///
/// For each virtual file (e.g. foo/bar/baz.cpp), we add all of its parent
/// directories (foo/ and foo/bar/) here.
- SmallVector<DirectoryEntry*, 4> VirtualDirectoryEntries;
+ SmallVector<std::unique_ptr<DirectoryEntry>, 4> VirtualDirectoryEntries;
/// \brief The virtual files that we have allocated.
- SmallVector<FileEntry*, 4> VirtualFileEntries;
+ SmallVector<std::unique_ptr<FileEntry>, 4> VirtualFileEntries;
/// \brief A cache that maps paths to directory entries (either real or
/// virtual) we have looked up
#include "clang/Frontend/PCHContainerOperations.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/Config/llvm-config.h"
+#include "llvm/ADT/STLExtras.h"
#include "llvm/Support/FileSystem.h"
#include "llvm/Support/MemoryBuffer.h"
#include "llvm/Support/Path.h"
this->FS = vfs::getRealFileSystem();
}
-FileManager::~FileManager() {
- for (FileEntry *FE : VirtualFileEntries)
- delete FE;
- for (DirectoryEntry *DE : VirtualDirectoryEntries)
- delete DE;
-}
+FileManager::~FileManager() = default;
void FileManager::addStatCache(std::unique_ptr<FileSystemStatCache> statCache,
bool AtBeginning) {
return;
// Add the virtual directory to the cache.
- DirectoryEntry *UDE = new DirectoryEntry;
+ auto UDE = llvm::make_unique<DirectoryEntry>();
UDE->Name = NamedDirEnt.first().data();
- NamedDirEnt.second = UDE;
- VirtualDirectoryEntries.push_back(UDE);
+ NamedDirEnt.second = UDE.get();
+ VirtualDirectoryEntries.push_back(std::move(UDE));
// Recursively add the other ancestors.
addAncestorsAsVirtualDirs(DirName);
}
if (!UFE) {
- UFE = new FileEntry();
- VirtualFileEntries.push_back(UFE);
+ VirtualFileEntries.push_back(llvm::make_unique<FileEntry>());
+ UFE = VirtualFileEntries.back().get();
NamedFileEnt.second = UFE;
}
UIDToFiles[FE->getValue()->getUID()] = FE->getValue();
// Map virtual file entries
- for (SmallVectorImpl<FileEntry *>::const_iterator
- VFE = VirtualFileEntries.begin(), VFEEnd = VirtualFileEntries.end();
- VFE != VFEEnd; ++VFE)
- if (*VFE && *VFE != NON_EXISTENT_FILE)
- UIDToFiles[(*VFE)->getUID()] = *VFE;
+ for (const auto &VFE : VirtualFileEntries)
+ if (VFE && VFE.get() != NON_EXISTENT_FILE)
+ UIDToFiles[VFE->getUID()] = VFE.get();
}
void FileManager::modifyFileEntry(FileEntry *File,