`physical_damage` is initialized to FALSE, and no codes change it.
long i, cnt, quan;
int dmg, xresist, skip, dindx;
const char *mult;
- boolean physical_damage;
boolean chargeit = FALSE;
- physical_damage = FALSE;
xresist = skip = 0;
/* lint suppression */
dmg = dindx = 0;
if (dmgtyp == AD_FIRE && osym == FOOD_CLASS)
how = "exploding glob of slime";
- if (physical_damage)
- dmg = Maybe_Half_Phys(dmg);
losehp(dmg, one ? how : (const char *) makeplural(how),
one ? KILLED_BY_AN : KILLED_BY);
exercise(A_STR, FALSE);