]> granicus.if.org Git - nethack/commitdiff
fix diggable luckstone location in minend-3
authorcohrs <cohrs>
Mon, 22 Apr 2002 04:39:18 +0000 (04:39 +0000)
committercohrs <cohrs>
Mon, 22 Apr 2002 04:39:18 +0000 (04:39 +0000)
<Someone> reported that one of the 3 random luckstone rooms in
minend-3 was diggable, while the other 2 were non-diggable.  Fixed bounds.

dat/mines.des
doc/fixes34.1

index 87a87b654a1a74b3d270b393d1ea9eb2ce97b26c..b6e2646f05cf8755cf7d66abe9f5477abbdb55f5 100644 (file)
@@ -935,7 +935,7 @@ MAP
 ENDMAP
 RANDOM_PLACES:(1,15),(68,6),(1,13)
 NON_DIGGABLE:(67,3,73,7)
-NON_DIGGABLE:(0,14,2,16)
+NON_DIGGABLE:(0,12,2,16)
 REGION:(0,0,75,16),unlit,"ordinary"
 REGION:(38,6,46,10),lit,"ordinary"
 DOOR:closed,(37,8)
index 186042ac9c2195e9ae9ebd98a3eb0c0f65da7542..46a42a1af594d86abdf0c353fe6e8b28d85f927e 100644 (file)
@@ -89,6 +89,7 @@ attaching a single candle to fill candelabrum's last slot gave message with
 vault guards won't ask who you are if you're unconscious or paralyzed
 monsters should not repeatedly try to teleport on noteleport levels
 crocodiles legs are not designed for kicking open doors, chests, et al.
+walls of one of the luckstone locations in minend-3 were diggable
 
 
 Platform- and/or Interface-Specific Fixes