return r;
}
+int
+event_base_loopcontinue(struct event_base *event_base)
+{
+ int r = 0;
+ if (event_base == NULL)
+ return (-1);
+
+ EVBASE_ACQUIRE_LOCK(event_base, th_base_lock);
+ event_base->event_continue = 1;
+
+ if (EVBASE_NEED_NOTIFY(event_base)) {
+ r = evthread_notify_base(event_base);
+ } else {
+ r = (0);
+ }
+ EVBASE_RELEASE_LOCK(event_base, th_base_lock);
+ return r;
+}
+
int
event_base_got_break(struct event_base *event_base)
{
*/
int event_base_loopbreak(struct event_base *);
+/**
+ Tell the active event_base_loop() to scan for new events immediately.
+
+ Calling this function makes the currently active event_base_loop()
+ start the loop over again (scanning for new events) after the current
+ event callback finishes. If the event loop is not running, this
+ function has no effect.
+
+ event_base_loopbreak() is typically invoked from this event's callback.
+ This behavior is analogous to the "continue;" statement.
+
+ Subsequent invocations of event loop will proceed normally.
+
+ @param eb the event_base structure returned by event_init()
+ @return 0 if successful, or -1 if an error occurred
+ @see event_base_loopbreak()
+ */
+int event_base_loopcontinue(struct event_base *);
+
/**
Checks if the event loop was told to exit by event_loopexit().