assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!");
Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
- ensureMaxAlignment(Align);
+
+ // Only ensure max alignment for the default stack.
+ if (getStackID(ObjectIdx) == 0)
+ ensureMaxAlignment(Align);
}
/// Return the underlying Alloca of the specified
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!");
Objects[ObjectIdx+NumFixedObjects].StackID = ID;
+ // If ID > 0, MaxAlignment may now be overly conservative.
+ // If ID == 0, MaxAlignment will need to be updated separately.
}
/// Returns true if the specified index corresponds to a dead object.
Object.IsImmutable, Object.IsAliased);
else
ObjectIdx = MFI.CreateFixedSpillStackObject(Object.Size, Object.Offset);
- MFI.setObjectAlignment(ObjectIdx, Object.Alignment);
MFI.setStackID(ObjectIdx, Object.StackID);
+ MFI.setObjectAlignment(ObjectIdx, Object.Alignment);
if (!PFS.FixedStackObjectSlots.insert(std::make_pair(Object.ID.Value,
ObjectIdx))
.second)
else
ObjectIdx = MFI.CreateStackObject(
Object.Size, Object.Alignment,
- Object.Type == yaml::MachineStackObject::SpillSlot, Alloca);
+ Object.Type == yaml::MachineStackObject::SpillSlot, Alloca,
+ Object.StackID);
MFI.setObjectOffset(ObjectIdx, Object.Offset);
- MFI.setStackID(ObjectIdx, Object.StackID);
if (!PFS.StackObjectSlots.insert(std::make_pair(Object.ID.Value, ObjectIdx))
.second)
!IsSpillSlot, StackID));
int Index = (int)Objects.size() - NumFixedObjects - 1;
assert(Index >= 0 && "Bad frame index!");
- ensureMaxAlignment(Alignment);
+ if (StackID == 0)
+ ensureMaxAlignment(Alignment);
return Index;
}
// should keep in mind that there's tight coupling between the two.
for (int i = getObjectIndexBegin(); i != 0; ++i) {
+ // Only estimate stack size of default stack.
+ if (getStackID(i))
+ continue;
int FixedOff = -getObjectOffset(i);
if (FixedOff > Offset) Offset = FixedOff;
}
for (unsigned i = 0, e = getObjectIndexEnd(); i != e; ++i) {
- if (isDeadObjectIndex(i))
+ // Only estimate stack size of live objects on default stack.
+ if (isDeadObjectIndex(i) || getStackID(i))
continue;
Offset += getObjectSize(i);
unsigned Align = getObjectAlignment(i);
SmallVector<int, 16> AllocatedFrameSlots;
// Add fixed objects.
for (int i = MFI.getObjectIndexBegin(); i != 0; ++i)
- AllocatedFrameSlots.push_back(i);
+ // StackSlot scavenging is only implemented for the default stack.
+ if (MFI.getStackID(i) == 0)
+ AllocatedFrameSlots.push_back(i);
// Add callee-save objects.
for (int i = MinCSFrameIndex; i <= (int)MaxCSFrameIndex; ++i)
- AllocatedFrameSlots.push_back(i);
+ if (MFI.getStackID(i) == 0)
+ AllocatedFrameSlots.push_back(i);
for (int i : AllocatedFrameSlots) {
// These are converted from int64_t, but they should always fit in int
// Skew to be applied to alignment.
unsigned Skew = TFI.getStackAlignmentSkew(MF);
+#ifdef EXPENSIVE_CHECKS
+ for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i)
+ if (!MFI.isDeadObjectIndex(i) && MFI.getStackID(i) == 0)
+ assert(MFI.getObjectAlignment(i) <= MFI.getMaxAlignment() &&
+ "MaxAlignment is invalid");
+#endif
+
// If there are fixed sized objects that are preallocated in the local area,
// non-fixed objects can't be allocated right at the start of local area.
// Adjust 'Offset' to point to the end of last fixed sized preallocated
// object.
for (int i = MFI.getObjectIndexBegin(); i != 0; ++i) {
+ if (MFI.getStackID(i)) // Only allocate objects on the default stack.
+ continue;
+
int64_t FixedOff;
if (StackGrowsDown) {
// The maximum distance from the stack pointer is at lower address of
// callee saved registers.
if (StackGrowsDown) {
for (unsigned i = MinCSFrameIndex; i <= MaxCSFrameIndex; ++i) {
+ if (MFI.getStackID(i)) // Only allocate objects on the default stack.
+ continue;
+
// If the stack grows down, we need to add the size to find the lowest
// address of the object.
Offset += MFI.getObjectSize(i);
} else if (MaxCSFrameIndex >= MinCSFrameIndex) {
// Be careful about underflow in comparisons agains MinCSFrameIndex.
for (unsigned i = MaxCSFrameIndex; i != MinCSFrameIndex - 1; --i) {
+ if (MFI.getStackID(i)) // Only allocate objects on the default stack.
