#include <iomanip>
#include <algorithm>
#include <sstream>
-
+#include <iostream>
using namespace clang;
#include <cassert>
#include <vector>
#include <map>
+#include <cstring>
using namespace clang;
//===----------------------------------------------------------------------===//
#include "llvm/ADT/OwningPtr.h"
#include "llvm/Support/Streams.h"
#include <fstream>
-
+#include <cstring>
using namespace clang;
//===----------------------------------------------------------------------===//
#include "clang/Lex/ScratchBuffer.h"
#include "clang/Basic/SourceManager.h"
#include "llvm/Support/MemoryBuffer.h"
+#include <cstring>
using namespace clang;
// ScratchBufSize - The size of each chunk of scratch memory. Slightly less
#include "llvm/ADT/iterator"
#include <list>
-
+#include <cstring>
namespace clang {