--- /dev/null
+#ifndef lint
+static char yysccsid[] = "@(#)yaccpar 1.9 (Berkeley) 02/21/93";
+#endif
+#define YYBYACC 1
+#define YYMAJOR 1
+#define YYMINOR 9
+#define yyclearin (yychar=(-1))
+#define yyerrok (yyerrflag=0)
+#define YYRECOVERING (yyerrflag!=0)
+#define YYPREFIX "yy"
+/* SCCS Id: @(#)lev_yacc.c 3.3 2000/01/17 */
+/* Copyright (c) 1989 by Jean-Christophe Collet */
+/* NetHack may be freely redistributed. See license for details. */
+
+/*
+ * This file contains the Level Compiler code
+ * It may handle special mazes & special room-levels
+ */
+
+/* In case we're using bison in AIX. This definition must be
+ * placed before any other C-language construct in the file
+ * excluding comments and preprocessor directives (thanks IBM
+ * for this wonderful feature...).
+ *
+ * Note: some cpps barf on this 'undefined control' (#pragma).
+ * Addition of the leading space seems to prevent barfage for now,
+ * and AIX will still see the directive.
+ */
+#ifdef _AIX
+ #pragma alloca /* keep leading space! */
+#endif
+
+#include "hack.h"
+#include "sp_lev.h"
+
+#define MAX_REGISTERS 10
+#define ERR (-1)
+/* many types of things are put in chars for transference to NetHack.
+ * since some systems will use signed chars, limit everybody to the
+ * same number for portability.
+ */
+#define MAX_OF_TYPE 128
+
+#define New(type) \
+ (type *) memset((genericptr_t)alloc(sizeof(type)), 0, sizeof(type))
+#define NewTab(type, size) (type **) alloc(sizeof(type *) * size)
+#define Free(ptr) free((genericptr_t)ptr)
+
+extern void FDECL(yyerror, (const char *));
+extern void FDECL(yywarning, (const char *));
+extern int NDECL(yylex);
+int NDECL(yyparse);
+
+extern int FDECL(get_floor_type, (CHAR_P));
+extern int FDECL(get_room_type, (char *));
+extern int FDECL(get_trap_type, (char *));
+extern int FDECL(get_monster_id, (char *,CHAR_P));
+extern int FDECL(get_object_id, (char *,CHAR_P));
+extern boolean FDECL(check_monster_char, (CHAR_P));
+extern boolean FDECL(check_object_char, (CHAR_P));
+extern char FDECL(what_map_char, (CHAR_P));
+extern void FDECL(scan_map, (char *));
+extern void NDECL(wallify_map);
+extern boolean NDECL(check_subrooms);
+extern void FDECL(check_coord, (int,int,const char *));
+extern void NDECL(store_part);
+extern void NDECL(store_room);
+extern boolean FDECL(write_level_file, (char *,splev *,specialmaze *));
+extern void FDECL(free_rooms, (splev *));
+
+static struct reg {
+ int x1, y1;
+ int x2, y2;
+} current_region;
+
+static struct coord {
+ int x;
+ int y;
+} current_coord, current_align;
+
+static struct size {
+ int height;
+ int width;
+} current_size;
+
+char tmpmessage[256];
+digpos *tmppass[32];
+char *tmpmap[ROWNO];
+
+digpos *tmpdig[MAX_OF_TYPE];
+region *tmpreg[MAX_OF_TYPE];
+lev_region *tmplreg[MAX_OF_TYPE];
+door *tmpdoor[MAX_OF_TYPE];
+drawbridge *tmpdb[MAX_OF_TYPE];
+walk *tmpwalk[MAX_OF_TYPE];
+
+room_door *tmprdoor[MAX_OF_TYPE];
+trap *tmptrap[MAX_OF_TYPE];
+monster *tmpmonst[MAX_OF_TYPE];
+object *tmpobj[MAX_OF_TYPE];
+altar *tmpaltar[MAX_OF_TYPE];
+lad *tmplad[MAX_OF_TYPE];
+stair *tmpstair[MAX_OF_TYPE];
+gold *tmpgold[MAX_OF_TYPE];
+engraving *tmpengraving[MAX_OF_TYPE];
+fountain *tmpfountain[MAX_OF_TYPE];
+sink *tmpsink[MAX_OF_TYPE];
+pool *tmppool[MAX_OF_TYPE];
+
+mazepart *tmppart[10];
+room *tmproom[MAXNROFROOMS*2];
+corridor *tmpcor[MAX_OF_TYPE];
+
+static specialmaze maze;
+static splev special_lev;
+static lev_init init_lev;
+
+static char olist[MAX_REGISTERS], mlist[MAX_REGISTERS];
+static struct coord plist[MAX_REGISTERS];
+
+int n_olist = 0, n_mlist = 0, n_plist = 0;
+
+unsigned int nlreg = 0, nreg = 0, ndoor = 0, ntrap = 0, nmons = 0, nobj = 0;
+unsigned int ndb = 0, nwalk = 0, npart = 0, ndig = 0, nlad = 0, nstair = 0;
+unsigned int naltar = 0, ncorridor = 0, nrooms = 0, ngold = 0, nengraving = 0;
+unsigned int nfountain = 0, npool = 0, nsink = 0, npass = 0;
+
+static int lev_flags = 0;
+
+unsigned int max_x_map, max_y_map;
+
+static xchar in_room;
+
+extern int fatal_error;
+extern int want_warnings;
+extern const char *fname;
+
+typedef union
+{
+ int i;
+ char* map;
+ struct {
+ xchar room;
+ xchar wall;
+ xchar door;
+ } corpos;
+} YYSTYPE;
+#define CHAR 257
+#define INTEGER 258
+#define BOOLEAN 259
+#define PERCENT 260
+#define MESSAGE_ID 261
+#define MAZE_ID 262
+#define LEVEL_ID 263
+#define LEV_INIT_ID 264
+#define GEOMETRY_ID 265
+#define NOMAP_ID 266
+#define OBJECT_ID 267
+#define COBJECT_ID 268
+#define MONSTER_ID 269
+#define TRAP_ID 270
+#define DOOR_ID 271
+#define DRAWBRIDGE_ID 272
+#define MAZEWALK_ID 273
+#define WALLIFY_ID 274
+#define REGION_ID 275
+#define FILLING 276
+#define RANDOM_OBJECTS_ID 277
+#define RANDOM_MONSTERS_ID 278
+#define RANDOM_PLACES_ID 279
+#define ALTAR_ID 280
+#define LADDER_ID 281
+#define STAIR_ID 282
+#define NON_DIGGABLE_ID 283
+#define NON_PASSWALL_ID 284
+#define ROOM_ID 285
+#define PORTAL_ID 286
+#define TELEPRT_ID 287
+#define BRANCH_ID 288
+#define LEV 289
+#define CHANCE_ID 290
+#define CORRIDOR_ID 291
+#define GOLD_ID 292
+#define ENGRAVING_ID 293
+#define FOUNTAIN_ID 294
+#define POOL_ID 295
+#define SINK_ID 296
+#define NONE 297
