MEATBALL),
FOOD("meat stick", 0, 1, 1, 0, FLESH, 5, CLR_BROWN,
MEAT_STICK),
-FOOD("huge chunk of meat", 0, 20,400, 0, FLESH,2000, CLR_BROWN,
- HUGE_CHUNK_OF_MEAT),
+/* formerly "huge chunk of meat" */
+FOOD("enormous meatball", 0, 20,400, 0, FLESH,2000, CLR_BROWN,
+ ENORMOUS_MEATBALL),
/* special case because it's not mergable */
OBJECT(OBJ("meat ring", NoDes),
BITS(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, FLESH),
corpse, glob, or meat <item> but not other types of food */
if (digests(u.ustuck->data)
&& (obj->otyp == CORPSE || obj->globby
- || obj->otyp == MEATBALL || obj->otyp == HUGE_CHUNK_OF_MEAT
+ || obj->otyp == MEATBALL || obj->otyp == ENORMOUS_MEATBALL
|| obj->otyp == MEAT_RING || obj->otyp == MEAT_STICK)) {
boolean could_petrify = FALSE,
could_poly = FALSE, could_slime = FALSE,
case MEATBALL:
case MEAT_RING:
case MEAT_STICK:
- case HUGE_CHUNK_OF_MEAT:
+ case ENORMOUS_MEATBALL:
return carni ? DOGFOOD : MANFOOD;
case EGG:
return carni ? CADAVER : MANFOOD;
goto give_feedback;
case MEATBALL:
case MEAT_STICK:
- case HUGE_CHUNK_OF_MEAT:
+ case ENORMOUS_MEATBALL:
case MEAT_RING:
goto give_feedback;
case CLOVE_OF_GARLIC:
hits = TRUE;
else
hits = (obj_type == MEAT_STICK
- || obj_type == HUGE_CHUNK_OF_MEAT);
+ || obj_type == ENORMOUS_MEATBALL);
break;
case SPBOOK_CLASS:
case WAND_CLASS:
{ "lembas", LEMBAS_WAFER },
{ "cookie", FORTUNE_COOKIE },
{ "pie", CREAM_PIE },
+ { "huge meatball", ENORMOUS_MEATBALL }, /* likely conflated name */
+ { "huge chunk of meat", ENORMOUS_MEATBALL }, /* original name */
{ "marker", MAGIC_MARKER },
{ "hook", GRAPPLING_HOOK },
{ "grappling iron", GRAPPLING_HOOK },
type ooze/pudding/slime don't match glob of same since that
ought to match "corpse/egg/figurine of type" too but won't */
|| (check_of
- && i != BELL_OF_OPENING && i != HUGE_CHUNK_OF_MEAT
+ && i != BELL_OF_OPENING
&& (i < minglob || i > maxglob)
&& (of = strstri(zn, " of ")) != 0
&& wishymatch(name, of + 4, FALSE)) /* partial name */
case ROCK_CLASS: /* boulders and statues */
case TOOL_CLASS: /* figurines */
if (obj->otyp == BOULDER) {
- obj = poly_obj(obj, HUGE_CHUNK_OF_MEAT);
+ obj = poly_obj(obj, ENORMOUS_MEATBALL);
smell = TRUE;
} else if (obj->otyp == STATUE || obj->otyp == FIGURINE) {
ptr = &mons[obj->corpsenm];