ENDMAP
RANDOM_PLACES:(1,15),(68,6),(1,13)
NON_DIGGABLE:(67,3,73,7)
-NON_DIGGABLE:(0,14,2,16)
+NON_DIGGABLE:(0,12,2,16)
REGION:(0,0,75,16),unlit,"ordinary"
REGION:(38,6,46,10),lit,"ordinary"
DOOR:closed,(37,8)
vault guards won't ask who you are if you're unconscious or paralyzed
monsters should not repeatedly try to teleport on noteleport levels
crocodiles legs are not designed for kicking open doors, chests, et al.
+walls of one of the luckstone locations in minend-3 were diggable
Platform- and/or Interface-Specific Fixes