return;
}
- CGBuilderTy::InsertPoint savedIP = CGF.Builder.saveIP();
CGF.EmitBlockAfterUses(dispatchBlock);
// If this isn't a catch-all filter, we need to check whether we got
unsigned NumFactoryMethods = ReadUnalignedLE16(d);
// Load instance methods
- ObjCMethodList *Prev = 0;
for (unsigned I = 0; I != NumInstanceMethods; ++I) {
if (ObjCMethodDecl *Method
= Reader.GetLocalDeclAs<ObjCMethodDecl>(F, ReadUnalignedLE32(d)))
}
// Load factory methods
- Prev = 0;
for (unsigned I = 0; I != NumFactoryMethods; ++I) {
if (ObjCMethodDecl *Method
= Reader.GetLocalDeclAs<ObjCMethodDecl>(F, ReadUnalignedLE32(d)))
// Read all of the records and blocks for the ASt file.
RecordData Record;
- bool First = true;
while (!Stream.AtEndOfStream()) {
unsigned Code = Stream.ReadCode();
if (Code == llvm::bitc::END_BLOCK) {
}
break;
}
- First = false;
continue;
}
KnownNamespaces.push_back(getGlobalDeclID(F, Record[I]));
break;
}
- First = false;
}
Error("premature end of bitstream in AST file");
return Failure;