// Caching.
llvm::OwningPtr<FileSystemStatCache> StatCache;
- bool getStatValue(const char *Path, struct stat &StatBuf, bool isForDir);
+ bool getStatValue(const char *Path, struct stat &StatBuf,
+ int *FileDescriptor);
public:
FileManager(const FileSystemOptions &FileSystemOpts);
~FileManager();
/// FileSystemStatCache::get - Get the 'stat' information for the specified
/// path, using the cache to accellerate it if possible. This returns true if
/// the path does not exist or false if it exists.
- static bool get(const char *Path, struct stat &StatBuf,
- FileSystemStatCache *Cache) {
- if (Cache)
- return Cache->getStat(Path, StatBuf) == CacheMissing;
-
- return ::stat(Path, &StatBuf) != 0;
- }
+ ///
+ /// If FileDescriptor is non-null, then this lookup should only return success
+ /// for files (not directories). If it is null this lookup should only return
+ /// success for directories (not files). On a successful file lookup, the
+ /// implementation can optionally fill in FileDescriptor with a valid
+ /// descriptor and the client guarantees that it will close it.
+ static bool get(const char *Path, struct stat &StatBuf, int *FileDescriptor,
+ FileSystemStatCache *Cache);
+
/// \brief Sets the next stat call cache in the chain of stat caches.
/// Takes ownership of the given stat cache.
FileSystemStatCache *takeNextStatCache() { return NextStatCache.take(); }
protected:
- virtual LookupResult getStat(const char *Path, struct stat &StatBuf) = 0;
+ virtual LookupResult getStat(const char *Path, struct stat &StatBuf,
+ int *FileDescriptor) = 0;
- LookupResult statChained(const char *Path, struct stat &StatBuf) {
+ LookupResult statChained(const char *Path, struct stat &StatBuf,
+ int *FileDescriptor) {
if (FileSystemStatCache *Next = getNextStatCache())
- return Next->getStat(Path, StatBuf);
+ return Next->getStat(Path, StatBuf, FileDescriptor);
// If we hit the end of the list of stat caches to try, just compute and
// return it without a cache.
- return get(Path, StatBuf, 0) ? CacheMissing : CacheExists;
+ return get(Path, StatBuf, FileDescriptor, 0) ? CacheMissing : CacheExists;
}
};
iterator begin() const { return StatCalls.begin(); }
iterator end() const { return StatCalls.end(); }
- virtual LookupResult getStat(const char *Path, struct stat &StatBuf);
+ virtual LookupResult getStat(const char *Path, struct stat &StatBuf,
+ int *FileDescriptor);
};
} // end namespace clang
// FIXME: Enhance libsystem to support inode and other fields.
#include <sys/stat.h>
-#if defined(_MSC_VER)
-#define S_ISDIR(s) (_S_IFDIR & s)
-#endif
-
/// NON_EXISTENT_DIR - A special value distinct from null that is used to
/// represent a dir name that doesn't exist on the disk.
#define NON_EXISTENT_DIR reinterpret_cast<DirectoryEntry*>((intptr_t)-1)
// Check to see if the directory exists.
struct stat StatBuf;
- if (getStatValue(InterndDirName, StatBuf, true))
+ if (getStatValue(InterndDirName, StatBuf, 0/*directory lookup*/))
return 0;
// It exists. See if we have already opened a directory with the same inode.
// FIXME: This will reduce the # syscalls.
// Nope, there isn't. Check to see if the file exists.
+ int FileDescriptor = -1;
struct stat StatBuf;
- if (getStatValue(InterndFileName, StatBuf, false))
+ if (getStatValue(InterndFileName, StatBuf, &FileDescriptor))
return 0;
// It exists. See if we have already opened a file with the same inode.
FileEntry &UFE = UniqueFiles.getFile(InterndFileName, StatBuf);
NamedFileEnt.setValue(&UFE);
- if (UFE.getName()) // Already have an entry with this inode, return it.
+ if (UFE.getName()) { // Already have an entry with this inode, return it.
+ // If the stat process opened the file, close it to avoid a FD leak.
+ if (FileDescriptor != -1)
+ close(FileDescriptor);
+
return &UFE;
+ }
// Otherwise, we don't have this directory yet, add it.
// FIXME: Change the name to be a char* that points back to the 'FileEntries'
UFE.ModTime = StatBuf.st_mtime;
UFE.Dir = DirInfo;
UFE.UID = NextFileUID++;
+ UFE.FD = FileDescriptor;
return &UFE;
}
// If this virtual file resolves to a file, also map that file to the
// newly-created file entry.
