Vampires who were currently shape-shifted into a fog cloud, bat, or wolf
became an unkillable fog could, bat, or wolf if the player genocided
vampires. When such a creature was killed, the attempt to transform it
back into a vampire failed, but the monster continued to be resurrected
anyway.
message when cursed wand zapped by a monster happens to explode was suppressed
if hero was deaf, even though that message has no audible component
support explicit 'symset:default' and 'symset:Default symbols' in options
-Crash during startup if player name set as 'player' in defaults
+crash during startup if player name set as 'player' in defaults
+any existing vampire shape-shifted into critter (fog cloud, bat, wolf) became
+ an unkillable critter if vampires were genocided
+
Platform- and/or Interface-Specific Fixes
-----------------------------------------
-/* NetHack 3.6 mon.c $NHDT-Date: 1449269918 2015/12/04 22:58:38 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.199 $ */
+/* NetHack 3.6 mon.c $NHDT-Date: 1449908726 2015/12/12 08:25:26 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.200 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
int x = mtmp->mx, y = mtmp->my;
/* this only happens if shapeshifted */
- if (mndx >= LOW_PM && mndx != monsndx(mtmp->data)) {
+ if (mndx >= LOW_PM && mndx != monsndx(mtmp->data)
+ && !(mvitals[mndx].mvflags & G_GENOD)) {
char buf[BUFSZ];
boolean in_door = (amorphous(mtmp->data)
&& closed_door(mtmp->mx, mtmp->my)),