* polymorphed away from their original forms, the clone doesn't have
* room for the extra information. we also don't want two shopkeepers
* around for the same shop.
- * similarly, clones of named monsters don't have room for the name,
- * so we just make the clone unnamed instead of bothering to create
- * a clone with room and copying over the name from the right place
- * (which changes if the original was a shopkeeper or guard).
*/
if (mon->isshk) m2->isshk = FALSE;
if (mon->isgd) m2->isgd = FALSE;