(used identification number) checking for save files (to verify that the
user who is restoring is the same one who saved).
.pg
-The following options affect the score file:
+The following four options affect the score file:
.pg
.lp
PERSMAX\ =\ Maximum number of entries for one person.
MAX_STATUENAME_RANK\ =\ Maximum number of score file entries to use for
random statue names (default is 10).
.lp
-ACCESSIBILITY\ =\ 0 or 1 to disable or enable, respectively, the ability for players
-to set S_pet_override and S_hero_override symbols in their configuration file.
+ACCESSIBILITY\ =\ 0 or 1 to disable or enable, respectively, the ability
+for players to set S_pet_override and S_hero_override symbols in their
+configuration file.
.lp
PORTABLE_DEVICE_PATHS\ =\ 0 or 1 Windows OS only, the game will look
-for all of its external files, and write to all of its output files in one place
-rather than at the standard locations.
+for all of its external files, and write to all of its output files in
+one place rather than at the standard locations.
.lp
DUMPLOGFILE\ =\ A filename where the end-of-game dumplog is saved.
-Not defining this will prevent dumplog from being created. Only available
-if your game is compiled with DUMPLOG. Allows the following placeholders:
+Not defining this will prevent dumplog from being created.
+Only available if your game is compiled with DUMPLOG.
+Allows the following placeholders:
+.in +4n
.\" note: %M is not an entry in the table, but 'M' is the widest letter
.PS %M
.\" \f(CR = set font to constant-width Roman; approximation of {\tt ...} in TeX
-.PL %%
+.PL \f(CR%%\fP
literal \(oq\f(CR%\fP\(cq
-.PL %v
+.PL \f(CR%v\fP
version (eg. \(lq\f(CR3.7.0\-0\fP\(rq)
-.PL %u
+.PL \f(CR%u\fP
game UID
-.PL %t
+.PL \f(CR%t\fP
game start time, UNIX timestamp format
-.PL %T
+.PL \f(CR%T\fP
current time, UNIX timestamp format
-.PL %d
+.PL \f(CR%d\fP
game start time, YYYYMMDDhhmmss format
-.PL %D
+.PL \f(CR%D\fP
current time, YYYYMMDDhhmmss format
-.PL %n
+.PL \f(CR%n\fP
player name
-.PL %N
+.PL \f(CR%N\fP
first character of player name
.PE
+.in -4n
.lp
LIVELOG\ =\ A bit-mask of types of events that should be written to
the \fIlivelog\fP file if one is present.
\elist
%.pg
-The following options affect the score file:
+The following four options affect the score file:
\blist {}
%.pg
%.lp
%.lp
\item[\ib{DUMPLOGFILE}]
A filename where the end-of-game dumplog is saved.
-Not defining this will prevent dumplog from being created. Only available
-if your game is compiled with DUMPLOG. Allows the following placeholders:
-%.sd
-%.si
+Not defining this will prevent dumplog from being created.
+Only available if your game is compiled with DUMPLOG.
+Allows the following placeholders:
+% FIXME: this should be changed to a nested list or else be forcibly indented
{\tt \%\%} --- literal `{\tt \%}'\\
{\tt \%v} --- version (eg. ``{\tt 3.7.0-0}'')\\
{\tt \%u} --- game UID\\
{\tt \%D} --- current time, YYYYMMDDhhmmss format\\
{\tt \%n} --- player name\\
{\tt \%N} --- first character of player name
-%.ei
-%.ed
-\elist
%.lp
\item[\ib{LIVELOG}]
A bit-mask of types of events that should be written to
When available, it should be left commented out on single player
installations because over time the file could grow to be extremely
large unless it is actively maintained.
+\elist
%.hn 1
\section{Scoring}