return state;
}
+ virtual const QualType *getCastType(const GRState *state, const MemRegion *R){
+ return 0;
+ }
+
/// EvalBinOp - Perform pointer arithmetic.
virtual SVal EvalBinOp(const GRState *state, BinaryOperator::Opcode Op,
Loc lhs, NonLoc rhs, QualType resultTy) {
// invalidate(y); // 'x' now binds to a symbolic region
// int z = *y;
//
- if (isa<Loc>(V) && !Loc::IsLocType(Ex->getType())) {
- V = EvalCast(V, Ex->getType());
- }
+ //if (isa<Loc>(V) && !Loc::IsLocType(Ex->getType())) {
+ // V = EvalCast(V, Ex->getType());
+ //}
MakeNode(Dst, Ex, Pred, state->bindExpr(Ex, V), K, tag);
}
const GRState *setCastType(const GRState *state, const MemRegion* R,
QualType T);
+ const QualType *getCastType(const GRState *state, const MemRegion *R) {
+ return state->get<RegionCasts>(R);
+ }
+
static inline RegionBindingsTy GetRegionBindings(Store store) {
return RegionBindingsTy(static_cast<const RegionBindingsTy::TreeTy*>(store));
}
} // end anonymous namespace
+static bool isGenericPtr(ASTContext &Ctx, QualType Ty) {
+ if (Ty->isObjCIdType() || Ty->isObjCQualifiedIdType())
+ return true;
+
+ while (true) {
+ Ty = Ctx.getCanonicalType(Ty);
+
+ if (Ty->isVoidType())
+ return true;
+
+ if (const PointerType *PT = Ty->getAsPointerType()) {
+ Ty = PT->getPointeeType();
+ continue;
+ }
+
+ break;
+ }
+
+ return false;
+}
+
//===----------------------------------------------------------------------===//
// RegionStore creation.
//===----------------------------------------------------------------------===//
const GRState *RegionStoreManager::setCastType(const GRState *state,
const MemRegion* R, QualType T) {
+ // We do not record generic cast type, since we are using cast type to
+ // invlidate regions, and generic type is meaningless for invalidating
+ // regions.
+ // If the region already has a cast type before, that type is preserved.
+ // FIXME: is this the right thing to do?
+ if (isGenericPtr(getContext(), T))
+ return state;
return state->set<RegionCasts>(R, T);
}
const TypedRegion *TR = cast<TypedRegion>(R);
- QualType T = TR->getValueType(Ctx);
+ QualType T;
+
+ // If the region is cast to another type, use that type.
+ if (const QualType *CastTy = getCastType(state, R)) {
+ assert(!(*CastTy)->isObjCObjectPointerType());
+ T = (*CastTy)->getAsPointerType()->getPointeeType();
+ } else
+ T = TR->getValueType(Ctx);
if (Loc::IsLocType(T) || (T->isIntegerType() && T->isScalarType())) {
SVal V = ValMgr.getConjuredSymbolVal(E, T, Count);