/// Refer to C++ 5.2.7 for details. Dynamic casts are used mostly for runtime-
/// checked downcasts in class hierarchies.
void CastOperation::CheckDynamicCast() {
+ if (ValueKind == VK_RValue && !isPlaceholder(BuiltinType::Overload)) {
+ SrcExpr = Self.DefaultFunctionArrayLvalueConversion(SrcExpr.take());
+ if (SrcExpr.isInvalid()) // if conversion failed, don't report another error
+ return;
+ }
+
QualType OrigSrcType = SrcExpr.get()->getType();
QualType DestType = Self.Context.getCanonicalType(this->DestType);
constexpr bool s5 = &x < &x;
constexpr bool s6 = &x > &x;
+constexpr S* sptr = &s;
+constexpr bool dyncast = sptr == dynamic_cast<S*>(sptr);
+
using check = int[m1 + (m2<<1) + (m3<<2) + (m4<<3) + (m5<<4) + (m6<<5) +
(n1<<6) + (n2<<7) + (n7<<8) + (n8<<9) + (g1<<10) + (g2<<11) +
(s1<<12) + (s2<<13) + (s3<<14) + (s4<<15) + (s5<<16) + (s6<<17)];