Attempting to chat with a player monster would inspire a witty retort,
but it was presented without quotation marks and so differed from other
types of monster speech.
if (mtmp->mpeaceful)
return; /* will drop to humanoid talk */
- pline("Talk? -- %s", mtmp->data == &mons[g.urole.mnum]
- ? same_class_msg[rn2(3)]
- : other_class_msg[rn2(3)]);
+ verbalize("Talk? -- %s", mtmp->data == &mons[g.urole.mnum]
+ ? same_class_msg[rn2(3)]
+ : other_class_msg[rn2(3)]);
}
/*mplayer.c*/