// If we are inserting a element, see if we can do this more efficiently with
// a blend shuffle with a rematerializable vector than a costly integer
// insertion.
- if ((IsZeroElt || IsAllOnesElt) && Subtarget.hasSSE41() && NumElts <= 8) {
+ if ((IsZeroElt || IsAllOnesElt) && Subtarget.hasSSE41() &&
+ 16 <= EltVT.getSizeInBits()) {
SmallVector<int, 8> BlendMask;
for (unsigned i = 0; i != NumElts; ++i)
BlendMask.push_back(i == IdxVal ? i + NumElts : i);
;
; AVX1-LABEL: _clearupper8xi32b:
; AVX1: # BB#0:
-; AVX1-NEXT: vpxor %xmm1, %xmm1, %xmm1
-; AVX1-NEXT: vpblendw {{.*#+}} xmm2 = xmm0[0],xmm1[1],xmm0[2],xmm1[3],xmm0[4],xmm1[5],xmm0[6],xmm1[7]
-; AVX1-NEXT: vblendps {{.*#+}} ymm2 = ymm2[0,1,2,3],ymm0[4,5,6,7]
-; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm0
-; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0],xmm1[1],xmm0[2],xmm1[3],xmm0[4],xmm1[5],xmm0[6],xmm1[7]
-; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm2, %ymm0
+; AVX1-NEXT: vandps {{.*}}(%rip), %ymm0, %ymm0
; AVX1-NEXT: retq
;
; AVX2-LABEL: _clearupper8xi32b:
; AVX2: # BB#0:
-; AVX2-NEXT: vpxor %xmm1, %xmm1, %xmm1
-; AVX2-NEXT: vpblendw {{.*#+}} xmm2 = xmm0[0],xmm1[1],xmm0[2],xmm1[3],xmm0[4],xmm1[5],xmm0[6],xmm1[7]
-; AVX2-NEXT: vpblendd {{.*#+}} ymm2 = ymm2[0,1,2,3],ymm0[4,5,6,7]
-; AVX2-NEXT: vextracti128 $1, %ymm0, %xmm0
-; AVX2-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0],xmm1[1],xmm0[2],xmm1[3],xmm0[4],xmm1[5],xmm0[6],xmm1[7]
-; AVX2-NEXT: vinserti128 $1, %xmm0, %ymm2, %ymm0
+; AVX2-NEXT: vpxor %ymm1, %ymm1, %ymm1
+; AVX2-NEXT: vpblendw {{.*#+}} ymm0 = ymm0[0],ymm1[1],ymm0[2],ymm1[3],ymm0[4],ymm1[5],ymm0[6],ymm1[7],ymm0[8],ymm1[9],ymm0[10],ymm1[11],ymm0[12],ymm1[13],ymm0[14],ymm1[15]
; AVX2-NEXT: retq
%x16 = bitcast <8 x i32> %0 to <16 x i16>
%r0 = insertelement <16 x i16> %x16, i16 zeroinitializer, i32 1
; SSE41-NEXT: pblendw {{.*#+}} xmm1 = xmm1[0,1,2,3,4,5,6],xmm2[7]
; SSE41-NEXT: retq
;
-; AVX1-LABEL: insert_v16i16_z12345z789ABCDEz:
-; AVX1: # BB#0:
-; AVX1-NEXT: vpxor %xmm1, %xmm1, %xmm1
-; AVX1-NEXT: vpblendw {{.*#+}} xmm2 = xmm1[0],xmm0[1,2,3,4,5],xmm1[6],xmm0[7]
-; AVX1-NEXT: vblendps {{.*#+}} ymm2 = ymm2[0,1,2,3],ymm0[4,5,6,7]
-; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm0
-; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5,6],xmm1[7]
-; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm2, %ymm0
-; AVX1-NEXT: retq
-;
-; AVX2-LABEL: insert_v16i16_z12345z789ABCDEz:
-; AVX2: # BB#0:
-; AVX2-NEXT: vpxor %xmm1, %xmm1, %xmm1
-; AVX2-NEXT: vpblendw {{.*#+}} xmm2 = xmm1[0],xmm0[1,2,3,4,5],xmm1[6],xmm0[7]
-; AVX2-NEXT: vpblendd {{.*#+}} ymm2 = ymm2[0,1,2,3],ymm0[4,5,6,7]
-; AVX2-NEXT: vextracti128 $1, %ymm0, %xmm0
-; AVX2-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5,6],xmm1[7]
-; AVX2-NEXT: vinserti128 $1, %xmm0, %ymm2, %ymm0
-; AVX2-NEXT: retq
+; AVX-LABEL: insert_v16i16_z12345z789ABCDEz:
+; AVX: # BB#0:
+; AVX-NEXT: vandps {{.*}}(%rip), %ymm0, %ymm0
+; AVX-NEXT: retq
%1 = insertelement <16 x i16> %a, i16 0, i32 0
%2 = insertelement <16 x i16> %1, i16 0, i32 6
%3 = insertelement <16 x i16> %2, i16 0, i32 15