NodeSet& Dst) {
const GRState* state = GetState(Pred);
- QualType T = E->getType();
+ QualType T = getContext().getCanonicalType(E->getType());
unsigned NumInitElements = E->getNumInits();
if (T->isArrayType() || T->isStructureType()) {
return;
}
- if (T->isUnionType()) {
+ if (T->isUnionType() || T->isVectorType()) {
// FIXME: to be implemented.
MakeNode(Dst, E, Pred, state);
return;
).__i))) & 0xff00) >> 8) == 1)
ret = 1;
}
+
+// InitListExpr processing
+
+typedef float __m128 __attribute__((__vector_size__(16), __may_alias__));
+__m128 return128() {
+ return __extension__(__m128) { 0.0f, 0.0f, 0.0f, 0.0f };
+}
+