// Shift to proper location.
if (StartBit)
- Val = Builder.CreateLShr(Val, llvm::ConstantInt::get(EltTy, StartBit),
- "bf.lo");
+ Val = Builder.CreateLShr(Val, StartBit, "bf.lo");
// Mask off unused bits.
llvm::Constant *LowMask = llvm::ConstantInt::get(VMContext,
HighVal = Builder.CreateAnd(HighVal, HighMask, "bf.lo.cleared");
// Shift to proper location and or in to bitfield value.
- HighVal = Builder.CreateShl(HighVal,
- llvm::ConstantInt::get(EltTy, LowBits));
+ HighVal = Builder.CreateShl(HighVal, LowBits);
Val = Builder.CreateOr(Val, HighVal, "bf.val");
}
// LowVal = (LowVal & InvMask) | (NewVal << StartBit),
// with the shift of NewVal implicitly stripping the high bits.
llvm::Value *NewLowVal =
- Builder.CreateShl(NewVal, llvm::ConstantInt::get(EltTy, StartBit),
- "bf.value.lo");
+ Builder.CreateShl(NewVal, StartBit, "bf.value.lo");
LowVal = Builder.CreateAnd(LowVal, InvMask, "bf.prev.lo.cleared");
LowVal = Builder.CreateOr(LowVal, NewLowVal, "bf.new.lo");
// where the high bits of NewVal have already been cleared and the
// shift stripping the low bits.
llvm::Value *NewHighVal =
- Builder.CreateLShr(NewVal, llvm::ConstantInt::get(EltTy, LowBits),
- "bf.value.high");
+ Builder.CreateLShr(NewVal, LowBits, "bf.value.high");
HighVal = Builder.CreateAnd(HighVal, InvMask, "bf.prev.hi.cleared");
HighVal = Builder.CreateOr(HighVal, NewHighVal, "bf.new.hi");