--- /dev/null
+New Features:
+====================
+New character classes (Ken Arromdee)
+New weapons code (Ken Arromdee)
+Armor weights implemented (Ken Arromdee)
+New tools code (Ken Arromdee)
+Polymorph self code (Ken Arromdee)
+additional bug fixes (Ken Arromdee)
+added new character classes and traps (M. Stephenson)
+added the Throne Room (M. Stephenson)
+Rockmole & Keystone Kops code (Scott R. Turner)
+Squeeky Board & Magic traps (Scott R. Turner)
+Fountain code (Scott R. Turner)
+Magic Marker code (Gil Neiger)
+Fountain code enhancements (Gil Neiger)
+Enhancements to dozens of routines (Gil Neiger)
+more bug fixes in hack.zap.c
+#dip mods to fountain code (Eric Backus)
+added spellbooks and spellcasting (M. Stephenson)
+implemented code for praying (M. Stephenson)
+made some enhancements to the endgame (M. Stephenson)
+Some of the old code (eg. KOPS) has been enhanced to allow for more
+ functionality
+Kops now throw cream pies (thank/blame KAA for the suggestion)
+The wizard may not stay dead!!!
+There are a couple of new types of demons.
+Demons may not be aggressive.
+There are lots more of these little gems, with sufficient hints in
+ various fortune cookies to give away enough clues.
+
+
+Build from source changes
+=========================
+The program "makedefs" has been modified in order to allow limited use of
+ muse of "#ifdef/#else/#endif" sets in objects.h
+Makedefs will only generate one #define for any number of ocurrences of
+ a given object name string. In addition, "makedefs" also generates
+ alternate defines for "DEAD_xxxxx" in those cases where a monster
+ has been given an alternate identity.
+Makedefs has been modified in order that it may be used to
+ initialize the following variable def files:
+ objects.h -o option, see above.
+ trap.h -t option, trap type defines.
+ date.h -d option, date string.
+ data -D option, optional monster names.
+ rumors -r option, optional rumor addition.
+The Unix "Makefile" has been enhanced to make installation cleaner
+ and also to allow "initialization" of the play directories (WARNING:
+ this will destroy old score files!!!). The PC Makefile hasn't been
+ upgraded in this respect.
+
+
+Known Problems:
+=================
+The WALKIES code is really crude. Fido get's mnexto()'d you when
+ he gets out of the effective leash range. I haven't yet been able
+ to integrate leashed movement into dogmove(). You might just want
+ to comment out the #define in config.h
+ROCKMOLES have some problems with screen updating. I didn't make
+ any changes to the code I received, and have noticed some distinct
+ problems with walls not being set to "door" until the rockmole
+ moves off the cell
+There are some problems in the item selection code, the usual effect
+ of which is to leave the cursor sitting at some arbitrary point on
+ the screen instead of returning it to the upper left hand corner or
+ onto the "@". This doesn't affect the screen updating, so I have
+ ignored it up to now
+REDO may not be completely implemented. I am still working on it
+ here but would appreciate any help anyone out there might want to give
+
--- /dev/null
+ NetHack Fixes List Revision 1.4
+
+dogmove.c: Death code fixed so dog with <1 hp doesn't "die of hunger".
+ Slack leash message not invoked unless leash attached.
+ Added "DOGNAME" option (thanks to Roland McGrath).
+
+u_init.c: Priest(esse)s start off with their weapon blessed.
+
+spell.c: Allows high level characters to cast spells upon themselves
+zap.c: (such as polymorph).
+
+pray.c: allows for de-cursing worn rings as well as weapons.
+ Knights, Priests and Priestesses can now "#turn" undead
+ (UNDEAD = "VWZ &").
+ fixed bugs in blessings bestowed by gods.
+
+read.c: SPE_CAUSE_FEAR does not give a "You hear..." message unless no
+ monsters are nearby.
+ fix to bug in "do_genocide" which allowed player to wipe out
+ all '@'s and survive.
+
+polyself.c: fix to rehumanize to catch players who wipe out '@'s while
+ in polymorphed form as they de-polymorph.
+
+wield.c: bug causing segmentation fault on "w-" followed by "w[weapon]"
+ fixed by chuq@sun
+
+trap.c: similar null pointer problem corrected.
+
+make.exe.uu: correction of names at top of uuencoded files which caused the
+nansi.sys.uu: original files to be overwritten by the decoded files when
+ uudecode was invoked. (found by len@elxsi).
+
+nethack.6: general beautification and appropriate acknowledgement of
+ trademarks to avoid getting sued. :-) (thanks chuq)
+
+help: addition of "V" and "#" commands to help text.
+
+invent.c: fix to REDO bug inhibiting the appearance of the item usage
+ prompt.
+
+makedefs.c: added "{", "\" and corrected Rockmole definition in "data".
+ fixed things for Dos users (file open modes, etc.)
+
+cmd.c: added #[command] auto-substitution.
+
+termcap.c: fixed termlib / curses dependencies.
+ fixed null padding bug on output of SO/SE/HI/HE.
+
+pcmain.c: many fixes by Ralf Brown (ralf@b.gp.cs.cmu.edu) to allow the
+pcunix.c: program to be compiled using the Turbo C compiler in a Dos
+Makefile.tcc: enviornment.
+
+engrave.c: engravings burned or engraved into the floor (as opposed to
+ those made with finger or marker) can be felt out when blind.
+ (inspired by Stefan Wrammerfors).
+
+mon.c: fixed "monster looked at a strange trap" bug for 16 bit
+ machines (long vs. int problem reported by mike@cimcor).
+
+fight.c: hitmm() fixed to return 0 (no hit) if either monster passed
+ in is non-existant. This fixes a number of null reference
+ problems (ex. monmove.c[~360]).
+ Misc zero reference errors fixed by Paul Eggert. eggert@grand
+
+Makefile.xenix: New version (that works) supplied by Greg Laskin greg@smash
+
+fountain.c: Misc zero reference errors fixed by Paul Eggert. eggert@grand
+search.c:
+
+options.c: New options added for GRAPHICS, DOGNAME, and new routine
+ added to allow easier sorting of string parameters (":,"
+ are considered to be string terminators for copying in
+ name, and dogname).
+
+