................
................
}
-# tile 340 (stamped / mail)
+# tile 340 (STRC PRST SKRZ KRK)
+{
+ ................
+ ................
+ ....POOOOOPKA...
+ ...DOOOOOOKDJ...
+ ....POOOOOPJAA..
+ .....AAAAAAPA...
+ .....LLLLLLPA...
+ .....NJNJAO.A...
+ .....LLLLLLPA...
+ .....LLJLJLPA...
+ ....POOOOOPKA...
+ ...DOOOOOOKDJ...
+ ....POOOOOPJAA..
+ .....AAAAAAAA...
+ ................
+ ................
+}
+# tile 341 (stamped / mail)
{
................
................
................
................
}
-# tile 341 (unlabeled / blank paper)
+# tile 342 (unlabeled / blank paper)
{
................
................
................
................
}
-# tile 342 (parchment / dig)
+# tile 343 (parchment / dig)
{
................
................
.......JJJAA....
................
}
-# tile 343 (vellum / magic missile)
+# tile 344 (vellum / magic missile)
{
................
................
.......JJJAA....
................
}
-# tile 344 (ragged / fireball)
+# tile 345 (ragged / fireball)
{
................
................
......OOJJAA....
................
}
-# tile 345 (dog eared / cone of cold)
+# tile 346 (dog eared / cone of cold)
{
................
................
.......JJJAA....
................
}
-# tile 346 (mottled / sleep)
+# tile 347 (mottled / sleep)
{
................
................
.......JJJAA....
................
}
-# tile 347 (stained / finger of death)
+# tile 348 (stained / finger of death)
{
................
................
.......JJJAA....
................
}
-# tile 348 (cloth / light)
+# tile 349 (cloth / light)
{
................
................
.......PPPAA....
................
}
-# tile 349 (leathery / detect monsters)
+# tile 350 (leathery / detect monsters)
{
................
................
.......JJJAA....
................
}
-# tile 350 (white / healing)
+# tile 351 (white / healing)
{
................
................
.......PNNAA....
................
}
-# tile 351 (pink / knock)
+# tile 352 (pink / knock)
{
................
................
.......IIIAA....
................
}
-# tile 352 (red / force bolt)
+# tile 353 (red / force bolt)
{
................
................
.......DDDAA....
................
}
-# tile 353 (orange / confuse monster)
+# tile 354 (orange / confuse monster)
{
................
................
.......CCCAA....
................
}
-# tile 354 (yellow / cure blindness)
+# tile 355 (yellow / cure blindness)
{
................
................
.......HHHAA....
................
}
-# tile 355 (velvet / drain life)
+# tile 356 (velvet / drain life)
{
................
................
.......EEEAA....
................
}
-# tile 356 (light green / slow monster)
+# tile 357 (light green / slow monster)
{
................
................
.......GGGAA....
................
}
-# tile 357 (dark green / wizard lock)
+# tile 358 (dark green / wizard lock)
{
................
................
.......FFFAA....
................
}
-# tile 358 (turquoise / create monster)
+# tile 359 (turquoise / create monster)
{
................
................
.......FBBAA....
................
}
-# tile 359 (cyan / detect food)
+# tile 360 (cyan / detect food)
{
................
................
.......BBBAA....
................
}
-# tile 360 (light blue / cause fear)
+# tile 361 (light blue / cause fear)
{
................
................
.......BBBAA....
................
}
-# tile 361 (dark blue / clairvoyance)
+# tile 362 (dark blue / clairvoyance)
{
................
................
.......EEEAA....
................
}
-# tile 362 (indigo / cure sickness)
+# tile 363 (indigo / cure sickness)
{
................
................
.......EEEAA....
................
}
-# tile 363 (magenta / charm monster)
+# tile 364 (magenta / charm monster)
{
................
................
.......IIIAA....
................
}
-# tile 364 (purple / haste self)
+# tile 365 (purple / haste self)
{
................
................
.......IIIAA....
................
}
-# tile 365 (violet / detect unseen)
+# tile 366 (violet / detect unseen)
{
................
................
.......IIIAA....
................
}
-# tile 366 (tan / levitation)
+# tile 367 (tan / levitation)
{
................
................
.......KKKAA....
................
}
-# tile 367 (plaid / extra healing)
+# tile 368 (plaid / extra healing)
{
................
................
.......EFDAA....
................
}
-# tile 368 (light brown / restore ability)
+# tile 369 (light brown / restore ability)
{
................
................
.......JJJAA....
................
}
-# tile 369 (dark brown / invisibility)
+# tile 370 (dark brown / invisibility)
{
................
................
.......JJJAA....
................
}
-# tile 370 (gray / detect treasure)
+# tile 371 (gray / detect treasure)
{
................
................
.......PPPAA....
................
}
-# tile 371 (wrinkled / remove curse)
+# tile 372 (wrinkled / remove curse)
{
................
................
......JJKKAA....
................
