CodeGenModule *CGM;
std::vector<const llvm::Type*> ArgTys;
const char *FunctionName;
- llvm::Function *Function;
+ llvm::Constant *Function;
public:
/// Constructor leaves this class uninitialized, because it is intended to
/// be used as a field in another class and not all of the types that are
}
/// Overloaded cast operator, allows the class to be implicitly cast to an
/// LLVM constant.
- operator llvm::Function*() {
+ operator llvm::Constant*() {
if (!Function) {
if (0 == FunctionName) return 0;
// We put the return type on the end of the vector, so pop it back off
ArgTys.pop_back();
llvm::FunctionType *FTy = llvm::FunctionType::get(RetTy, ArgTys, false);
Function =
- cast<llvm::Function>(CGM->CreateRuntimeFunction(FTy, FunctionName));
+ cast<llvm::Constant>(CGM->CreateRuntimeFunction(FTy, FunctionName));
// We won't need to use the types again, so we may as well clean up the
// vector now
ArgTys.resize(0);
}
return Function;
}
+ operator llvm::Function*() {
+ return dyn_cast<llvm::Function>((llvm::Constant*)this);
+ }
};
const ObjCProtocolDecl *PD);
virtual void GenerateProtocol(const ObjCProtocolDecl *PD);
virtual llvm::Function *ModuleInitFunction();
- virtual llvm::Function *GetPropertyGetFunction();
- virtual llvm::Function *GetPropertySetFunction();
- virtual llvm::Function *GetSetStructFunction();
- virtual llvm::Function *GetGetStructFunction();
+ virtual llvm::Constant *GetPropertyGetFunction();
+ virtual llvm::Constant *GetPropertySetFunction();
+ virtual llvm::Constant *GetSetStructFunction();
+ virtual llvm::Constant *GetGetStructFunction();
virtual llvm::Constant *EnumerationMutationFunction();
virtual void EmitTryStmt(CodeGenFunction &CGF,
return Method;
}
-llvm::Function *CGObjCGNU::GetPropertyGetFunction() {
+llvm::Constant *CGObjCGNU::GetPropertyGetFunction() {
return GetPropertyFn;
}
-llvm::Function *CGObjCGNU::GetPropertySetFunction() {
+llvm::Constant *CGObjCGNU::GetPropertySetFunction() {
return SetPropertyFn;
}
-llvm::Function *CGObjCGNU::GetGetStructFunction() {
+llvm::Constant *CGObjCGNU::GetGetStructFunction() {
return GetStructPropertyFn;
}
-llvm::Function *CGObjCGNU::GetSetStructFunction() {
+llvm::Constant *CGObjCGNU::GetSetStructFunction() {
return SetStructPropertyFn;
}
void CGObjCRuntime::EmitTryCatchStmt(CodeGenFunction &CGF,
const ObjCAtTryStmt &S,
- llvm::Function *beginCatchFn,
- llvm::Function *endCatchFn,
- llvm::Function *exceptionRethrowFn) {
+ llvm::Constant *beginCatchFn,
+ llvm::Constant *endCatchFn,
+ llvm::Constant *exceptionRethrowFn) {
// Jump destination for falling out of catch bodies.
CodeGenFunction::JumpDest Cont;
if (S.getNumCatchStmts())
/// thrown object directly.
void EmitTryCatchStmt(CodeGenFunction &CGF,
const ObjCAtTryStmt &S,
- llvm::Function *beginCatchFn,
- llvm::Function *endCatchFn,
- llvm::Function *exceptionRethrowFn);
+ llvm::Constant *beginCatchFn,
+ llvm::Constant *endCatchFn,
+ llvm::Constant *exceptionRethrowFn);
/// Emits an @synchronize() statement, using the syncEnterFn and syncExitFn
/// arguments as the functions called to lock and unlock the object. This
/// function can be called by subclasses that use zero-cost exception