Implement Pat's suggestion of allowing even identified touchstones
to test gold, removing the getobj hack recently added. This actually
brings the touchstone a bit more in line with the data.base entry.
apply weapon skill to-hit bonus or penalty to bare-handed attacks
only give monk's "cumbersome armor" message when the armor penalty causes
an attack to miss
+identified touchstone can rub on gold like the data.base entry says
Platform- and/or Interface-Specific Fixes
}
if(ilet == def_oc_syms[COIN_CLASS]) {
if (!usegold) {
- if (!strncmp(word, "rub on ", 7)) {
- /* the dangers of building sentences... */
- You("cannot rub gold%s.", word + 3);
- } else {
- You("cannot %s gold.", word);
- }
+ You("cannot %s gold.", word);
return(struct obj *)0;
#ifndef GOLDOBJ
} else if (!allowgold) {