Issue reported by AndrioCelos: bullwhip using monster was able to
snatch hero's weapon when hero was engulfed.
Fix is trivial: when a monster is choosing an item to use, don't
pick bullwhip if hero is engulfed. Regular attack attempts already
skip engulfed hero.
Fixes #935
when hero hears an unseen monster reading a scroll, only describe the monster
acccurately if hero is not hallucinating and monster is same species
as hero's current form
+don't allow monsters to disarm hero with bullwhip if hero is engulfed
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
&& next2u(mtmp->mx, mtmp->my)
/* don't bother if it can't work (this doesn't
prevent cursed weapons from being targeted) */
+ && !u.uswallow
&& (canletgo(uwep, "")
|| (u.twoweap && canletgo(uswapwep, "")))) {
g.m.misc = obj;