+#define RAND_CORRIDOR_ID 298
+#define DOOR_STATE 299
+#define LIGHT_STATE 300
+#define CURSE_TYPE 301
+#define ENGRAVING_TYPE 302
+#define DIRECTION 303
+#define RANDOM_TYPE 304
+#define O_REGISTER 305
+#define M_REGISTER 306
+#define P_REGISTER 307
+#define A_REGISTER 308
+#define ALIGNMENT 309
+#define LEFT_OR_RIGHT 310
+#define CENTER 311
+#define TOP_OR_BOT 312
+#define ALTAR_TYPE 313
+#define UP_OR_DOWN 314
+#define SUBROOM_ID 315
+#define NAME_ID 316
+#define FLAGS_ID 317
+#define FLAG_TYPE 318
+#define MON_ATTITUDE 319
+#define MON_ALERTNESS 320
+#define MON_APPEARANCE 321
+#define CONTAINED 322
+#define STRING 323
+#define MAP_ID 324
+#define YYERRCODE 256
+short yylhs[] = { -1,
+ 0, 0, 36, 36, 37, 37, 38, 39, 32, 23,
+ 23, 14, 14, 19, 19, 20, 20, 40, 40, 45,
+ 42, 42, 46, 46, 43, 43, 49, 49, 44, 44,
+ 51, 52, 52, 53, 53, 35, 50, 50, 56, 54,
+ 10, 10, 59, 59, 57, 57, 60, 60, 58, 58,
+ 55, 55, 61, 61, 61, 61, 61, 61, 61, 61,
+ 61, 61, 61, 61, 61, 62, 63, 64, 15, 15,
+ 13, 13, 12, 12, 31, 11, 11, 41, 41, 75,
+ 76, 76, 79, 1, 1, 2, 2, 77, 77, 80,
+ 80, 80, 47, 47, 48, 48, 81, 83, 81, 78,
+ 78, 84, 84, 84, 84, 84, 84, 84, 84, 84,
+ 84, 84, 84, 84, 84, 84, 84, 84, 84, 84,
+ 84, 99, 65, 98, 98, 100, 100, 100, 100, 100,
+ 66, 66, 102, 101, 103, 103, 104, 104, 104, 104,
+ 105, 105, 106, 107, 107, 108, 108, 108, 85, 67,
+ 86, 92, 93, 94, 74, 109, 88, 110, 89, 111,
+ 113, 90, 114, 91, 112, 112, 22, 22, 69, 70,
+ 71, 95, 96, 87, 68, 72, 73, 25, 25, 25,
+ 28, 28, 28, 33, 33, 34, 34, 3, 3, 4,
+ 4, 21, 21, 21, 97, 97, 97, 5, 5, 6,
+ 6, 7, 7, 7, 8, 8, 117, 29, 26, 9,
+ 82, 24, 27, 30, 16, 16, 17, 17, 18, 18,
+ 116, 115,
+};
+short yylen[] = { 2,
+ 0, 1, 1, 2, 1, 1, 5, 7, 3, 0,
+ 13, 1, 1, 0, 3, 3, 1, 0, 2, 3,
+ 0, 2, 3, 3, 0, 1, 1, 2, 1, 1,
+ 1, 0, 2, 5, 5, 7, 2, 2, 12, 12,
+ 0, 2, 5, 1, 5, 1, 5, 1, 5, 1,
+ 0, 2, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 3, 3, 9, 1, 1,
+ 1, 1, 1, 1, 5, 1, 1, 1, 2, 3,
+ 1, 2, 5, 1, 1, 1, 1, 0, 2, 3,
+ 3, 3, 1, 3, 1, 3, 1, 0, 4, 0,
+ 2, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 0, 10, 0, 2, 2, 2, 2, 2, 3,
+ 2, 2, 0, 9, 1, 1, 0, 7, 5, 5,
+ 1, 1, 1, 1, 1, 0, 2, 2, 5, 6,
+ 7, 5, 1, 5, 5, 0, 8, 0, 8, 0,
+ 0, 8, 0, 6, 0, 2, 1, 10, 3, 3,
+ 3, 3, 3, 8, 7, 5, 7, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 0, 2, 4, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 4, 4, 4, 4,
+ 1, 1, 1, 1, 1, 1, 0, 1, 1, 1,
+ 5, 9,
+};
+short yydefred[] = { 0,
+ 0, 0, 0, 0, 0, 2, 0, 5, 6, 0,
+ 0, 0, 0, 0, 4, 214, 0, 9, 0, 0,
+ 0, 0, 0, 0, 15, 0, 0, 0, 0, 21,
+ 76, 77, 75, 0, 0, 0, 0, 81, 7, 0,
+ 88, 0, 19, 0, 16, 0, 20, 0, 79, 0,
+ 82, 0, 0, 0, 0, 0, 22, 26, 0, 51,
+ 51, 0, 84, 85, 0, 0, 0, 0, 0, 89,
+ 0, 0, 0, 0, 31, 8, 29, 0, 28, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 153, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 102, 103, 105, 112,
+ 113, 118, 119, 117, 101, 104, 106, 107, 108, 109,
+ 110, 111, 114, 115, 116, 120, 121, 213, 0, 23,
+ 212, 0, 24, 191, 0, 190, 0, 0, 33, 0,
+ 0, 0, 0, 0, 0, 52, 53, 54, 55, 56,
+ 57, 58, 59, 60, 61, 62, 63, 64, 65, 0,
+ 87, 86, 83, 90, 92, 0, 91, 0, 211, 218,
+ 0, 131, 132, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 198, 199, 0,
+ 197, 0, 0, 195, 196, 0, 0, 0, 0, 0,
+ 0, 0, 156, 0, 167, 172, 173, 158, 160, 163,
+ 215, 216, 0, 0, 169, 94, 96, 200, 201, 0,
+ 0, 0, 0, 69, 70, 0, 67, 171, 170, 66,
+ 0, 0, 0, 182, 0, 181, 0, 183, 179, 0,
+ 178, 0, 180, 189, 0, 188, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 99, 0, 0, 0, 0, 0, 149, 0, 0, 152,
+ 0, 0, 204, 0, 202, 0, 203, 154, 0, 0,
+ 0, 155, 0, 0, 0, 176, 219, 220, 0, 44,
+ 0, 0, 46, 0, 0, 0, 35, 34, 0, 0,
+ 221, 0, 187, 186, 133, 0, 185, 184, 0, 150,
+ 207, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 161, 164, 0, 0, 0, 0, 0, 0, 0, 0,
+ 208, 0, 209, 0, 151, 0, 0, 0, 206, 205,
+ 175, 0, 0, 0, 0, 177, 0, 48, 0, 0,
+ 0, 50, 0, 0, 0, 71, 72, 0, 12, 13,
+ 11, 0, 122, 0, 0, 174, 210, 0, 157, 159,
+ 0, 162, 0, 0, 0, 0, 0, 0, 73, 74,
+ 0, 0, 136, 135, 0, 124, 0, 0, 0, 166,
+ 43, 0, 0, 45, 0, 0, 36, 68, 0, 134,
+ 0, 0, 0, 0, 0, 0, 40, 0, 39, 142,
+ 141, 143, 0, 0, 0, 125, 222, 194, 0, 47,
+ 42, 49, 0, 0, 127, 128, 0, 129, 126, 168,
+ 145, 144, 0, 0, 0, 130, 0, 0, 139, 140,
+ 0, 147, 148, 138,
+};
+short yydgoto[] = { 3,
+ 65, 163, 265, 135, 210, 240, 306, 371, 307, 437,
+ 33, 411, 388, 391, 246, 233, 171, 319, 13, 25,
+ 396, 223, 21, 132, 262, 263, 129, 257, 258, 136,
+ 4, 5, 339, 335, 243, 6, 7, 8, 9, 28,
+ 39, 44, 56, 76, 29, 57, 130, 133, 58, 59,
+ 77, 78, 139, 60, 80, 61, 325, 384, 322, 380,
+ 146, 147, 148, 149, 150, 151, 152, 153, 154, 155,
+ 156, 157, 158, 159, 40, 41, 50, 69, 42, 70,
+ 167, 168, 204, 115, 116, 117, 118, 119, 120, 121,
+ 122, 123, 124, 125, 126, 127, 224, 431, 416, 446,
+ 172, 362, 415, 430, 443, 444, 464, 469, 277, 279,
+ 280, 402, 375, 281, 225, 214, 215,
+};
+short yysindex[] = { -166,
+ -18, 4, 0, -233, -233, 0, -166, 0, 0, -222,
+ -222, 32, -134, -134, 0, 0, 88, 0, -173, 76,
+ -114, -114, -230, 105, 0, -99, 115, -124, -114, 0,
+ 0, 0, 0, -173, 127, -143, 128, 0, 0, -124,
+ 0, -132, 0, -236, 0, -67, 0, -155, 0, -156,
+ 0, 137, 138, 140, 142, -94, 0, 0, -263, 0,
