const int b_h = y1 - y0 + 1;
const int border_offset = y_pad * 3 * b_w + x_pad * 3;
- return extend_and_predict(buf_ptr1, buf_stride, x0, y0, b_w, b_h,
- frame_width, frame_height, border_offset,
- dst, dst_buf->stride,
- subpel_x, subpel_y,
- kernel, sf,
+ extend_and_predict(buf_ptr1, buf_stride, x0, y0, b_w, b_h,
+ frame_width, frame_height, border_offset,
+ dst, dst_buf->stride,
+ subpel_x, subpel_y,
+ kernel, sf,
#if CONFIG_VP9_HIGHBITDEPTH
- xd,
+ xd,
#endif
- w, h, ref, xs, ys);
+ w, h, ref, xs, ys);
+ return;
}
} else {
// Wait until reference block is ready. Pad 7 more pixels as last 7