void AddDelimitedPaths(llvm::StringRef String);
// AddDefaultCIncludePaths - Add paths that should always be searched.
- void AddDefaultCIncludePaths(const llvm::Triple &triple);
+ void AddDefaultCIncludePaths(const llvm::Triple &triple,
+ const HeaderSearchOptions &HSOpts);
// AddDefaultCPlusPlusIncludePaths - Add paths that should be searched when
// compiling c++.
/// that e.g. stdio.h is found.
void AddDefaultSystemIncludePaths(const LangOptions &Lang,
const llvm::Triple &triple,
- bool UseStandardCXXIncludes);
+ const HeaderSearchOptions &HSOpts);
/// Realize - Merges all search path lists into one list and send it to
/// HeaderSearch.
return(false);
}
-void InitHeaderSearch::AddDefaultCIncludePaths(const llvm::Triple &triple) {
+void InitHeaderSearch::AddDefaultCIncludePaths(const llvm::Triple &triple,
+ const HeaderSearchOptions &HSOpts) {
// FIXME: temporary hack: hard-coded paths.
+ AddPath("/usr/local/include", System, true, false, false);
+
+ // Builtin includes use #include_next directives and should be positioned
+ // just prior C include dirs.
+ if (HSOpts.UseBuiltinIncludes) {
+ // Ignore the sys root, we *always* look for clang headers relative to
+ // supplied path.
+ llvm::sys::Path P(HSOpts.ResourceDir);
+ P.appendComponent("include");
+ AddPath(P.str(), System, false, false, false, /*IgnoreSysRoot=*/ true);
+ }
+
+ // Add dirs specified via 'configure --with-c-include-dirs'.
llvm::StringRef CIncludeDirs(C_INCLUDE_DIRS);
if (CIncludeDirs != "") {
llvm::SmallVector<llvm::StringRef, 5> dirs;
break;
}
- AddPath("/usr/local/include", System, true, false, false);
AddPath("/usr/include", System, false, false, false);
}
void InitHeaderSearch::AddDefaultSystemIncludePaths(const LangOptions &Lang,
const llvm::Triple &triple,
- bool UseStandardCXXIncludes) {
- if (Lang.CPlusPlus && UseStandardCXXIncludes)
+ const HeaderSearchOptions &HSOpts) {
+ if (Lang.CPlusPlus && HSOpts.UseStandardCXXIncludes)
AddDefaultCPlusPlusIncludePaths(triple);
- AddDefaultCIncludePaths(triple);
+ AddDefaultCIncludePaths(triple, HSOpts);
// Add the default framework include paths on Darwin.
if (triple.getOS() == llvm::Triple::Darwin) {
else
Init.AddDelimitedPaths(HSOpts.CEnvIncPath);
- if (HSOpts.UseBuiltinIncludes) {
- // Ignore the sys root, we *always* look for clang headers relative to
- // supplied path.
- llvm::sys::Path P(HSOpts.ResourceDir);
- P.appendComponent("include");
- Init.AddPath(P.str(), System, false, false, false, /*IgnoreSysRoot=*/ true);
- }
-
- if (HSOpts.UseStandardIncludes)
- Init.AddDefaultSystemIncludePaths(Lang, Triple,
- HSOpts.UseStandardCXXIncludes);
-
if (HSOpts.UseStandardIncludes)
- Init.AddDefaultSystemIncludePaths(Lang, Triple,
- HSOpts.UseStandardCXXIncludes);
+ Init.AddDefaultSystemIncludePaths(Lang, Triple, HSOpts);
Init.Realize();
}