+ 0, 161, 0, 0, 162, 149, 150, 151, -105, 0,
+ -47, -46, -276, -276, 0, 0, 0, -79, 0, -142,
+ -142, -45, -151, -47, -46, 173, -44, -44, -44, -44,
+ 160, 163, 165, 0, 166, 167, 168, 170, 171, 172,
+ 174, 175, 176, 177, 178, 179, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 187, 0,
+ 0, 194, 0, 0, 195, 0, 197, 184, 0, 185,
+ 186, 188, 189, 190, 191, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 206,
+ 0, 0, 0, 0, 0, -43, 0, 0, 0, 0,
+ 193, 0, 0, 196, 198, -239, 45, 45, 180, 45,
+ 45, 58, 180, 180, -37, -37, -37, -232, 45, 45,
+ -47, -46, -218, -218, 205, -238, 45, -41, 45, 45,
+ -222, -6, 211, 213, -234, -237, -268, 0, 0, 214,
+ 0, 169, 215, 0, 0, 217, -39, 218, 219, 220,
+ 225, 12, 0, 296, 0, 0, 0, 0, 0, 0,
+ 0, 0, 300, 306, 0, 0, 0, 0, 0, 317,
+ 319, 112, 329, 0, 0, 341, 0, 0, 0, 0,
+ 342, 129, 173, 0, 315, 0, 366, 0, 0, 320,
+ 0, 368, 0, 0, 374, 0, 45, 200, 120, 124,
+ 385, -218, -201, 116, 202, 389, 390, 118, 399, 401,
+ 405, 45, -254, -38, -9, 407, -36, -239, -218, 411,
+ 0, 207, -267, 238, -260, 45, 0, 360, 410, 0,
+ 239, 412, 0, 386, 0, 415, 0, 0, 454, 242,
+ -37, 0, -37, -37, -37, 0, 0, 0, 457, 0,
+ 246, 492, 0, 279, 495, 237, 0, 0, 497, 498,
+ 0, 456, 0, 0, 0, 458, 0, 0, 506, 0,
+ 0, -239, 509, -276, 298, -259, 299, 72, 510, 517,
+ 0, 0, -222, 518, -1, 519, 28, 520, -119, -227,
+ 0, 522, 0, 45, 0, 316, 531, 483, 0, 0,
+ 0, 533, 264, -222, 537, 0, 321, 0, -155, 539,
+ 328, 0, 330, 543, -229, 0, 0, 545, 0, 0,
+ 0, 38, 0, 546, 318, 0, 0, 333, 0, 0,
+ 281, 0, 552, 555, 28, 559, 557, -222, 0, 0,
+ 561, -229, 0, 0, 560, 0, 338, 563, 566, 0,
+ 0, -151, 571, 0, 345, 571, 0, 0, -243, 0,
+ 575, 579, 362, 367, 585, 371, 0, 586, 0, 0,
+ 0, 0, 590, 591, -209, 0, 0, 0, 597, 0,
+ 0, 0, -240, -228, 0, 0, -222, 0, 0, 0,
+ 0, 0, 595, 599, 599, 0, -228, -264, 0, 0,
+ 599, 0, 0, 0,
+};
+short yyrindex[] = { 641,
+ 0, 0, 0, -172, 307, 0, 645, 0, 0, 0,
+ 0, 0, -146, 355, 0, 0, 0, 0, 0, 0,
+ -72, 351, 0, 282, 0, 0, 0, 0, 346, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 104,
+ 0, 0, 0, 157, 0, 0, 0, 0, 0, 491,
+ 0, 0, 0, 0, 0, 57, 0, 0, 159, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 91, 0,
+ 0, 0, 0, 0, 0, 0, 0, 106, 0, 267,
+ 388, 0, 0, 0, 0, 0, 589, 589, 589, 589,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 201, 0,
+ 0, 240, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 446, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 535, 0, 0, 0,
+ 0, 0, 0, 0, 572, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 6, 0, 0, 606, 0, 0,
+ 0, 0, 146, 0, 0, 146, 0, 0, 0, 0,
+ 43, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 109, 109, 0, 0, 0, 0, 0,
+ 109, 0, 0, 0,
+};
+short yygindex[] = { 0,
+ 269, 230, 0, -60, -269, -184, 209, 0, 0, 229,
+ 0, 244, 0, 0, 0, 0, 113, 0, 652, 624,
+ 0, -178, 646, 453, 0, 0, 459, 0, 0, -10,
+ 0, 0, 0, 0, 375, 656, 0, 0, 0, 24,
+ 625, 0, 0, 0, 0, 0, -73, -68, 608, 0,
+ 0, 0, 0, 0, 607, 0, 0, 266, 0, 0,
+ 0, 0, 0, 0, 600, 603, 605, 609, 611, 0,
+ 0, 612, 613, 614, 0, 0, 0, 0, 0, 0,
+ 422, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, -165, 0, 0, 0,
+ 588, 0, 0, 0, 0, 224, -416, -384, 0, 0,
+ 0, 0, 0, 0, -40, -81, 0,
+};
+#define YYTABLESIZE 900
+short yytable[] = { 17,
+ 18, 321, 217, 242, 169, 137, 228, 229, 230, 241,
+ 164, 213, 216, 137, 219, 220, 165, 461, 329, 131,
+ 244, 54, 128, 234, 235, 231, 31, 134, 409, 461,
+ 324, 389, 472, 248, 249, 264, 333, 465, 379, 10,
+ 52, 53, 123, 337, 369, 30, 16, 317, 54, 318,
+ 471, 55, 43, 370, 16, 16, 32, 440, 473, 208,
+ 441, 11, 16, 462, 209, 245, 259, 383, 260, 254,
+ 255, 232, 365, 32, 410, 462, 390, 166, 55, 442,
+ 470, 238, 442, 12, 166, 239, 474, 302, 14, 19,
+ 80, 14, 14, 14, 303, 1, 2, 222, 304, 305,
+ 16, 297, 303, 78, 330, 30, 304, 305, 146, 455,
+ 456, 457, 331, 16, 10, 366, 316, 236, 10, 10,
+ 66, 67, 68, 237, 87, 88, 89, 90, 140, 20,
+ 340, 23, 349, 26, 350, 351, 352, 96, 218, 141,
+ 37, 38, 226, 227, 24, 41, 27, 142, 34, 104,
+ 105, 106, 143, 144, 63, 64, 25, 35, 27, 161,
+ 162, 87, 88, 89, 90, 91, 92, 93, 94, 95,
+ 46, 169, 36, 145, 96, 97, 98, 99, 100, 47,
+ 101, 102, 103, 386, 387, 48, 104, 105, 106, 62,
+ 250, 51, 18, 18, 71, 72, 266, 73, 393, 74,
+ 93, 174, 175, 75, 82, 83, 84, 85, 86, 128,
+ 131, 138, 166, 160, 203, 170, 247, 176, 271, 217,
+ 177, 327, 178, 179, 180, 181, 414, 182, 183, 184,
+ 191, 185, 186, 187, 188, 189, 190, 192, 193, 95,
+ 194, 195, 196, 197, 242, 198, 199, 200, 201, 202,
+ 205, 221, 251, 206, 252, 207, 253, 267, 269, 268,
+ 270, 272, 273, 274, 275, 320, 37, 137, 137, 276,
+ 137, 137, 137, 137, 137, 137, 137, 137, 137, 137,
+ 137, 17, 334, 367, 338, 137, 137, 137, 137, 137,
+ 137, 137, 137, 137, 323, 137, 137, 137, 137, 137,
+ 137, 137, 378, 137, 123, 123, 14, 123, 123, 123,
+ 123, 123, 123, 123, 123, 123, 123, 123, 32, 32,
+ 137, 137, 123, 123, 123, 123, 123, 123, 123, 123,
+ 123, 382, 123, 123, 123, 123, 123, 123, 123, 278,
+ 123, 211, 376, 282, 212, 18, 221, 32, 211, 283,
+ 18, 212, 80, 80, 10, 80, 80, 123, 123, 413,
+ 284, 211, 285, 400, 212, 78, 78, 30, 30, 286,
+ 146, 146, 287, 146, 146, 146, 146, 146, 146, 146,
+ 146, 146, 146, 146, 288, 289, 290, 38, 146, 146,
+ 146, 146, 146, 146, 146, 146, 146, 426, 146, 146,
