return ConvertTempToRValue(*this, E->getType(), OrigDest);
}
-void CodeGenFunction::SetFPAccuracy(llvm::Value *Val, unsigned AccuracyN,
- unsigned AccuracyD) {
+void CodeGenFunction::SetFPAccuracy(llvm::Value *Val, float Accuracy) {
assert(Val->getType()->isFPOrFPVectorTy());
- if (!AccuracyN || !isa<llvm::Instruction>(Val))
+ if (Accuracy == 0.0 || !isa<llvm::Instruction>(Val))
return;
- llvm::Value *Vals[2];
- Vals[0] = llvm::ConstantInt::get(Int32Ty, AccuracyN);
- Vals[1] = llvm::ConstantInt::get(Int32Ty, AccuracyD);
- llvm::MDNode *Node = llvm::MDNode::get(getLLVMContext(), Vals);
+ llvm::Value *ULPs = llvm::ConstantFP::get(Builder.getFloatTy(), Accuracy);
+ llvm::MDNode *Node = llvm::MDNode::get(getLLVMContext(), ULPs);
cast<llvm::Instruction>(Val)->setMetadata(llvm::LLVMContext::MD_fpaccuracy,
Node);
if (ValTy->isFloatTy() ||
(isa<llvm::VectorType>(ValTy) &&
cast<llvm::VectorType>(ValTy)->getElementType()->isFloatTy()))
- CGF.SetFPAccuracy(Val, 5, 2);
+ CGF.SetFPAccuracy(Val, 2.5);
}
return Val;
}
/// SetFPAccuracy - Set the minimum required accuracy of the given floating
/// point operation, expressed as the maximum relative error in ulp.
- void SetFPAccuracy(llvm::Value *Val, unsigned AccuracyN,
- unsigned AccuracyD = 1);
+ void SetFPAccuracy(llvm::Value *Val, float Accuracy);
private:
llvm::MDNode *getRangeForLoadFromType(QualType Ty);