static void gd_loadimage_gd(GVJ_t * job, usershape_t *us, boxf b, bool filled)
{
+ (void)filled;
+
gdImagePtr im2, im = job->context;
if ((im2 = gd_loadimage(job, us))) {
#ifdef HAVE_PANGOCAIRO
static void gd_loadimage_cairo(GVJ_t * job, usershape_t *us, boxf b, bool filled)
{
+ (void)filled;
+
cairo_t *cr = job->context; /* target context */
unsigned int x, y, stride, width, height, px;
unsigned char *data;
static void gd_loadimage_ps(GVJ_t * job, usershape_t *us, boxf b, bool filled)
{
+ (void)filled;
+
gdImagePtr im = NULL;
int X, Y, x, y, px;
gdgen_bezier(GVJ_t * job, pointf * A, int n, int arrow_at_start,
int arrow_at_end, int filled)
{
+ (void)arrow_at_start;
+ (void)arrow_at_end;
+
obj_state_t *obj = job->obj;
gdImagePtr im = job->context;
pointf p0, p1, V[4];
static void
vrml_bezier(GVJ_t *job, pointf * A, int n, int arrow_at_start, int arrow_at_end, int filled)
{
+ (void)arrow_at_start;
+ (void)arrow_at_end;
+ (void)filled;
+
obj_state_t *obj = job->obj;
edge_t *e = obj->u.e;
double fstz, sndz;