if (isRecordWithNonTrivialDestructorOrCopyConstructor(Ty))
return ABIArgInfo::getIndirect(0, /*ByVal=*/false);
+ // NEON vectors are implemented as (theoretically) opaque structures wrapping
+ // the underlying vector type. We trust the backend to pass the underlying
+ // vectors appropriately, so we can unwrap the structs which generally will
+ // lead to much cleaner IR.
+ if (const Type *SeltTy = isSingleElementStruct(Ty, getContext())) {
+ if (SeltTy->isVectorType())
+ return ABIArgInfo::getDirect(CGT.ConvertType(QualType(SeltTy, 0)));
+ }
+
+ // Otherwise, pass by coercing to a structure of the appropriate size.
+ //
// FIXME: This is kind of nasty... but there isn't much choice because the ARM
// backend doesn't support byval.
// FIXME: This doesn't handle alignment > 64 bits.
--- /dev/null
+// RUN: %clang_cc1 -triple thumbv7-apple-darwin9 \
+// RUN: -target-abi apcs-gnu \
+// RUN: -target-cpu cortex-a8 \
+// RUN: -mfloat-abi soft \
+// RUN: -target-feature +soft-float-abi \
+// RUN: -emit-llvm -w -o - %s | FileCheck %s
+
+#include <arm_neon.h>
+
+// CHECK: define void @f0(%struct.__simd128_int8_t* sret %agg.result, <16 x i8> %{{.*}}, <16 x i8> %{{.*}})
+int8x16_t f0(int8x16_t a0, int8x16_t a1) {
+ return vzipq_s8(a0, a1).val[0];
+}