... so the name is less cryptic.
help print all available info when using the / command [TRUE]
IBMgraphics use IBM extended characters for the dungeon [FALSE]
ignintr ignore interrupt signal, including breaks [FALSE]
+implicit_uncursed omit "uncursed" from inventory, if possible [TRUE]
legacy print introductory message [TRUE]
lit_corridor show a dark corridor as lit if in sight [FALSE]
lootabc use a/b/c rather than o/i/b when looting [FALSE]
null allow nulls to be sent to your terminal [TRUE]
try turning this option off (forcing NetHack to use its own
delay code) if moving objects seem to teleport across rooms
-omit_buc omit "uncursed" from inventory, if possible [TRUE]
perm_invent keep inventory in a permanent window [FALSE]
pickup_thrown override pickup_types for thrown objects [TRUE]
pushweapon when wielding a new weapon, put your previously
Cannot be set with the `O' command.
.lp ignintr
Ignore interrupt signals, including breaks (default off).
+.lp implicit_uncursed
+Omit "uncursed" from inventory lists, if possible (default on).
.lp legacy
Display an introductory message when starting the game (default on).
.lp lit_corridor
When moving by numbers, to enter a count prefix for those commands
which accept one (such as ``12s'' to search twelve times), precede it
with the letter `n' (``n12s'').
-.lp omit_buc
-Omit "uncursed" from inventory lists, if possible (default on).
.lp packorder
Specify the order to list object types in (default ``")[%?+!=/(*`0_'').
The value of this option should be a string containing the
\item[\ib{ignintr}]
Ignore interrupt signals, including breaks (default off).
%.lp
+\item[\ib{implicit\_uncursed}]
+Omit ``uncursed'' from inventory lists, if possible (default on).
+%.lp
\item[\ib{legacy}]
Display an introductory message when starting the game (default on).
%.lp
which accept one (such as ``{\tt 12s}'' to search twelve times), precede it
with the letter `{\tt n}' (``{\tt n12s}'').
%.lp
-\item[\ib{omit\_buc}]
-Omit ``uncursed'' from inventory lists, if possible (default on).
-%.lp
\item[\ib{packorder}]
Specify the order to list object types in (default
``\verb&")[%?+!=/(*`0_&''). The value of this option should be a string
boolean deferred_X; /* deferred entry into explore mode */
boolean num_pad; /* use numbers for movement commands */
boolean news; /* print news */
- boolean omit_buc; /* omit "uncursed" status in inventory lists */
+ boolean implicit_uncursed; /* maybe omit "uncursed" status in inventory */
boolean mention_walls; /* give feedback when bumping walls */
boolean menu_tab_sep; /* Use tabs to separate option menu fields */
boolean menu_head_objsym; /* Show obj symbol in menu headings */
Strcat(prefix, "cursed ");
else if (obj->blessed)
Strcat(prefix, "blessed ");
- else if (!iflags.omit_buc
+ else if (!iflags.implicit_uncursed
/* For most items with charges or +/-, if you know how many
* charges are left or what the +/- is, then you must have
* totally identified the item, so "uncursed" is unneccesary,
#else
{ "ignintr", (boolean *) 0, FALSE, SET_IN_FILE },
#endif
+ { "implicit_uncursed", &iflags.implicit_uncursed, TRUE, SET_IN_GAME },
{ "large_font", &iflags.obsolete, FALSE, SET_IN_FILE }, /* OBSOLETE */
{ "legacy", &flags.legacy, TRUE, DISP_IN_GAME },
{ "lit_corridor", &flags.lit_corridor, FALSE, SET_IN_GAME },
#endif
{ "nudist", &u.uroleplay.nudist, FALSE, DISP_IN_GAME },
{ "null", &flags.null, TRUE, SET_IN_GAME },
- { "omit_buc", &iflags.omit_buc, TRUE, SET_IN_GAME },
#if defined(SYSFLAGS) && defined(MAC)
{ "page_wait", &sysflags.page_wait, TRUE, SET_IN_GAME },
#else