quaff (drink) something",
dodrink, 0, NULL },
{ '\0', "quit", "exit without saving current game",
- done2, IFBURIED | AUTOCOMPLETE | GENERALCMD | NOFUZZERCMD, NULL },
+ done2, IFBURIED | AUTOCOMPLETE | GENERALCMD | NOFUZZERCMD,
+ NULL },
{ 'Q', "quiver", "select ammunition for quiver",
dowieldquiver, 0, NULL },
{ 'r', "read", "read a scroll or spellbook",