enumerate(make_range(sys::path::begin(Path), sys::path::end(Path)))) {
// Do not increase the number of redundant components: that would remove
// useful parts of already-visited paths.
- if (Component.Index >= NumRedundant)
+ if (Component.index() >= NumRedundant)
break;
// Lower the number of redundant components when there's a mismatch
// between the first path, and the path under consideration.
- if (FirstPathComponents[Component.Index] != Component.Value) {
- NumRedundant = Component.Index;
+ if (FirstPathComponents[Component.index()] != Component.value()) {
+ NumRedundant = Component.index();
break;
}
}