+ 146, 146, 146, 146, 146, 292, 146, 41, 41, 293,
+ 294, 295, 41, 41, 41, 41, 41, 296, 25, 25,
+ 27, 27, 299, 146, 146, 41, 300, 41, 301, 308,
+ 41, 312, 310, 311, 459, 41, 41, 41, 41, 41,
+ 41, 41, 313, 41, 314, 97, 466, 25, 315, 27,
+ 326, 331, 341, 342, 25, 344, 27, 298, 346, 309,
+ 41, 41, 93, 93, 332, 93, 93, 93, 93, 93,
+ 93, 93, 93, 93, 93, 93, 345, 93, 93, 93,
+ 93, 93, 93, 93, 93, 93, 93, 93, 93, 98,
+ 100, 93, 93, 93, 93, 336, 343, 347, 93, 348,
+ 353, 95, 95, 354, 95, 95, 95, 95, 95, 95,
+ 95, 95, 95, 95, 95, 93, 95, 95, 95, 95,
+ 95, 95, 95, 95, 95, 95, 95, 95, 37, 37,
+ 95, 95, 95, 95, 192, 355, 356, 95, 357, 358,
+ 359, 360, 17, 17, 17, 17, 17, 17, 361, 364,
+ 363, 37, 366, 373, 95, 368, 372, 37, 17, 17,
+ 374, 377, 381, 385, 37, 392, 17, 14, 14, 14,
+ 14, 165, 17, 394, 395, 397, 398, 399, 403, 17,
+ 401, 37, 405, 14, 14, 406, 408, 407, 412, 417,
+ 419, 14, 421, 418, 420, 432, 17, 14, 422, 424,
+ 425, 427, 438, 429, 14, 193, 433, 18, 18, 434,
+ 18, 18, 18, 18, 436, 10, 10, 10, 445, 447,
+ 448, 14, 18, 18, 449, 450, 452, 18, 18, 451,
+ 18, 10, 10, 453, 454, 18, 18, 460, 467, 10,
+ 1, 18, 468, 18, 3, 10, 217, 404, 18, 38,
+ 38, 435, 10, 458, 439, 428, 14, 45, 261, 22,
+ 18, 328, 15, 256, 49, 18, 79, 81, 107, 10,
+ 423, 108, 38, 109, 291, 173, 463, 110, 38, 111,
+ 112, 113, 114, 0, 0, 38, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 38, 0, 0, 0, 0, 97, 97, 0,
+ 97, 97, 97, 97, 97, 97, 97, 97, 97, 97,
+ 97, 0, 97, 97, 97, 97, 97, 97, 97, 97,
+ 0, 97, 97, 97, 0, 0, 0, 97, 97, 97,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 100, 100, 0, 100, 100, 100, 100, 100,
+ 100, 100, 100, 100, 100, 100, 0, 0, 0, 0,
+ 100, 100, 100, 100, 100, 0, 100, 100, 100, 0,
+ 0, 0, 100, 100, 100, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 192, 192, 0, 192,
+ 192, 192, 192, 192, 192, 192, 192, 192, 192, 192,
+ 0, 0, 0, 0, 192, 192, 192, 192, 192, 0,
+ 192, 192, 192, 0, 0, 0, 192, 192, 192, 0,
+ 0, 0, 0, 165, 165, 0, 165, 165, 165, 165,
+ 165, 165, 165, 165, 165, 165, 165, 0, 0, 0,
+ 0, 165, 165, 165, 165, 165, 0, 165, 165, 165,
+ 0, 0, 0, 165, 165, 165, 0, 193, 193, 0,
+ 193, 193, 193, 193, 193, 193, 193, 193, 193, 193,
+ 193, 0, 0, 0, 0, 193, 193, 193, 193, 193,
+ 0, 193, 193, 193, 0, 0, 0, 193, 193, 193,
+};
+short yycheck[] = { 10,
+ 11, 40, 40, 40, 86, 0, 185, 186, 187, 194,
+ 84, 177, 178, 74, 180, 181, 85, 258, 288, 257,
+ 259, 285, 257, 189, 190, 258, 257, 304, 258, 258,
+ 40, 259, 297, 199, 200, 304, 304, 454, 40, 58,
+ 277, 278, 0, 304, 304, 22, 323, 302, 285, 304,
+ 467, 315, 29, 313, 323, 323, 0, 301, 323, 299,
+ 304, 58, 323, 304, 304, 304, 304, 40, 306, 304,
+ 305, 304, 342, 304, 304, 304, 304, 40, 315, 323,
+ 465, 300, 323, 317, 40, 304, 471, 272, 261, 58,
+ 0, 264, 265, 266, 304, 262, 263, 40, 308, 309,
+ 323, 267, 304, 0, 289, 0, 308, 309, 0, 319,
+ 320, 321, 41, 323, 261, 44, 282, 191, 265, 266,
+ 277, 278, 279, 192, 267, 268, 269, 270, 271, 264,
+ 296, 44, 311, 58, 313, 314, 315, 280, 179, 282,
+ 265, 266, 183, 184, 318, 0, 261, 290, 44, 292,
+ 293, 294, 295, 296, 310, 311, 0, 257, 0, 311,
+ 312, 267, 268, 269, 270, 271, 272, 273, 274, 275,
+ 44, 253, 58, 316, 280, 281, 282, 283, 284, 323,
+ 286, 287, 288, 303, 304, 58, 292, 293, 294, 257,
+ 201, 324, 265, 266, 58, 58, 207, 58, 364, 58,
+ 0, 89, 90, 298, 44, 44, 58, 58, 58, 257,
+ 257, 291, 40, 259, 258, 260, 258, 58, 258, 40,
+ 58, 258, 58, 58, 58, 58, 392, 58, 58, 58,
+ 44, 58, 58, 58, 58, 58, 58, 44, 44, 0,
+ 44, 58, 58, 58, 40, 58, 58, 58, 58, 44,
+ 58, 289, 259, 58, 44, 58, 44, 44, 44, 91,
+ 44, 44, 44, 44, 40, 304, 0, 262, 263, 258,
+ 265, 266, 267, 268, 269, 270, 271, 272, 273, 274,
+ 275, 0, 293, 344, 295, 280, 281, 282, 283, 284,
+ 285, 286, 287, 288, 304, 290, 291, 292, 293, 294,
+ 295, 296, 304, 298, 262, 263, 0, 265, 266, 267,
+ 268, 269, 270, 271, 272, 273, 274, 275, 262, 263,
+ 315, 316, 280, 281, 282, 283, 284, 285, 286, 287,
+ 288, 304, 290, 291, 292, 293, 294, 295, 296, 44,
+ 298, 304, 353, 44, 307, 0, 289, 291, 304, 44,
+ 0, 307, 262, 263, 0, 265, 266, 315, 316, 322,
+ 44, 304, 44, 374, 307, 262, 263, 262, 263, 258,
+ 262, 263, 44, 265, 266, 267, 268, 269, 270, 271,
+ 272, 273, 274, 275, 44, 44, 258, 0, 280, 281,
+ 282, 283, 284, 285, 286, 287, 288, 408, 290, 291,
+ 292, 293, 294, 295, 296, 91, 298, 262, 263, 44,
+ 91, 44, 267, 268, 269, 270, 271, 44, 262, 263,
+ 262, 263, 303, 315, 316, 280, 303, 282, 44, 314,
+ 285, 314, 44, 44, 445, 290, 291, 292, 293, 294,
+ 295, 296, 44, 298, 44, 0, 457, 291, 44, 291,
+ 44, 41, 93, 44, 298, 44, 298, 258, 44, 258,
+ 315, 316, 262, 263, 258, 265, 266, 267, 268, 269,
+ 270, 271, 272, 273, 274, 275, 91, 277, 278, 279,
+ 280, 281, 282, 283, 284, 285, 286, 287, 288, 44,
+ 0, 291, 292, 293, 294, 258, 258, 44, 298, 258,
+ 44, 262, 263, 258, 265, 266, 267, 268, 269, 270,
+ 271, 272, 273, 274, 275, 315, 277, 278, 279, 280,
+ 281, 282, 283, 284, 285, 286, 287, 288, 262, 263,
+ 291, 292, 293, 294, 0, 44, 258, 298, 44, 303,
+ 44, 44, 261, 262, 263, 264, 265, 266, 93, 44,
+ 93, 285, 44, 44, 315, 258, 258, 291, 277, 278,
+ 44, 44, 44, 44, 298, 44, 285, 261, 262, 263,
+ 264, 0, 291, 258, 44, 93, 44, 314, 258, 298,
