-- Tests for moving the hero
--- TODO: running stops if hero walks over stairs -> test fails.
--- prevent stair generation? check where the stairs are?
--- TODO: prevent hero from getting hungry
-
-
nh.parse_config("OPTIONS=number_pad:0");
nh.parse_config("OPTIONS=runmode:teleport");
return string.char(0x80 | string.byte(key));
end
+function setup1(param)
+ des.terrain(POS.x - 2, POS.y, param);
+end
+
local basicmoves = {
-- move
h = { dx = -1, dy = 0, number_pad = 0 },
[meta("9")] = { x = POS.x + POS.y, y = 0, number_pad = 1 },
[meta("1")] = { x = 2, y = 13, number_pad = 1 },
[meta("3")] = { x = 25, y = nhc.ROWNO-1, number_pad = 1 },
+
+ -- check some terrains
+ { key = "h", dx = 0, dy = 0, number_pad = 0, setup = setup1, param = " " },
+ { key = "h", dx = 0, dy = 0, number_pad = 0, setup = setup1, param = "|" },
+ { key = "h", dx = 0, dy = 0, number_pad = 0, setup = setup1, param = "-" },
+ { key = "h", dx = 0, dy = 0, number_pad = 0, setup = setup1, param = "F" },
+ { key = "h", dx = -1, dy = 0, number_pad = 0, setup = setup1, param = "#" },
+ { key = "h", dx = -1, dy = 0, number_pad = 0, setup = setup1, param = "." },
};
+
for k, v in pairs(basicmoves) do
initlev();
+ local key = v.key and v.key or k;
+
if (v.number_pad ~= nil) then
if (v.number_pad ~= number_pad) then
nh.parse_config("OPTIONS=number_pad:" .. v.number_pad);
end
end
+ if (v.setup ~= nil) then
+ v.setup(v.param);
+ end
+
local x = u.ux;
local y = u.uy;
- nh.pushkey(k);
+ nh.pushkey(key);
nh.doturn(true);
if (v.dx ~= nil) then
- if (not (x == u.ux - v.dx and y == u.uy - v.dy)) then
+ if (not ((x == (u.ux - v.dx)) and (y == (u.uy - v.dy)))) then
error(string.format("Move: key '%s' gave (%i,%i), should have been (%i,%i)",
- k, u.ux, u.uy, u.ux - v.dx, u.uy - v.dy));
+ key, u.ux, u.uy, u.ux - v.dx, u.uy - v.dy));
return;
end
elseif (v.x ~= nil) then
if (not (u.ux == v.x and u.uy == v.y)) then
error(string.format("Move: key '%s' gave (%i,%i), should have been (%i,%i)",
- k, u.ux, u.uy, v.x, v.y));
+ key, u.ux, u.uy, v.x, v.y));
return;
end
end