+ continue;
+
if (MFI.isDeadObjectIndex(i))
continue;
if (MFI.getStackProtectorIndex() == (int)i ||
EHRegNodeFrameIndex == (int)i)
continue;
+ if (MFI.getStackID(i)) // Only allocate objects on the default stack.
+ continue;
switch (MFI.getObjectSSPLayout(i)) {
case MachineFrameInfo::SSPLK_None:
continue;
if (ProtectedObjs.count(i))
continue;
+ if (MFI.getStackID(i)) // Only allocate objects on the default stack.
+ continue;
// Add the objects that we need to allocate to our working set.
ObjectsToAllocate.push_back(i);
}
}
}
-
- FuncInfo->removeSGPRToVGPRFrameIndices(MFI);
}
+ FuncInfo->removeSGPRToVGPRFrameIndices(MFI);
+
// FIXME: The other checks should be redundant with allStackObjectsAreDead,
// but currently hasNonSpillStackObjects is set only from source
// allocas. Stack temps produced from legalization are not counted currently.
void SIMachineFunctionInfo::removeSGPRToVGPRFrameIndices(MachineFrameInfo &MFI) {
for (auto &R : SGPRToVGPRSpills)
MFI.RemoveStackObject(R.first);
+ // All other SPGRs must be allocated on the default stack, so reset
+ // the stack ID.
+ for (unsigned i = MFI.getObjectIndexBegin(), e = MFI.getObjectIndexEnd();
+ i != e; ++i)
+ MFI.setStackID(i, 0);
}
--- /dev/null
+# RUN: llc -mtriple=aarch64-none-linux-gnu -run-pass=prologepilog %s -o - | FileCheck %s
+...
+# Ensure that objects with StackID > 0 are not allocated on the default stack
+# (will not be allocated an offset) and are not considered in the calculation of
+# the StackSize.
+# CHECK: name: test_allocate
+# CHECK: stackSize: 16
+# CHECK: stack:
+# CHECK: id: 0, name: '', type: default, offset: -8, size: 8, alignment: 8,
+# CHECK-NEXT: stack-id: 0
+# CHECK: id: 1, name: '', type: default, offset: -16, size: 8, alignment: 8,
+# CHECK-NEXT: stack-id: 0
+# CHECK: id: 2, name: '', type: default, offset: 0, size: 8, alignment: 8,
+# CHECK-NEXT: stack-id: 42
+name: test_allocate
+frameInfo:
+ maxAlignment: 16
+stack:
+ - { id: 0, stack-id: 0, size: 8, alignment: 8, offset: 0 }
+ - { id: 1, stack-id: 0, size: 8, alignment: 8, offset: 0 }
+ - { id: 2, stack-id: 42, size: 8, alignment: 8, offset: 0 }
+body: |
+ bb.0.entry:
+ RET_ReallyLR
+---
+...
+# Ensure MaxAlignment becomes '32' even though we also have an object
+# with alignment of 64. MaxAlignment only pertains to the default stack
+# (StackID 0), so objects associated with a different StackID should
+# not be considered.
+#
+# CHECK: name: test_maxalign
+# CHECK: maxAlignment: 32
+name: test_maxalign
+frameInfo:
+ maxAlignment: 16
+stack:
+ - { id: 0, stack-id: 0, size: 16, alignment: 32 }
+ - { id: 1, stack-id: 42, size: 16, alignment: 64 }
+body: |
+ bb.0.entry:
+ RET_ReallyLR
+---
+...
+# CHECK: name: test_maxalign_fixedstack
+# CHECK: maxAlignment: 32
+name: test_maxalign_fixedstack
+frameInfo:
+ maxAlignment: 16
+fixedStack:
+ - { id: 0, stack-id: 0, size: 16, alignment: 32 }
+ - { id: 1, stack-id: 42, size: 16, alignment: 64 }
+body: |
+ bb.0.entry:
+ RET_ReallyLR
+---
--- /dev/null
+# RUN: llc -mtriple=aarch64-none-linux-gnu -start-before=greedy -stop-after=prologepilog %s -o - | FileCheck %s
+...
+# Ensure that an object with a different stack-id is not allocated to a
+# callee-save slot using stack-slot scavenging. This test saves X28 which
+# creates a hole in the CSR stack region, but it should not be saved to.
+# Instead of saving to SP + 1 (which would be the hole in the region), it
+# should save to SP + 2 (since AArch64 codegen currently does not support
+# (and thus allocate) objects with a stack-id > 0).
+name: test_no_stackslot_scavenging
+# CHECK: name: test_no_stackslot_scavenging
+# CHECK: STRXui $x0, $sp, 2
+tracksRegLiveness: true
+frameInfo:
+ maxAlignment: 16
+stack:
+ - { id: 0, stack-id: 42, size: 8, alignment: 8 }
+body: |
+ bb.0.entry:
+ liveins: $x0
+ STRXui $x0, %stack.0, 0
+ ; Force preserve a CSR to create a hole in the CSR stack region.
+ $x28 = IMPLICIT_DEF
+ RET_ReallyLR
+---