+ 44, 315, 44, 277, 278, 258, 44, 258, 44, 44,
+ 258, 285, 41, 276, 314, 258, 315, 291, 44, 41,
+ 44, 41, 258, 44, 298, 0, 44, 262, 263, 44,
+ 265, 266, 262, 263, 44, 261, 262, 263, 44, 41,
+ 259, 315, 277, 278, 258, 41, 41, 277, 278, 259,
+ 285, 277, 278, 44, 44, 285, 291, 41, 44, 285,
+ 0, 291, 44, 298, 0, 291, 58, 379, 298, 262,
+ 263, 422, 298, 445, 426, 412, 5, 34, 206, 14,
+ 315, 287, 7, 205, 40, 315, 59, 61, 69, 315,
+ 405, 69, 285, 69, 253, 88, 453, 69, 291, 69,
+ 69, 69, 69, -1, -1, 298, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, 315, -1, -1, -1, -1, 262, 263, -1,
+ 265, 266, 267, 268, 269, 270, 271, 272, 273, 274,
+ 275, -1, 277, 278, 279, 280, 281, 282, 283, 284,
+ -1, 286, 287, 288, -1, -1, -1, 292, 293, 294,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, 262, 263, -1, 265, 266, 267, 268, 269,
+ 270, 271, 272, 273, 274, 275, -1, -1, -1, -1,
+ 280, 281, 282, 283, 284, -1, 286, 287, 288, -1,
+ -1, -1, 292, 293, 294, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, 262, 263, -1, 265,
+ 266, 267, 268, 269, 270, 271, 272, 273, 274, 275,
+ -1, -1, -1, -1, 280, 281, 282, 283, 284, -1,
+ 286, 287, 288, -1, -1, -1, 292, 293, 294, -1,
+ -1, -1, -1, 262, 263, -1, 265, 266, 267, 268,
+ 269, 270, 271, 272, 273, 274, 275, -1, -1, -1,
+ -1, 280, 281, 282, 283, 284, -1, 286, 287, 288,
+ -1, -1, -1, 292, 293, 294, -1, 262, 263, -1,
+ 265, 266, 267, 268, 269, 270, 271, 272, 273, 274,
+ 275, -1, -1, -1, -1, 280, 281, 282, 283, 284,
+ -1, 286, 287, 288, -1, -1, -1, 292, 293, 294,
+};
+#define YYFINAL 3
+#ifndef YYDEBUG
+#define YYDEBUG 0
+#endif
+#define YYMAXTOKEN 324
+#if YYDEBUG
+char *yyname[] = {
+"end-of-file",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,"'('","')'",0,0,"','",0,0,0,0,0,0,0,0,0,0,0,0,0,"':'",0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"'['",0,"']'",0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"CHAR",
+"INTEGER","BOOLEAN","PERCENT","MESSAGE_ID","MAZE_ID","LEVEL_ID","LEV_INIT_ID",
+"GEOMETRY_ID","NOMAP_ID","OBJECT_ID","COBJECT_ID","MONSTER_ID","TRAP_ID",
+"DOOR_ID","DRAWBRIDGE_ID","MAZEWALK_ID","WALLIFY_ID","REGION_ID","FILLING",
+"RANDOM_OBJECTS_ID","RANDOM_MONSTERS_ID","RANDOM_PLACES_ID","ALTAR_ID",
+"LADDER_ID","STAIR_ID","NON_DIGGABLE_ID","NON_PASSWALL_ID","ROOM_ID",
+"PORTAL_ID","TELEPRT_ID","BRANCH_ID","LEV","CHANCE_ID","CORRIDOR_ID","GOLD_ID",
+"ENGRAVING_ID","FOUNTAIN_ID","POOL_ID","SINK_ID","NONE","RAND_CORRIDOR_ID",
+"DOOR_STATE","LIGHT_STATE","CURSE_TYPE","ENGRAVING_TYPE","DIRECTION",
+"RANDOM_TYPE","O_REGISTER","M_REGISTER","P_REGISTER","A_REGISTER","ALIGNMENT",
+"LEFT_OR_RIGHT","CENTER","TOP_OR_BOT","ALTAR_TYPE","UP_OR_DOWN","SUBROOM_ID",
+"NAME_ID","FLAGS_ID","FLAG_TYPE","MON_ATTITUDE","MON_ALERTNESS",
+"MON_APPEARANCE","CONTAINED","STRING","MAP_ID",
+};
+char *yyrule[] = {
+"$accept : file",
+"file :",
+"file : levels",
+"levels : level",
+"levels : level levels",
+"level : maze_level",
+"level : room_level",
+"maze_level : maze_def flags lev_init messages regions",
+"room_level : level_def flags lev_init messages rreg_init rooms corridors_def",
+"level_def : LEVEL_ID ':' string",
+"lev_init :",
+"lev_init : LEV_INIT_ID ':' CHAR ',' CHAR ',' BOOLEAN ',' BOOLEAN ',' light_state ',' walled",
+"walled : BOOLEAN",
+"walled : RANDOM_TYPE",
+"flags :",
+"flags : FLAGS_ID ':' flag_list",
+"flag_list : FLAG_TYPE ',' flag_list",
+"flag_list : FLAG_TYPE",
+"messages :",
+"messages : message messages",
+"message : MESSAGE_ID ':' STRING",
+"rreg_init :",
+"rreg_init : rreg_init init_rreg",
+"init_rreg : RANDOM_OBJECTS_ID ':' object_list",
+"init_rreg : RANDOM_MONSTERS_ID ':' monster_list",
+"rooms :",
+"rooms : roomlist",
+"roomlist : aroom",
+"roomlist : aroom roomlist",
+"corridors_def : random_corridors",
+"corridors_def : corridors",
+"random_corridors : RAND_CORRIDOR_ID",
+"corridors :",
+"corridors : corridors corridor",
+"corridor : CORRIDOR_ID ':' corr_spec ',' corr_spec",
+"corridor : CORRIDOR_ID ':' corr_spec ',' INTEGER",
+"corr_spec : '(' INTEGER ',' DIRECTION ',' door_pos ')'",
+"aroom : room_def room_details",
+"aroom : subroom_def room_details",
+"subroom_def : SUBROOM_ID ':' room_type ',' light_state ',' subroom_pos ',' room_size ',' string roomfill",
+"room_def : ROOM_ID ':' room_type ',' light_state ',' room_pos ',' room_align ',' room_size roomfill",
+"roomfill :",
+"roomfill : ',' BOOLEAN",
+"room_pos : '(' INTEGER ',' INTEGER ')'",
+"room_pos : RANDOM_TYPE",
+"subroom_pos : '(' INTEGER ',' INTEGER ')'",
+"subroom_pos : RANDOM_TYPE",
+"room_align : '(' h_justif ',' v_justif ')'",
+"room_align : RANDOM_TYPE",
+"room_size : '(' INTEGER ',' INTEGER ')'",
+"room_size : RANDOM_TYPE",
+"room_details :",
+"room_details : room_details room_detail",
+"room_detail : room_name",
+"room_detail : room_chance",
+"room_detail : room_door",
+"room_detail : monster_detail",
+"room_detail : object_detail",
+"room_detail : trap_detail",
+"room_detail : altar_detail",
+"room_detail : fountain_detail",
+"room_detail : sink_detail",
+"room_detail : pool_detail",
+"room_detail : gold_detail",
+"room_detail : engraving_detail",
+"room_detail : stair_detail",
+"room_name : NAME_ID ':' string",
