-NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.522 $ $NHDT-Date: 1620076691 2021/05/03 21:18:11 $
+NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.524 $ $NHDT-Date: 1620326528 2021/05/06 18:42:08 $
General Fixes and Modified Features
-----------------------------------
offended an unseen demon lord
Entering a special room, only wake up the monsters in that room instead of
doing a level-wide wake-up
+any blessed key was behaving as if was the rogue's Master Key when unlocking
+ a trapped chest or box
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
-/* NetHack 3.7 artifact.c $NHDT-Date: 1606765210 2020/11/30 19:40:10 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.161 $ */
+/* NetHack 3.7 artifact.c $NHDT-Date: 1620326528 2021/05/06 18:42:08 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.167 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
is_magic_key(struct monst *mon, /* if null, non-rogue is assumed */
struct obj *obj)
{
- if (((obj && obj->oartifact == ART_MASTER_KEY_OF_THIEVERY)
- && ((mon == &g.youmonst) ? Role_if(PM_ROGUE)
- : (mon && mon->data == &mons[PM_ROGUE])))
- ? !obj->cursed : obj->blessed)
- return TRUE;
+ if (obj && obj->oartifact == ART_MASTER_KEY_OF_THIEVERY) {
+ if ((mon == &g.youmonst) ? Role_if(PM_ROGUE)
+ : (mon && mon->data == &mons[PM_ROGUE]))
+ return !obj->cursed; /* a rogue; non-cursed suffices for magic */
+ /* not a rogue; key must be blessed to behave as a magic one */
+ return obj->blessed;
+ }
return FALSE;
}