+ int FileDescriptor = -1;
struct stat StatBuf;
- if (getStatValue(InterndFileName, StatBuf, false))
+ if (getStatValue(InterndFileName, StatBuf, &FileDescriptor))
return UFE;
-
+
+ UFE->FD = FileDescriptor;
llvm::sys::Path FilePath(UFE->Name);
FilePath.makeAbsolute();
FileEntries[FilePath.str()] = UFE;
/// The isForDir member indicates whether this is a directory lookup or not.
/// This will return failure if the lookup isn't the expected kind.
bool FileManager::getStatValue(const char *Path, struct stat &StatBuf,
- bool isForDir) {
+ int *FileDescriptor) {
// FIXME: FileSystemOpts shouldn't be passed in here, all paths should be
// absolute!
if (FileSystemOpts.WorkingDir.empty())
- return FileSystemStatCache::get(Path, StatBuf, StatCache.get()) ||
- S_ISDIR(StatBuf.st_mode) != isForDir;
+ return FileSystemStatCache::get(Path, StatBuf, FileDescriptor,
+ StatCache.get());
llvm::sys::Path FilePath(Path);
FixupRelativePath(FilePath, FileSystemOpts);
- return FileSystemStatCache::get(FilePath.c_str(), StatBuf, StatCache.get()) ||
- S_ISDIR(StatBuf.st_mode) != isForDir;
+ return FileSystemStatCache::get(FilePath.c_str(), StatBuf, FileDescriptor,
+ StatCache.get());
}
#define S_ISDIR(s) (_S_IFDIR & s)
#endif
+/// FileSystemStatCache::get - Get the 'stat' information for the specified
+/// path, using the cache to accellerate it if possible. This returns true if
+/// the path does not exist or false if it exists.
+///
+/// If FileDescriptor is non-null, then this lookup should only return success
+/// for files (not directories). If it is null this lookup should only return
+/// success for directories (not files). On a successful file lookup, the
+/// implementation can optionally fill in FileDescriptor with a valid
+/// descriptor and the client guarantees that it will close it.
+bool FileSystemStatCache::get(const char *Path, struct stat &StatBuf,
+ int *FileDescriptor, FileSystemStatCache *Cache) {
+ LookupResult R;
+
+ if (Cache)
+ R = Cache->getStat(Path, StatBuf, FileDescriptor);
+ else
+ R = ::stat(Path, &StatBuf) != 0 ? CacheMissing : CacheExists;
+
+ if (R == CacheMissing) return true;
+
+ bool isForDir = FileDescriptor == 0;
+ return S_ISDIR(StatBuf.st_mode) != isForDir;
+}
+
+
MemorizeStatCalls::LookupResult
-MemorizeStatCalls::getStat(const char *Path, struct stat &StatBuf) {
- LookupResult Result = statChained(Path, StatBuf);
+MemorizeStatCalls::getStat(const char *Path, struct stat &StatBuf,
+ int *FileDescriptor) {
+ LookupResult Result = statChained(Path, StatBuf, FileDescriptor);
// Do not cache failed stats, it is easy to construct common inconsistent
// situations if we do, and they are not important for PCH performance (which
StatListener(PTHMap &pm) : PM(pm) {}
~StatListener() {}
- LookupResult getStat(const char *Path, struct stat &StatBuf) {
- LookupResult Result = statChained(Path, StatBuf);
+ LookupResult getStat(const char *Path, struct stat &StatBuf,
+ int *FileDescriptor) {
+ LookupResult Result = statChained(Path, StatBuf, FileDescriptor);
if (Result == CacheMissing) // Failed 'stat'.
PM.insert(PTHEntryKeyVariant(Path), PTHEntry());
~PTHStatCache() {}
- LookupResult getStat(const char *Path, struct stat &StatBuf) {
+ LookupResult getStat(const char *Path, struct stat &StatBuf,
+ int *FileDescriptor) {
// Do the lookup for the file's data in the PTH file.
CacheTy::iterator I = Cache.find(Path);
// If we don't get a hit in the PTH file just forward to 'stat'.
if (I == Cache.end())
- return statChained(Path, StatBuf);
+ return statChained(Path, StatBuf, FileDescriptor);
const PTHStatData &Data = *I;
~ASTStatCache() { delete Cache; }
- LookupResult getStat(const char *Path, struct stat &StatBuf) {
+ LookupResult getStat(const char *Path, struct stat &StatBuf,
+ int *FileDescriptor) {
// Do the lookup for the file's data in the AST file.
CacheTy::iterator I = Cache->find(Path);
// If we don't get a hit in the AST file just forward to 'stat'.
if (I == Cache->end()) {
++NumStatMisses;
- return statChained(Path, StatBuf);
+ return statChained(Path, StatBuf, FileDescriptor);
}
++NumStatHits;