#region Chapter Markers\r
\r
if (presetQuery.ChapterMarkers == true)\r
- {\r
mainWindow.Check_ChapterMarkers.CheckState = CheckState.Checked;\r
- mainWindow.drop_format.SelectedIndex = 1;\r
- }\r
else\r
mainWindow.Check_ChapterMarkers.CheckState = CheckState.Unchecked;\r
\r
mainWindow.drp_audenc_3.Text = presetQuery.AudioEncoder3;\r
mainWindow.drp_audenc_4.Text = presetQuery.AudioEncoder4;\r
\r
+ mainWindow.drp_audmix_1.Text = presetQuery.AudioTrackMix1;\r
+ mainWindow.drp_audmix_2.Text = presetQuery.AudioTrackMix2;\r
+ mainWindow.drp_audmix_3.Text = presetQuery.AudioTrackMix3;\r
+ mainWindow.drp_audmix_4.Text = presetQuery.AudioTrackMix4;\r
+\r
if (presetQuery.AudioBitrate1 != null)\r
mainWindow.drp_audbit_1.Text = presetQuery.AudioBitrate1;\r
mainWindow.drp_audbit_2.Text = presetQuery.AudioBitrate2;\r
mainWindow.drp_audsr_3.Text = presetQuery.AudioSamplerate3;\r
mainWindow.drp_audsr_4.Text = presetQuery.AudioSamplerate4;\r
\r
- mainWindow.drp_audmix_1.Text = presetQuery.AudioTrackMix1;\r
- mainWindow.drp_audmix_2.Text = presetQuery.AudioTrackMix2;\r
- mainWindow.drp_audmix_3.Text = presetQuery.AudioTrackMix3;\r
- mainWindow.drp_audmix_4.Text = presetQuery.AudioTrackMix4;\r
-\r
-\r
// Dynamic Range Compression (Should be a float but we use double for ease)\r
double value = 0;\r
double actualValue = 0;\r