B Go southwest until you are on top of something
^B Go southwest until you are near something
c Close a door
-C Call (name) a particular monster
+C Call (name) a monster, an individual object, or a type of object
d Drop an item
D Drop specific item types
e Eat something
m Followed by direction, move without picking anything up or fighting
M Followed by direction, move a distance without picking anything up
n Go southeast 1 space
-N Go southeast until you are on something (if number_pad, name an object)
+N Go southeast until you are on something (if number_pad is on, name)
^N Go southeast until you are near something
o Open a door
O Show option settings, possibly change them
M-j Jump to another location
M-l Loot a box on the floor
M-m Use a monster's special ability
-M-n Name an item or type of object
+M-n Name a monster, an individual object, or a type of object
M-o Offer a sacrifice to the gods
M-p Pray to the gods for help
M-q Quit
< Go up a staircase (if you are standing on it).
> Go down a staircase (if you are standing on it).
. Rest, do nothing for one turn.
- _ Travel via a shortest-path algorithm to a point on the map
- a Apply (use) a tool (pick-axe, key, lamp...)
+ _ Travel via a shortest-path algorithm to a point on the map.
+ a Apply (use) a tool (pick-axe, key, lamp...).
A Remove all armor.
- ^A Redo the previous command
+ ^A Redo the previous command.
c Close a door.
- C Call (name) an individual monster.
+ C Call (name) monster, individual object, or type of object.
d Drop something. d7a: drop seven items of object a.
D Drop multiple items. This command is implemented in two
different ways. One way is:
j Jump to another location.
k Kick (for doors, usually).
l Loot a box on the floor.
- n followed by number of times to repeat the next command
- N Name an object or type of object.
+ n followed by number of times to repeat the next command.
+ N Name a monster, an individual object, or a type of object.
u Untrap a trapped object or door.
You can put a number before a command to repeat it that many times,
a apply apply or use a tool (pick-axe, key, camera, etc.)
A armor take off all armor
c close close a door
-C call name an individual monster (ex. baptize your dog)
+C call name a monster, an individual object, or a type of object
d drop drop an object. d7a: drop seven items of object 'a'
D Drop drop selected types of objects
e eat eat something
M-j jump jump to another location
M-l loot loot a box on the floor
M-m monster use a monster's special ability
-M-n name name an item or type of object
+M-n name name a monster, an individual object, or a type of object
M-o offer offer a sacrifice to the gods
M-p pray pray to the gods for help
M-q quit stop playing
.ds vr "NetHack 3.5
.ds f0 "\*(vr
.ds f1
-.ds f2 "September 20, 2006
+.ds f2 "May 24, 2007
.mt
A Guide to the Mazes of Menace
(Guidebook for NetHack)
.lp c
Close a door.
.lp C
-Call (name) an individual monster.
+Call (name) a monster, an individual object, or a type of object.
+Same as extended command ``#name''.
.lp ^C
Panic button. Quit the game.
.lp d
.lp #monster
Use a monster's special ability (when polymorphed into monster form).
.lp #name
-Name an item or type of object.
+Name a monster, an individual object, or a type of object. Same as `C'.
.lp #offer
Offer a sacrifice to the gods.
.lp #pray
Loot a box or bag on the floor beneath you, or the saddle
from a horse standing next to you. Same as ``#loot'' or ``M-l''.
.lp N
-Name an item or type of object. Same as ``#name'' or ``M-n''.
+Name a monster, an individual object, or a type of object. Same
+as ``#name'' (or ``M-n'') which is the same as the `C'
+command.
.lp u
Untrap a trap, door, or chest. Same as ``#untrap'' or ``M-u''.
very well).
.pg
The commands `/' and `;' may be used to obtain information about those
-monsters who are displayed on the screen. The command `C' allows you
+monsters who are displayed on the screen. The command ``#name'', or
+its synonym `C', allows you
to assign a name to a monster, which may be useful to help distinguish
one from another when multiple monsters are present. Assigning a name
which is just a space will remove any prior name.
will remember what it is for you. If its effect isn't extremely
obvious, you will be asked what you want to call this type of object
so you will recognize it later. You can also use the ``#name''
-command for the same purpose at any time, to name all objects of a
-particular type or just an individual object.
+command, or its synonym `C', for the same purpose at any time, to name
+all objects of a particular type or just an individual object.
When you use ``#name'' on an object which has already been named,
specifying a space as the value will remove the prior name instead
of assigning a new one.
\begin{document}
%
% input file: guidebook.mn
-% $Revision: 1.104 $ $Date: 2007/02/18 04:49:19 $
+% $Revision: 1.105 $ $Date: 2007/04/27 02:05:28 $
%
%.ds h0 "
%.ds h1 %.ds h2 \%
%.au
\author{Eric S. Raymond\\
(Extensively edited and expanded for 3.5)}
-\date{September 20, 2006}
+\date{May 24, 2007}
\maketitle
Close a door.
%.lp
\item[\tb{C}]
-Call (name) an individual monster.
+Call (name) a monster, an individual object, or an object type.
+Same as extended command ``{\tt \#name}''.
%.lp
\item[\tb{\^{}C}]
Panic button. Quit the game.
Use a monster's special ability (when polymorphed into monster form).
%.lp
\item[\tb{\#name}]
-Name an item or type of object.
+Name a monster, an individual object, or a type of object. Same as `{\tt C}'.
%.lp
\item[\tb{\#offer}]
Offer a sacrifice to the gods.
%.lp
\item[\tb{N}]
Name an object or type of object. Same as ``{\tt \#name}'' or ``{\tt M-n}''.
+Name a monster, an individual object, or a type of object. Same
+as ``{\tt \#name}'' (or ``{\tt M-n}'') which is the same as the `{\tt C}'
+command.
%.lp
\item[\tb{u}]
Untrap a trap, door, or chest. Same as ``{\tt \#untrap}'' or ``{\tt M-u}''.
%.pg
The commands `{\tt /}' and `{\tt ;}' may be used to obtain information
about those
-monsters who are displayed on the screen. The command `{\tt C}' allows you
+monsters who are displayed on the screen. The command ``{\tt \#name}'', or
+its synonym `{\tt C}', allows you
to assign a name to a monster, which may be useful to help distinguish
one from another when multiple monsters are present. Assigning a name
which is just a space will remove any prior name.
will remember what it is for you. If its effect isn't extremely
obvious, you will be asked what you want to call this type of object
so you will recognize it later. You can also use the ``{\tt \#name}''
-command for the same purpose at any time, to name all objects of a
-particular type or just an individual object.
+command, or its synonym `{\tt C}', for the same purpose at any time, to name
+all objects of a particular type or just an individual object.
When you use ``{\tt \#name}'' on an object which has already been named,
specifying a space as the value will remove the prior name instead
of assigning a new one.
vs listing objects on floor when hero goes over objects while moving
some monsters will use fire to prevent selves being turned into green slime
add `#vanquished' debug mode command
+C and #name commands are now same and use menu to choose monster vs object
Platform- and/or Interface-Specific New Features