+"room_chance : CHANCE_ID ':' INTEGER",
+"room_door : DOOR_ID ':' secret ',' door_state ',' door_wall ',' door_pos",
+"secret : BOOLEAN",
+"secret : RANDOM_TYPE",
+"door_wall : DIRECTION",
+"door_wall : RANDOM_TYPE",
+"door_pos : INTEGER",
+"door_pos : RANDOM_TYPE",
+"maze_def : MAZE_ID ':' string ',' filling",
+"filling : CHAR",
+"filling : RANDOM_TYPE",
+"regions : aregion",
+"regions : aregion regions",
+"aregion : map_definition reg_init map_details",
+"map_definition : NOMAP_ID",
+"map_definition : map_geometry MAP_ID",
+"map_geometry : GEOMETRY_ID ':' h_justif ',' v_justif",
+"h_justif : LEFT_OR_RIGHT",
+"h_justif : CENTER",
+"v_justif : TOP_OR_BOT",
+"v_justif : CENTER",
+"reg_init :",
+"reg_init : reg_init init_reg",
+"init_reg : RANDOM_OBJECTS_ID ':' object_list",
+"init_reg : RANDOM_PLACES_ID ':' place_list",
+"init_reg : RANDOM_MONSTERS_ID ':' monster_list",
+"object_list : object",
+"object_list : object ',' object_list",
+"monster_list : monster",
+"monster_list : monster ',' monster_list",
+"place_list : place",
+"$$1 :",
+"place_list : place $$1 ',' place_list",
+"map_details :",
+"map_details : map_details map_detail",
+"map_detail : monster_detail",
+"map_detail : object_detail",
+"map_detail : door_detail",
+"map_detail : trap_detail",
+"map_detail : drawbridge_detail",
+"map_detail : region_detail",
+"map_detail : stair_region",
+"map_detail : portal_region",
+"map_detail : teleprt_region",
+"map_detail : branch_region",
+"map_detail : altar_detail",
+"map_detail : fountain_detail",
+"map_detail : mazewalk_detail",
+"map_detail : wallify_detail",
+"map_detail : ladder_detail",
+"map_detail : stair_detail",
+"map_detail : gold_detail",
+"map_detail : engraving_detail",
+"map_detail : diggable_detail",
+"map_detail : passwall_detail",
+"$$2 :",
+"monster_detail : MONSTER_ID chance ':' monster_c ',' m_name ',' coordinate $$2 monster_infos",
+"monster_infos :",
+"monster_infos : monster_infos monster_info",
+"monster_info : ',' string",
+"monster_info : ',' MON_ATTITUDE",
+"monster_info : ',' MON_ALERTNESS",
+"monster_info : ',' alignment",
+"monster_info : ',' MON_APPEARANCE string",
+"object_detail : OBJECT_ID object_desc",
+"object_detail : COBJECT_ID object_desc",
+"$$3 :",
+"object_desc : chance ':' object_c ',' o_name $$3 ',' object_where object_infos",
+"object_where : coordinate",
+"object_where : CONTAINED",
+"object_infos :",
+"object_infos : ',' curse_state ',' monster_id ',' enchantment optional_name",
+"object_infos : ',' curse_state ',' enchantment optional_name",
+"object_infos : ',' monster_id ',' enchantment optional_name",
+"curse_state : RANDOM_TYPE",
+"curse_state : CURSE_TYPE",
+"monster_id : STRING",
+"enchantment : RANDOM_TYPE",
+"enchantment : INTEGER",
+"optional_name :",
+"optional_name : ',' NONE",
+"optional_name : ',' STRING",
+"door_detail : DOOR_ID ':' door_state ',' coordinate",
+"trap_detail : TRAP_ID chance ':' trap_name ',' coordinate",
+"drawbridge_detail : DRAWBRIDGE_ID ':' coordinate ',' DIRECTION ',' door_state",
+"mazewalk_detail : MAZEWALK_ID ':' coordinate ',' DIRECTION",
+"wallify_detail : WALLIFY_ID",
+"ladder_detail : LADDER_ID ':' coordinate ',' UP_OR_DOWN",
+"stair_detail : STAIR_ID ':' coordinate ',' UP_OR_DOWN",
+"$$4 :",
+"stair_region : STAIR_ID ':' lev_region $$4 ',' lev_region ',' UP_OR_DOWN",
+"$$5 :",
+"portal_region : PORTAL_ID ':' lev_region $$5 ',' lev_region ',' string",
+"$$6 :",
+"$$7 :",
+"teleprt_region : TELEPRT_ID ':' lev_region $$6 ',' lev_region $$7 teleprt_detail",
+"$$8 :",
+"branch_region : BRANCH_ID ':' lev_region $$8 ',' lev_region",
+"teleprt_detail :",
+"teleprt_detail : ',' UP_OR_DOWN",
+"lev_region : region",
+"lev_region : LEV '(' INTEGER ',' INTEGER ',' INTEGER ',' INTEGER ')'",
+"fountain_detail : FOUNTAIN_ID ':' coordinate",
+"sink_detail : SINK_ID ':' coordinate",
+"pool_detail : POOL_ID ':' coordinate",
+"diggable_detail : NON_DIGGABLE_ID ':' region",
+"passwall_detail : NON_PASSWALL_ID ':' region",
+"region_detail : REGION_ID ':' region ',' light_state ',' room_type prefilled",
+"altar_detail : ALTAR_ID ':' coordinate ',' alignment ',' altar_type",
+"gold_detail : GOLD_ID ':' amount ',' coordinate",
+"engraving_detail : ENGRAVING_ID ':' coordinate ',' engraving_type ',' string",
+"monster_c : monster",
+"monster_c : RANDOM_TYPE",
+"monster_c : m_register",
+"object_c : object",
+"object_c : RANDOM_TYPE",
+"object_c : o_register",
+"m_name : string",
+"m_name : RANDOM_TYPE",
+"o_name : string",
+"o_name : RANDOM_TYPE",
+"trap_name : string",
+"trap_name : RANDOM_TYPE",
+"room_type : string",
+"room_type : RANDOM_TYPE",
+"prefilled :",
+"prefilled : ',' FILLING",
+"prefilled : ',' FILLING ',' BOOLEAN",
+"coordinate : coord",
+"coordinate : p_register",
+"coordinate : RANDOM_TYPE",
+"door_state : DOOR_STATE",
+"door_state : RANDOM_TYPE",
+"light_state : LIGHT_STATE",
+"light_state : RANDOM_TYPE",
+"alignment : ALIGNMENT",
+"alignment : a_register",
+"alignment : RANDOM_TYPE",
+"altar_type : ALTAR_TYPE",
+"altar_type : RANDOM_TYPE",
+"p_register : P_REGISTER '[' INTEGER ']'",
+"o_register : O_REGISTER '[' INTEGER ']'",
+"m_register : M_REGISTER '[' INTEGER ']'",
