similar problem with more obvious symptom, an "object lost" panic when
the unholy water was wielded; the fix for that wasn't general enough]
add MM_ASLEEP makemon() flag and honor it when creating group for fill_zoo
+ at start of session (new game or restore), HILITE_STATUS for gold was ignored
+ if player creates any menu colors via 'O' while menucolors is off, issue a
+ reminder that it needs to be on in order for those to become effective
+add MM_NOGRP makemon() flag as a means of suppressing groups of monsters in
+ a couple places that warrant it when a specific monster type isn't
+ specified on the call to makemon()
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository