for (k = 0; k < 4; k++) {
int x8_idx = x16_idx + ((k & 1) << 3);
int y8_idx = y16_idx + ((k >> 1) << 3);
- unsigned int sse = 0;
- int sum = 0;
- if (x8_idx < pixels_wide && y8_idx < pixels_high) {
- int s_avg, d_avg;
+ unsigned int sse = 0;
+ int sum = 0;
+ if (x8_idx < pixels_wide && y8_idx < pixels_high) {
+ int s_avg, d_avg;
#if CONFIG_VP9_HIGHBITDEPTH
- if (xd->cur_buf->flags & YV12_FLAG_HIGHBITDEPTH) {
- s_avg = vp9_highbd_avg_8x8(s + y8_idx * sp + x8_idx, sp);
- d_avg = vp9_highbd_avg_8x8(d + y8_idx * dp + x8_idx, dp);
- } else {
- s_avg = vp9_avg_8x8(s + y8_idx * sp + x8_idx, sp);
- d_avg = vp9_avg_8x8(d + y8_idx * dp + x8_idx, dp);
- }
-#else
+ if (xd->cur_buf->flags & YV12_FLAG_HIGHBITDEPTH) {
+ s_avg = vp9_highbd_avg_8x8(s + y8_idx * sp + x8_idx, sp);
+ d_avg = vp9_highbd_avg_8x8(d + y8_idx * dp + x8_idx, dp);
+ } else {
s_avg = vp9_avg_8x8(s + y8_idx * sp + x8_idx, sp);
d_avg = vp9_avg_8x8(d + y8_idx * dp + x8_idx, dp);
-#endif
- sum = s_avg - d_avg;
- sse = sum * sum;
}
- // If variance is based on 8x8 downsampling, we stop here and have
- // one sample for 8x8 block (so use 1 for count in fill_variance),
- // which of course means variance = 0 for 8x8 block.
- fill_variance(sse, sum, 0, &vst->split[k].part_variances.none);
+#else
+ s_avg = vp9_avg_8x8(s + y8_idx * sp + x8_idx, sp);
+ d_avg = vp9_avg_8x8(d + y8_idx * dp + x8_idx, dp);
+#endif
+ sum = s_avg - d_avg;
+ sse = sum * sum;
+ }
+ // If variance is based on 8x8 downsampling, we stop here and have
+ // one sample for 8x8 block (so use 1 for count in fill_variance),
+ // which of course means variance = 0 for 8x8 block.
+ fill_variance(sse, sum, 0, &vst->split[k].part_variances.none);
}
fill_variance_tree(&vt.split[i].split[j], BLOCK_16X16);
// For low-resolution, compute the variance based on 8x8 down-sampling,