if (IS_WALL(here->typ)) {
/* KMH -- Okay on arboreal levels (room walls are still stone) */
- if (!Deaf && flags.verbose && !rn2(5))
+ if (flags.verbose && !rn2(5))
You_hear("crashing rock.");
if (*in_rooms(mtmp->mx, mtmp->my, SHOPBASE))
add_damage(mtmp->mx, mtmp->my, 0L);
else if (flags.verbose) {
if (cansee(x,y))
pline("KABOOM!! You see a door explode.");
- else if (!Deaf)
+ else
You_hear("a distant explosion.");
}
door->doormask = D_NODOOR;
if (flags.verbose) {
if (cansee(x,y))
pline_The("door crashes open!");
- else if (!Deaf)
+ else
You_hear("a crashing sound.");
}
unblock_point(x,y);
if (cansee(mtmp->mx,mtmp->my) && flags.verbose)
pline("%s eats %s!", Monnam(mtmp),
distant_name(otmp,doname));
- else if (!Deaf && flags.verbose)
+ else if (flags.verbose)
You_hear("a crunching sound.");
mtmp->meating = otmp->owt/2 + 1;
/* Heal up to the object's weight in hp */
if (cansee(mtmp->mx,mtmp->my) && flags.verbose)
pline("%s eats %s!", Monnam(mtmp),
distant_name(otmp, doname));
- else if (!Deaf && flags.verbose)
+ else if (flags.verbose)
You_hear("a slurping sound.");
/* Heal up to the object's weight in hp */
if (mtmp->mhp < mtmp->mhpmax) {
if (ecount > 0) {
if (cansee(mtmp->mx, mtmp->my) && flags.verbose && buf[0])
pline1(buf);
- else if (!Deaf && flags.verbose)
+ else if (flags.verbose)
You_hear("%s slurping sound%s.",
ecount == 1 ? "a" : "several",
ecount == 1 ? "" : "s");
s_suffix(mdat->mname));
losehp(Maybe_Half_Phys(tmp), killer.name, KILLED_BY_AN);
} else {
- if (!Deaf) You_hear("an explosion.");
+ You_hear("an explosion.");
magr->mhp -= tmp;
if (magr->mhp < 1) mondied(magr);
if (magr->mhp < 1) { /* maybe lifesaved */
else if(!Blind)
You_see("%sangry guard%s approaching!",
sct == 1 ? "an " : "", sct > 1 ? "s" : "");
- } else if(!Deaf)
+ } else
You_hear("the shrill sound of a guard's whistle.");
}
return(TRUE);
if (!m_already_trapped) { /* suppress messages */
if(cansee(x,y))
pline("%s falls into a chasm!", Monnam(mtmp));
- else if (!Deaf && humanoid(mtmp->data))
+ else if (humanoid(mtmp->data))
You_hear("a scream!");
}
/* Falling is okay for falling down
if (otmp->otyp == FAKE_AMULET_OF_YENDOR) {
if (!highaltar && !otmp->known) goto too_soon;
- if (!Deaf)
- You_hear("a nearby thunderclap.");
+ You_hear("a nearby thunderclap.");
if (!otmp->known) {
You("realize you have made a %s.",
Hallucination ? "boo-boo" : "mistake");
pline("%s stops momentarily and appears to cringe.",
Monnam(mtmp));
}
- } else if (!Deaf) {
+ } else
You_hear("a distant %s squeak.",
trapnote(trap,1));
- }
/* wake up nearby monsters */
wake_nearto(mtmp->mx, mtmp->my, 40);
break;
Monnam(mtmp), a_your[trap->madeby_u]);
seetrap(trap);
} else {
- if((mptr == &mons[PM_OWLBEAR]
+ if(mptr == &mons[PM_OWLBEAR]
|| mptr == &mons[PM_BUGBEAR])
- && !Deaf)
You_hear("the roaring of an angry bear!");
}
} else if (force_mintrap) {
if (!Blind) Your1(vision_clears);
} else if (!Blind) {
You_see("a flash of light!");
- } else if (!Deaf) {
+ } else
You_hear("a deafening roar!");
- }
incr_itimeout(&HDeaf, rn1(20,30));
while(cnt--)
(void) makemon((struct permonst *) 0, u.ux, u.uy, NO_MM_FLAGS);
if (obj->otyp == BOULDER) {
if (cansee(obj->ox, obj->oy))
pline_The("boulder falls apart.");
- else if (!Deaf)
+ else
You_hear("a crumbling sound.");
fracture_rock(obj);
}
pline_The("%s shatters.", rndmonnam());
else
pline_The("statue shatters.");
- } else if (!Deaf) {
+ } else
You_hear("a crumbling sound.");
- }
}
} else {
if (context.mon_moving ?
if (!Blind) pline("%s %s%s.", Yname2(obj),
otense(obj, "skip"),
skipcount ? " again" : "");
- else if (!Deaf) You_hear("%s skip.", yname(obj));
+ else You_hear("%s skip.", yname(obj));
skipcount++;
} else if (skiprange_start > skiprange_end + 1) {
--skiprange_start;
else
Norep("The water freezes.");
newsym(x,y);
- } else if(!Deaf && !lava)
+ } else if(!lava)
You_hear("a crackling sound.");
if (x == u.ux && y == u.uy) {
newsym(x, y);
} else if (sense_txt) {
You1(sense_txt);
- } else if (hear_txt) {
- if (!Deaf) You_hear1(hear_txt);
- }
+ } else if (hear_txt)
+ You_hear1(hear_txt);
if (picking_at(x, y)) {
stop_occupation();
reset_pick();