namespace {
-class DanglingInternalBufferChecker : public Checker<check::PostCall> {
+class DanglingInternalBufferChecker : public Checker<check::DeadSymbols,
+ check::PostCall> {
CallDescription CStrFn;
public:
/// corresponding string object region in the ProgramState. Mark the symbol
/// released if the string object is destroyed.
void checkPostCall(const CallEvent &Call, CheckerContext &C) const;
+
+ /// Clean up the ProgramState map.
+ void checkDeadSymbols(SymbolReaper &SymReaper, CheckerContext &C) const;
};
} // end anonymous namespace
// FIXME: What if Origin is null?
const Expr *Origin = Call.getOriginExpr();
State = allocation_state::markReleased(State, *StrBufferPtr, Origin);
+ State = State->remove<RawPtrMap>(TypedR);
C.addTransition(State);
return;
}
}
}
+void DanglingInternalBufferChecker::checkDeadSymbols(SymbolReaper &SymReaper,
+ CheckerContext &C) const {
+ ProgramStateRef State = C.getState();
+ RawPtrMapTy RPM = State->get<RawPtrMap>();
+ for (const auto Entry : RPM) {
+ if (!SymReaper.isLive(Entry.second))
+ State = State->remove<RawPtrMap>(Entry.first);
+ if (!SymReaper.isLiveRegion(Entry.first)) {
+ // Due to incomplete destructor support, some dead regions might still
+ // remain in the program state map. Clean them up.
+ State = State->remove<RawPtrMap>(Entry.first);
+ }
+ }
+ C.addTransition(State);
+}
+
void ento::registerDanglingInternalBufferChecker(CheckerManager &Mgr) {
registerNewDeleteChecker(Mgr);
Mgr.registerChecker<DanglingInternalBufferChecker>();