- <Someone> reported this bug to the mailing list
- add a check in relobj(), which should catch all the cases
don't drop corpse when a monster kills another monster on an inaccessible
location (i.e. behave like xkilled behaves)
half-physical-damage from gas spore explosion should only affect you
+Sunsword didn't stop glowing when hero killed a monster wielding it
Platform- and/or Interface-Specific Fixes
costly_spot(mtmp->mx, mtmp->my))
otmp->no_charge = 1;
#endif
+ if (otmp->owornmask & W_WEP)
+ setmnotwielded(mtmp, otmp);
otmp->owornmask = 0L;
}
if (is_pet && cansee(omx, omy) && flags.verbose)