avoid a message about an invisible monster looking much better
player polymorphed as a xorn could not pick up items in pits
don't display "turns to flee" message for a mimicing mimic
+don't display "turns to flee" message for a monster who has just died
dipping acid in a fountain could cause an explosion but not destroy the potion
if your blindfold glows and you're not otherwise blinded, you can see it
added strsubst() to hacklib
-/* SCCS Id: @(#)monmove.c 3.5 2007/05/16 */
+/* SCCS Id: @(#)monmove.c 3.5 2007/08/19 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
}
STATIC_OVL void
-distfleeck(mtmp,inrange,nearby,scared)
+distfleeck(mtmp, inrange, nearby, scared)
register struct monst *mtmp;
int *inrange, *nearby, *scared;
{
}
tmp = m_move(mtmp, 0);
- distfleeck(mtmp,&inrange,&nearby,&scared); /* recalc */
+ if (tmp != 2)
+ distfleeck(mtmp, &inrange, &nearby, &scared); /* recalc */
switch (tmp) {
case 0: /* no movement, but it can still attack you */