void AddVCallOffsets(BaseSubobject Base, uint64_t VBaseOffset);
/// AddVBaseOffsets - Add vbase offsets for the given class.
- void AddVBaseOffsets(const CXXRecordDecl *Base, int64_t OffsetToTop);
+ void AddVBaseOffsets(const CXXRecordDecl *Base, uint64_t OffsetInLayoutClass);
public:
VCallAndVBaseOffsetBuilder(const CXXRecordDecl *MostDerivedClass,
PrimaryBaseIsVirtual, RealBaseOffset);
}
- // FIXME: Don't use /8 here.
- int64_t OffsetToTop = -(int64_t)RealBaseOffset / 8;
- AddVBaseOffsets(Base.getBase(), OffsetToTop);
+ AddVBaseOffsets(Base.getBase(), RealBaseOffset);
// We only want to add vcall offsets for virtual bases.
if (BaseIsVirtual)
}
void VCallAndVBaseOffsetBuilder::AddVBaseOffsets(const CXXRecordDecl *RD,
- int64_t OffsetToTop) {
+ uint64_t OffsetInLayoutClass) {
const ASTRecordLayout &LayoutClassLayout =
Context.getASTRecordLayout(LayoutClass);
// Check if this is a virtual base that we haven't visited before.
if (I->isVirtual() && VisitedVirtualBases.insert(BaseDecl)) {
// FIXME: We shouldn't use / 8 here.
- uint64_t Offset =
- OffsetToTop + LayoutClassLayout.getVBaseClassOffset(BaseDecl) / 8;
+ int64_t Offset =
+ (int64_t)(LayoutClassLayout.getVBaseClassOffset(BaseDecl) -
+ OffsetInLayoutClass) / 8;
Components.push_back(VtableComponent::MakeVBaseOffset(Offset));
}
// Check the base class looking for more vbase offsets.
- AddVBaseOffsets(BaseDecl, OffsetToTop);
+ AddVBaseOffsets(BaseDecl, OffsetInLayoutClass);
}
}