}
-# tile 372 (dusty / magic mapping)
+# tile 373 (dusty / magic mapping)
{
................
................
.KAKA..JJJAA....
................
}
-# tile 373 (bronze / identify)
+# tile 374 (bronze / identify)
{
................
................
.......CCCAA....
................
}
-# tile 374 (copper / turn undead)
+# tile 375 (copper / turn undead)
{
................
................
.......JCJAA....
................
}
-# tile 375 (silver / polymorph)
+# tile 376 (silver / polymorph)
{
................
................
.......PPPAA....
................
}
-# tile 376 (gold / teleport away)
+# tile 377 (gold / teleport away)
{
................
................
.......HHHAA....
................
}
-# tile 377 (glittering / create familiar)
+# tile 378 (glittering / create familiar)
{
................
................
.......PPPAN....
.......N........
}
-# tile 378 (shining / cancellation)
+# tile 379 (shining / cancellation)
{
....N...........
.......N........
.......PPPAA....
................
}
-# tile 379 (dull / protection)
+# tile 380 (dull / protection)
{
................
................
.......JJJAA....
................
}
-# tile 380 (thin / jumping)
+# tile 381 (thin / jumping)
{
................
................
.......JJJAA....
................
}
-# tile 381 (thick / stone to flesh)
+# tile 382 (thick / stone to flesh)
{
................
................
.......JJJAA....
................
}
-# tile 382 (plain / blank paper)
+# tile 383 (plain / blank paper)
{
................
................
.......JJJAA....
................
}
-# tile 383 (paperback / novel)
+# tile 384 (paperback / novel)
{
................
................
.......EEEAA....
................
}
-# tile 384 (papyrus / Book of the Dead)
+# tile 385 (papyrus / Book of the Dead)
{
................
................
.......AAA......
................
}
-# tile 385 (glass / light)
+# tile 386 (glass / light)
{
................
................
................
................
}
-# tile 386 (balsa / secret door detection)
+# tile 387 (balsa / secret door detection)
{
................
................
................
................
}
-# tile 387 (crystal / enlightenment)
+# tile 388 (crystal / enlightenment)
{
................
................
................
................
}
-# tile 388 (maple / create monster)
+# tile 389 (maple / create monster)
{
................
................
................
................
}
-# tile 389 (pine / wishing)
+# tile 390 (pine / wishing)
{
................
................
................
................
}
-# tile 390 (oak / nothing)
+# tile 391 (oak / nothing)
{
................
................
................
................
}
-# tile 391 (ebony / striking)
+# tile 392 (ebony / striking)
{
................
................
................
................
}
-# tile 392 (marble / make invisible)
+# tile 393 (marble / make invisible)
{
................
................
................
................
}
-# tile 393 (tin / slow monster)
+# tile 394 (tin / slow monster)
{
................
................
................
................
}
-# tile 394 (brass / speed monster)
+# tile 395 (brass / speed monster)
{
................
................
................
................
}
-# tile 395 (copper / undead turning)
+# tile 396 (copper / undead turning)
{
................
................
................
................
}
-# tile 396 (silver / polymorph)
+# tile 397 (silver / polymorph)
{
................
................
................
................
}
-# tile 397 (platinum / cancellation)
+# tile 398 (platinum / cancellation)
{
................
................
................
................
}
-# tile 398 (iridium / teleportation)
+# tile 399 (iridium / teleportation)
{
................
................
................
................
}
-# tile 399 (zinc / opening)
+# tile 400 (zinc / opening)
{
................
................
................
................
}
-# tile 400 (aluminum / locking)
+# tile 401 (aluminum / locking)
{
................
................
................
................
}
-# tile 401 (uranium / probing)
+# tile 402 (uranium / probing)
{
................
................
................
................
}
-# tile 402 (iron / digging)
+# tile 403 (iron / digging)
{
................
................
................
................
}
-# tile 403 (steel / magic missile)
+# tile 404 (steel / magic missile)
{
................
................
................
................
}
-# tile 404 (hexagonal / fire)
+# tile 405 (hexagonal / fire)
{
................
................
................
................
}
-# tile 405 (short / cold)
+# tile 406 (short / cold)
{
................
................
................
................
}
-# tile 406 (runed / sleep)
+# tile 407 (runed / sleep)
{
................
................
................
................
}
-# tile 407 (long / death)
+# tile 408 (long / death)
{
................
.............NO.
................
................
}
-# tile 408 (curved / lightning)
+# tile 409 (curved / lightning)
{
................
.......NO.......
................
................
}
-# tile 409 (forked)
+# tile 410 (forked)
{
................
................
................
................
}
-# tile 410 (spiked)
+# tile 411 (spiked)
{
................
................
................
................
}
-# tile 411 (jeweled)
+# tile 412 (jeweled)
{
................
................
................
................
}
-# tile 412 (gold piece)
+# tile 413 (gold piece)
{
................
................
.........HA.....
...........HA...
}
-# tile 413 (white / dilithium crystal)
+# tile 414 (white / dilithium crystal)
{
................