+"a_register : A_REGISTER '[' INTEGER ']'",
+"place : coord",
+"monster : CHAR",
+"object : CHAR",
+"string : STRING",
+"amount : INTEGER",
+"amount : RANDOM_TYPE",
+"chance :",
+"chance : PERCENT",
+"engraving_type : ENGRAVING_TYPE",
+"engraving_type : RANDOM_TYPE",
+"coord : '(' INTEGER ',' INTEGER ')'",
+"region : '(' INTEGER ',' INTEGER ',' INTEGER ',' INTEGER ')'",
+};
+#endif
+#ifdef YYSTACKSIZE
+#undef YYMAXDEPTH
+#define YYMAXDEPTH YYSTACKSIZE
+#else
+#ifdef YYMAXDEPTH
+#define YYSTACKSIZE YYMAXDEPTH
+#else
+#define YYSTACKSIZE 500
+#define YYMAXDEPTH 500
+#endif
+#endif
+int yydebug;
+int yynerrs;
+int yyerrflag;
+int yychar;
+short *yyssp;
+YYSTYPE *yyvsp;
+YYSTYPE yyval;
+YYSTYPE yylval;
+short yyss[YYSTACKSIZE];
+YYSTYPE yyvs[YYSTACKSIZE];
+#define yystacksize YYSTACKSIZE
+
+/*lev_comp.y*/
+#define YYABORT goto yyabort
+#define YYREJECT goto yyabort
+#define YYACCEPT goto yyaccept
+#define YYERROR goto yyerrlab
+int
+yyparse()
+{
+ register int yym, yyn, yystate;
+#if YYDEBUG
+ register char *yys;
+ extern char *getenv();
+
+ if ((yys = getenv("YYDEBUG")) != 0)
+ {
+ yyn = *yys;
+ if (yyn >= '0' && yyn <= '9')
+ yydebug = yyn - '0';
+ }
+#endif
+
+ yynerrs = 0;
+ yyerrflag = 0;
+ yychar = (-1);
+
+ yyssp = yyss;
+ yyvsp = yyvs;
+ *yyssp = yystate = 0;
+
+yyloop:
+ if ((yyn = yydefred[yystate]) != 0) goto yyreduce;
+ if (yychar < 0)
+ {
+ if ((yychar = yylex()) < 0) yychar = 0;
+#if YYDEBUG
+ if (yydebug)
+ {
+ yys = 0;
+ if (yychar <= YYMAXTOKEN) yys = yyname[yychar];
+ if (!yys) yys = "illegal-symbol";
+ printf("%sdebug: state %d, reading %d (%s)\n",
+ YYPREFIX, yystate, yychar, yys);
+ }
+#endif
+ }
+ if ((yyn = yysindex[yystate]) != 0 && (yyn += yychar) >= 0 &&
+ yyn <= YYTABLESIZE && yycheck[yyn] == yychar)
+ {
+#if YYDEBUG
+ if (yydebug)
+ printf("%sdebug: state %d, shifting to state %d\n",
+ YYPREFIX, yystate, yytable[yyn]);
+#endif
+ if (yyssp >= yyss + yystacksize - 1)
+ {
+ goto yyoverflow;
+ }
+ *++yyssp = yystate = yytable[yyn];
+ *++yyvsp = yylval;
+ yychar = (-1);
+ if (yyerrflag > 0) --yyerrflag;
+ goto yyloop;
+ }
+ if ((yyn = yyrindex[yystate]) != 0 && (yyn += yychar) >= 0 &&
+ yyn <= YYTABLESIZE && yycheck[yyn] == yychar)
+ {
+ yyn = yytable[yyn];
+ goto yyreduce;
+ }
+ if (yyerrflag) goto yyinrecovery;
+#ifdef lint
+ goto yynewerror;
+#endif
+yynewerror:
+ yyerror("syntax error");
+#ifdef lint
+ goto yyerrlab;
+#endif
+yyerrlab:
+ ++yynerrs;
+yyinrecovery:
+ if (yyerrflag < 3)
+ {
+ yyerrflag = 3;
+ for (;;)
+ {
+ if ((yyn = yysindex[*yyssp]) != 0 && (yyn += YYERRCODE) >= 0 &&
+ yyn <= YYTABLESIZE && yycheck[yyn] == YYERRCODE)
+ {
+#if YYDEBUG
+ if (yydebug)
+ printf("%sdebug: state %d, error recovery shifting\
+ to state %d\n", YYPREFIX, *yyssp, yytable[yyn]);
+#endif
+ if (yyssp >= yyss + yystacksize - 1)
+ {
+ goto yyoverflow;
+ }
+ *++yyssp = yystate = yytable[yyn];
+ *++yyvsp = yylval;
+ goto yyloop;
+ }
+ else
+ {
+#if YYDEBUG
+ if (yydebug)
+ printf("%sdebug: error recovery discarding state %d\n",
+ YYPREFIX, *yyssp);
+#endif
+ if (yyssp <= yyss) goto yyabort;
+ --yyssp;
+ --yyvsp;
+ }
+ }
+ }
+ else
+ {
+ if (yychar == 0) goto yyabort;
+#if YYDEBUG
+ if (yydebug)
+ {
+ yys = 0;
+ if (yychar <= YYMAXTOKEN) yys = yyname[yychar];
+ if (!yys) yys = "illegal-symbol";
+ printf("%sdebug: state %d, error recovery discards token %d (%s)\n",
+ YYPREFIX, yystate, yychar, yys);
+ }
+#endif
+ yychar = (-1);
+ goto yyloop;
+ }
+yyreduce:
+#if YYDEBUG
+ if (yydebug)
+ printf("%sdebug: state %d, reducing by rule %d (%s)\n",
+ YYPREFIX, yystate, yyn, yyrule[yyn]);
+#endif
+ yym = yylen[yyn];
+ yyval = yyvsp[1-yym];
+ switch (yyn)
+ {
+case 7:
+{
+ unsigned i;
+
+ if (fatal_error > 0) {
+ (void) fprintf(stderr,
+ "%s : %d errors detected. No output created!\n",
+ fname, fatal_error);
+ } else {
+ maze.flags = yyvsp[-3].i;
+ (void) memcpy((genericptr_t)&(maze.init_lev),
+ (genericptr_t)&(init_lev),
+ sizeof(lev_init));
+ maze.numpart = npart;
+ maze.parts = NewTab(mazepart, npart);
+ for(i=0;i<npart;i++)
+ maze.parts[i] = tmppart[i];
+ if (!write_level_file(yyvsp[-4].map, (splev *)0, &maze)) {
+ yyerror("Can't write output file!!");
+ exit(EXIT_FAILURE);
+ }
+ npart = 0;
+ }
+ Free(yyvsp[-4].map);
+ }
+break;
+case 8:
+{
+ unsigned i;
+
+ if (fatal_error > 0) {
+ (void) fprintf(stderr,
+ "%s : %d errors detected. No output created!\n",
+ fname, fatal_error);
+ } else {
+ special_lev.flags = (long) yyvsp[-5].i;
+ (void) memcpy(
+ (genericptr_t)&(special_lev.init_lev),
+ (genericptr_t)&(init_lev),
+ sizeof(lev_init));
+ special_lev.nroom = nrooms;
+ special_lev.rooms = NewTab(room, nrooms);
+ for(i=0; i<nrooms; i++)
+ special_lev.rooms[i] = tmproom[i];
+ special_lev.ncorr = ncorridor;
+ special_lev.corrs = NewTab(corridor, ncorridor);
+ for(i=0; i<ncorridor; i++)
+ special_lev.corrs[i] = tmpcor[i];
+ if (check_subrooms()) {
+ if (!write_level_file(yyvsp[-6].map, &special_lev,
+ (specialmaze *)0)) {
+ yyerror("Can't write output file!!");
+ exit(EXIT_FAILURE);
+ }
+ }
+ free_rooms(&special_lev);
+ nrooms = 0;
+ ncorridor = 0;
+ }
+ Free(yyvsp[-6].map);
+ }
+break;
+case 9:
+{
+ if (index(yyvsp[0].map, '.'))
