/* If entries are added to this, botl.h will require updating too */
struct istat_s blstats[2][MAXBLSTATS] = {
{
- { 0L, ANY_STR, {(genericptr_t)0}, (char *)0, 80, 0 }, /* 0 BL_TITLE */
- { 0L, ANY_INT, {(genericptr_t)0}, (char *)0, 10, 0}, /* 1 BL_STR */
- { 0L, ANY_INT, {(genericptr_t)0}, (char *)0, 10, 0}, /* 2 BL_DX */
- { 0L, ANY_INT, {(genericptr_t)0}, (char *)0, 10, 0}, /* 3 BL_CO */
- { 0L, ANY_INT, {(genericptr_t)0}, (char *)0, 10, 0}, /* 4 BL_IN */
- { 0L, ANY_INT, {(genericptr_t)0}, (char *)0, 10, 0}, /* 5 BL_WI */
- { 0L, ANY_INT, {(genericptr_t)0}, (char *)0, 10, 0}, /* 6 BL_CH */
- { 0L, ANY_STR, {(genericptr_t)0}, (char *)0, 40, 0}, /* 7 BL_ALIGN */
- { 0L, ANY_LONG, {(genericptr_t)0}, (char *)0, 20, 0}, /* 8 BL_SCORE */
- { 0L, ANY_LONG, {(genericptr_t)0}, (char *)0, 20, 0}, /* 9 BL_CAP */
- { 0L, ANY_LONG, {(genericptr_t)0}, (char *)0, 10, 0}, /* 10 BL_GOLD */
- { 0L, ANY_INT, {(genericptr_t)0}, (char *)0, 10, BL_ENEMAX}, /* 11 BL_ENE */
- { 0L, ANY_INT, {(genericptr_t)0}, (char *)0, 10, 0}, /* 12 BL_ENEMAX */
- { 0L, ANY_LONG, {(genericptr_t)0}, (char *)0, 10, 0}, /* 13 BL_XP */
- { 0L, ANY_INT, {(genericptr_t)0}, (char *)0, 10, 0}, /* 14 BL_AC */
- { 0L, ANY_INT, {(genericptr_t)0}, (char *)0, 10, 0}, /* 15 BL_HD */
- { 0L, ANY_INT, {(genericptr_t)0}, (char *)0, 20, 0}, /* 16 BL_TIME */
- { 0L, ANY_UINT, {(genericptr_t)0}, (char *)0, 40, 0}, /* 17 BL_HUNGER */
- { 0L, ANY_INT, {(genericptr_t)0}, (char *)0, 10,BL_HPMAX}, /* 18 BL_HP */
- { 0L, ANY_INT, {(genericptr_t)0}, (char *)0, 10, 0}, /* 19 BL_HPMAX */
- { 0L, ANY_STR, {(genericptr_t)0}, (char *)0, 80, 0}, /* 20 BL_LEVELDESC */
- { 0L, ANY_LONG, {(genericptr_t)0}, (char *)0, 20, 0}, /* 21 BL_EXP */
- { 0L, ANY_MASK32,{(genericptr_t)0}, (char *)0, 0, 0} /* 22 BL_CONDITION */
+ { 0L, ANY_STR, {(long)0L}, (char *)0, 80, 0 }, /* 0 BL_TITLE */
+ { 0L, ANY_INT, {(long)0L}, (char *)0, 10, 0}, /* 1 BL_STR */
+ { 0L, ANY_INT, {(long)0L}, (char *)0, 10, 0}, /* 2 BL_DX */
+ { 0L, ANY_INT, {(long)0L}, (char *)0, 10, 0}, /* 3 BL_CO */
+ { 0L, ANY_INT, {(long)0L}, (char *)0, 10, 0}, /* 4 BL_IN */
+ { 0L, ANY_INT, {(long)0L}, (char *)0, 10, 0}, /* 5 BL_WI */
+ { 0L, ANY_INT, {(long)0L}, (char *)0, 10, 0}, /* 6 BL_CH */
+ { 0L, ANY_STR, {(long)0L}, (char *)0, 40, 0}, /* 7 BL_ALIGN */
+ { 0L, ANY_LONG, {(long)0L}, (char *)0, 20, 0}, /* 8 BL_SCORE */
+ { 0L, ANY_LONG, {(long)0L}, (char *)0, 20, 0}, /* 9 BL_CAP */
+ { 0L, ANY_LONG, {(long)0L}, (char *)0, 10, 0}, /* 10 BL_GOLD */
+ { 0L, ANY_INT, {(long)0L}, (char *)0, 10, BL_ENEMAX}, /* 11 BL_ENE */
+ { 0L, ANY_INT, {(long)0L}, (char *)0, 10, 0}, /* 12 BL_ENEMAX */
+ { 0L, ANY_LONG, {(long)0L}, (char *)0, 10, 0}, /* 13 BL_XP */
+ { 0L, ANY_INT, {(long)0L}, (char *)0, 10, 0}, /* 14 BL_AC */
+ { 0L, ANY_INT, {(long)0L}, (char *)0, 10, 0}, /* 15 BL_HD */
+ { 0L, ANY_INT, {(long)0L}, (char *)0, 20, 0}, /* 16 BL_TIME */
+ { 0L, ANY_UINT, {(long)0L}, (char *)0, 40, 0}, /* 17 BL_HUNGER */
+ { 0L, ANY_INT, {(long)0L}, (char *)0, 10, BL_HPMAX}, /* 18 BL_HP */
+ { 0L, ANY_INT, {(long)0L}, (char *)0, 10, 0}, /* 19 BL_HPMAX */
+ { 0L, ANY_STR, {(long)0L}, (char *)0, 80, 0}, /* 20 BL_LEVELDESC */
+ { 0L, ANY_LONG, {(long)0L}, (char *)0, 20, 0}, /* 21 BL_EXP */
+ { 0L, ANY_MASK32,{(long)0L},(char *)0, 0, 0} /* 22 BL_CONDITION */
}
};
blstats[1][i] = blstats[0][i];
switch(blstats[0][i].anytype) {
- case ANY_INT:
- blstats[0][i].a.a_int = 0;
- blstats[1][i].a.a_int = 0;
- break;
- case ANY_ULONG:
- case ANY_MASK32:
blstats[0][i].a.a_ulong = 0UL;
blstats[1][i].a.a_ulong = 0UL;
- break;
- case ANY_LONG:
- blstats[0][i].a.a_long = 0L;
- blstats[1][i].a.a_long = 0L;
- break;
- case ANY_UINT:
- blstats[0][i].a.a_uint = 0U;
- blstats[1][i].a.a_uint = 0U;
- break;
}
if (blstats[0][i].valwidth) {
blstats[0][i].val = (char *)alloc(blstats[0][i].valwidth);