-$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.2 $ $NHDT-Date: 1576281514 2019/12/13 23:58:34 $
+$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.3 $ $NHDT-Date: 1576282492 2019/12/14 00:14:52 $
This fixes36.4 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.3 in December 2019. Hypothetical version
at end of game when that was enabled
fix the article used in the message when your steed encounters a polymorph trap
alloc teleporting onto the vibrating square
+message "your knapsack can't accomodate any more items" when picking stuff up
+ or removing such from container was inaccurate if there was some gold
+ pending; vary the message rather than add more convoluted pickup code
dozen-ish assorted spelling/typo fixes in messages and source comments
-/* NetHack 3.6 pickup.c $NHDT-Date: 1570566381 2019/10/08 20:26:21 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.235 $ */
+/* NetHack 3.6 pickup.c $NHDT-Date: 1576282488 2019/12/14 00:14:48 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.237 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
/* [exception for gold coins will have to change
if silver/copper ones ever get implemented] */
&& inv_cnt(FALSE) >= 52 && !merge_choice(invent, obj)) {
- Your("knapsack cannot accommodate any more items.");
+ /* if there is some gold here (and we haven't already skipped it),
+ we aren't limited by the 52 item limit for it, but caller and
+ "grandcaller" aren't prepared to skip stuff and then pickup
+ just gold, so the best we can do here is vary the message */
+ Your("knapsack cannot accommodate any more items%s.",
+ /* floor follows by nexthere, otherwise container so by nobj */
+ nxtobj(obj, GOLD_PIECE, (boolean) (obj->where == OBJ_FLOOR))
+ ? " (except gold)" : "");
result = -1; /* nothing lifted */
} else {
result = 1;