}
}
+ /* note: can't get pat_on_head unless all troubles have just been
+ fixed or there were no troubles to begin with; hallucination
+ won't be in effect so special handling for it is superfluous */
if(pat_on_head)
switch(rn2((Luck + 6)>>1)) {
case 0: break;
break;
case 3:
/* takes 2 hints to get the music to enter the stronghold */
- if (flags.soundok && !u.uevent.uopened_dbridge) {
- if(u.uevent.uheard_tune < 1) {
+ if (!u.uevent.uopened_dbridge) {
+ if (u.uevent.uheard_tune < 1) {
godvoice(g_align,(char *)0);
verbalize("Hark, %s!",
youmonst.data->mlet == S_HUMAN ? "mortal" : "creature");
u.uevent.uheard_tune++;
break;
} else if (u.uevent.uheard_tune < 2) {
- You_hear(Hallucination ? "a funeral march..." : "a divine music...");
+ You_hear("a divine music...");
pline("It sounds like: \"%s\".", tune);
u.uevent.uheard_tune++;
break;