................
................
................
}
-# tile 414 (white / diamond)
+# tile 415 (white / diamond)
{
................
................
................
................
}
-# tile 415 (red / ruby)
+# tile 416 (red / ruby)
{
................
................
................
................
}
-# tile 416 (orange / jacinth)
+# tile 417 (orange / jacinth)
{
................
................
................
................
}
-# tile 417 (blue / sapphire)
+# tile 418 (blue / sapphire)
{
................
................
................
................
}
-# tile 418 (black / black opal)
+# tile 419 (black / black opal)
{
................
................
................
................
}
-# tile 419 (green / emerald)
+# tile 420 (green / emerald)
{
................
................
................
................
}
-# tile 420 (green / turquoise)
+# tile 421 (green / turquoise)
{
................
................
................
................
}
-# tile 421 (yellow / citrine)
+# tile 422 (yellow / citrine)
{
................
................
................
................
}
-# tile 422 (green / aquamarine)
+# tile 423 (green / aquamarine)
{
................
................
................
................
}
-# tile 423 (yellowish brown / amber)
+# tile 424 (yellowish brown / amber)
{
................
................
................
................
}
-# tile 424 (yellowish brown / topaz)
+# tile 425 (yellowish brown / topaz)
{
................
................
................
................
}
-# tile 425 (black / jet)
+# tile 426 (black / jet)
{
................
................
................
................
}
-# tile 426 (white / opal)
+# tile 427 (white / opal)
{
................
................
................
................
}
-# tile 427 (yellow / chrysoberyl)
+# tile 428 (yellow / chrysoberyl)
{
................
................
................
................
}
-# tile 428 (red / garnet)
+# tile 429 (red / garnet)
{
................
................
................
................
}
-# tile 429 (violet / amethyst)
+# tile 430 (violet / amethyst)
{
................
................
................
................
}
-# tile 430 (red / jasper)
+# tile 431 (red / jasper)
{
................
................
................
................
}
-# tile 431 (violet / fluorite)
+# tile 432 (violet / fluorite)
{
................
................
................
................
}
-# tile 432 (black / obsidian)
+# tile 433 (black / obsidian)
{
................
................
................
................
}
-# tile 433 (orange / agate)
+# tile 434 (orange / agate)
{
................
................
................
................
}
-# tile 434 (green / jade)
+# tile 435 (green / jade)
{
................
................
................
................
}
-# tile 435 (white / worthless piece of white glass)
+# tile 436 (white / worthless piece of white glass)
{
................
................
................
................
}
-# tile 436 (blue / worthless piece of blue glass)
+# tile 437 (blue / worthless piece of blue glass)
{
................
................
................
................
}
-# tile 437 (red / worthless piece of red glass)
+# tile 438 (red / worthless piece of red glass)
{
................
................
................
................
}
-# tile 438 (yellowish brown / worthless piece of yellowish brown glass)
+# tile 439 (yellowish brown / worthless piece of yellowish brown glass)
{
................
................
................
................
}
-# tile 439 (orange / worthless piece of orange glass)
+# tile 440 (orange / worthless piece of orange glass)
{
................
................
................
................
}
-# tile 440 (yellow / worthless piece of yellow glass)
+# tile 441 (yellow / worthless piece of yellow glass)
{
................
................
................
................
}
-# tile 441 (black / worthless piece of black glass)
+# tile 442 (black / worthless piece of black glass)
{
................
................
................
................
}
-# tile 442 (green / worthless piece of green glass)
+# tile 443 (green / worthless piece of green glass)
{
................
................
................
................
}
-# tile 443 (violet / worthless piece of violet glass)
+# tile 444 (violet / worthless piece of violet glass)
{
................
................
................
................
}
-# tile 444 (gray / luckstone)
+# tile 445 (gray / luckstone)
{
................
................
................
................
}
-# tile 445 (gray / loadstone)
+# tile 446 (gray / loadstone)
{
................
................
................
................
}
-# tile 446 (gray / touchstone)
+# tile 447 (gray / touchstone)
{
................
................
................
................
}
-# tile 447 (gray / flint)
+# tile 448 (gray / flint)
{
................
................
................
................
}
-# tile 448 (rock)
+# tile 449 (rock)
{
................
................
................
................
}
-# tile 449 (boulder)
+# tile 450 (boulder)
{
................
................
................
................
}
-# tile 450 (statue)
+# tile 451 (statue)
{
................
........JJ......
.....JJJJJJAA...
................
}
-# tile 451 (heavy iron ball)
+# tile 452 (heavy iron ball)
{
................
................
................
................
}
-# tile 452 (iron chain)
+# tile 453 (iron chain)
{
................
................
...........PP.PA
............AA..
}
-# tile 453 (splash of venom / blinding venom)
+# tile 454 (splash of venom / blinding venom)
{
................
................
................
................
}
-# tile 454 (splash of venom / acid venom)
+# tile 455 (splash of venom / acid venom)
{
................
................