AdjacentBlocks Preds;
AdjacentBlocks Succs;
+ /// NoReturn - This bit is set when the basic block contains a function call
+ /// or implicit destructor that is attributed as 'noreturn'. In that case,
+ /// control cannot technically ever proceed past this block. All such blocks
+ /// will have a single immediate successor: the exit block. This allows them
+ /// to be easily reached from the exit block and using this bit quickly
+ /// recognized without scanning the contents of the block.
+ ///
+ /// Optimization Note: This bit could be profitably folded with Terminator's
+ /// storage if the memory usage of CFGBlock becomes an issue.
+ unsigned HasNoReturnElement : 1;
+
public:
explicit CFGBlock(unsigned blockid, BumpVectorContext &C)
: Elements(C), Label(NULL), Terminator(NULL), LoopTarget(NULL),
- BlockID(blockid), Preds(C, 1), Succs(C, 1) {}
+ BlockID(blockid), Preds(C, 1), Succs(C, 1), HasNoReturnElement(false) {}
~CFGBlock() {}
// Statement iterators
void setTerminator(Stmt *Statement) { Terminator = Statement; }
void setLabel(Stmt *Statement) { Label = Statement; }
void setLoopTarget(const Stmt *loopTarget) { LoopTarget = loopTarget; }
+ void setHasNoReturnElement() { HasNoReturnElement = true; }
CFGTerminator getTerminator() { return Terminator; }
const CFGTerminator getTerminator() const { return Terminator; }
Stmt *getLabel() { return Label; }
const Stmt *getLabel() const { return Label; }
+ bool hasNoReturnElement() const { return HasNoReturnElement; }
+
unsigned getBlockID() const { return BlockID; }
void dump(const CFG *cfg, const LangOptions &LO) const;