+ yyerror("Invalid dot ('.') in level name.");
+ if ((int) strlen(yyvsp[0].map) > 8)
+ yyerror("Level names limited to 8 characters.");
+ yyval.map = yyvsp[0].map;
+ special_lev.nrmonst = special_lev.nrobjects = 0;
+ n_mlist = n_olist = 0;
+ }
+break;
+case 10:
+{
+ /* in case we're processing multiple files,
+ explicitly clear any stale settings */
+ (void) memset((genericptr_t) &init_lev, 0,
+ sizeof init_lev);
+ init_lev.init_present = FALSE;
+ yyval.i = 0;
+ }
+break;
+case 11:
+{
+ init_lev.init_present = TRUE;
+ init_lev.fg = what_map_char((char) yyvsp[-10].i);
+ if (init_lev.fg == INVALID_TYPE)
+ yyerror("Invalid foreground type.");
+ init_lev.bg = what_map_char((char) yyvsp[-8].i);
+ if (init_lev.bg == INVALID_TYPE)
+ yyerror("Invalid background type.");
+ init_lev.smoothed = yyvsp[-6].i;
+ init_lev.joined = yyvsp[-4].i;
+ init_lev.lit = yyvsp[-2].i;
+ init_lev.walled = yyvsp[0].i;
+ yyval.i = 1;
+ }
+break;
+case 14:
+{
+ yyval.i = 0;
+ }
+break;
+case 15:
+{
+ yyval.i = lev_flags;
+ lev_flags = 0; /* clear for next user */
+ }
+break;
+case 16:
+{
+ lev_flags |= yyvsp[-2].i;
+ }
+break;
+case 17:
+{
+ lev_flags |= yyvsp[0].i;
+ }
+break;
+case 20:
+{
+ int i, j;
+
+ i = (int) strlen(yyvsp[0].map) + 1;
+ j = (int) strlen(tmpmessage);
+ if (i + j > 255) {
+ yyerror("Message string too long (>256 characters)");
+ } else {
+ if (j) tmpmessage[j++] = '\n';
+ (void) strncpy(tmpmessage+j, yyvsp[0].map, i - 1);
+ tmpmessage[j + i - 1] = 0;
+ }
+ Free(yyvsp[0].map);
+ }
+break;
+case 23:
+{
+ if(special_lev.nrobjects) {
+ yyerror("Object registers already initialized!");
+ } else {
+ special_lev.nrobjects = n_olist;
+ special_lev.robjects = (char *) alloc(n_olist);
+ (void) memcpy((genericptr_t)special_lev.robjects,
+ (genericptr_t)olist, n_olist);
+ }
+ }
+break;
+case 24:
+{
+ if(special_lev.nrmonst) {
+ yyerror("Monster registers already initialized!");
+ } else {
+ special_lev.nrmonst = n_mlist;
+ special_lev.rmonst = (char *) alloc(n_mlist);
+ (void) memcpy((genericptr_t)special_lev.rmonst,
+ (genericptr_t)mlist, n_mlist);
+ }
+ }
+break;
+case 25:
+{
+ tmproom[nrooms] = New(room);
+ tmproom[nrooms]->name = (char *) 0;
+ tmproom[nrooms]->parent = (char *) 0;
+ tmproom[nrooms]->rtype = 0;
+ tmproom[nrooms]->rlit = 0;
+ tmproom[nrooms]->xalign = ERR;
+ tmproom[nrooms]->yalign = ERR;
+ tmproom[nrooms]->x = 0;
+ tmproom[nrooms]->y = 0;
+ tmproom[nrooms]->w = 2;
+ tmproom[nrooms]->h = 2;
+ in_room = 1;
+ }
+break;
+case 31:
+{
+ tmpcor[0] = New(corridor);
+ tmpcor[0]->src.room = -1;
+ ncorridor = 1;
+ }
+break;
+case 34:
+{
+ tmpcor[ncorridor] = New(corridor);
+ tmpcor[ncorridor]->src.room = yyvsp[-2].corpos.room;
+ tmpcor[ncorridor]->src.wall = yyvsp[-2].corpos.wall;
+ tmpcor[ncorridor]->src.door = yyvsp[-2].corpos.door;
+ tmpcor[ncorridor]->dest.room = yyvsp[0].corpos.room;
+ tmpcor[ncorridor]->dest.wall = yyvsp[0].corpos.wall;
+ tmpcor[ncorridor]->dest.door = yyvsp[0].corpos.door;
+ ncorridor++;
+ if (ncorridor >= MAX_OF_TYPE) {
+ yyerror("Too many corridors in level!");
+ ncorridor--;
+ }
+ }
+break;
+case 35:
+{
+ tmpcor[ncorridor] = New(corridor);
+ tmpcor[ncorridor]->src.room = yyvsp[-2].corpos.room;
+ tmpcor[ncorridor]->src.wall = yyvsp[-2].corpos.wall;
+ tmpcor[ncorridor]->src.door = yyvsp[-2].corpos.door;
+ tmpcor[ncorridor]->dest.room = -1;
+ tmpcor[ncorridor]->dest.wall = yyvsp[0].i;
+ ncorridor++;
+ if (ncorridor >= MAX_OF_TYPE) {
+ yyerror("Too many corridors in level!");
+ ncorridor--;
+ }
+ }
+break;
+case 36:
+{
+ if ((unsigned) yyvsp[-5].i >= nrooms)
+ yyerror("Wrong room number!");
+ yyval.corpos.room = yyvsp[-5].i;
+ yyval.corpos.wall = yyvsp[-3].i;
+ yyval.corpos.door = yyvsp[-1].i;
+ }
+break;
+case 37:
+{
+ store_room();
+ }
+break;
+case 38:
+{
+ store_room();
+ }
+break;
+case 39:
+{
+ tmproom[nrooms] = New(room);
+ tmproom[nrooms]->parent = yyvsp[-1].map;
+ tmproom[nrooms]->name = (char *) 0;
+ tmproom[nrooms]->rtype = yyvsp[-9].i;
+ tmproom[nrooms]->rlit = yyvsp[-7].i;
+ tmproom[nrooms]->filled = yyvsp[0].i;
+ tmproom[nrooms]->xalign = ERR;
+ tmproom[nrooms]->yalign = ERR;
+ tmproom[nrooms]->x = current_coord.x;
+ tmproom[nrooms]->y = current_coord.y;
+ tmproom[nrooms]->w = current_size.width;
+ tmproom[nrooms]->h = current_size.height;
+ in_room = 1;
+ }
+break;
+case 40:
+{
+ tmproom[nrooms] = New(room);
+ tmproom[nrooms]->name = (char *) 0;
+ tmproom[nrooms]->parent = (char *) 0;
+ tmproom[nrooms]->rtype = yyvsp[-9].i;
+ tmproom[nrooms]->rlit = yyvsp[-7].i;
+ tmproom[nrooms]->filled = yyvsp[0].i;
+ tmproom[nrooms]->xalign = current_align.x;
+ tmproom[nrooms]->yalign = current_align.y;
+ tmproom[nrooms]->x = current_coord.x;
+ tmproom[nrooms]->y = current_coord.y;
+ tmproom[nrooms]->w = current_size.width;
+ tmproom[nrooms]->h = current_size.height;
+ in_room = 1;
+ }
+break;
+case 41:
+{
+ yyval.i = 1;
+ }
+break;
+case 42:
+{
+ yyval.i = yyvsp[0].i;
+ }
+break;
+case 43:
+{
+ if ( yyvsp[-3].i < 1 || yyvsp[-3].i > 5 ||
+ yyvsp[-1].i < 1 || yyvsp[-1].i > 5 ) {
+ yyerror("Room position should be between 1 & 5!");
+ } else {
+ current_coord.x = yyvsp[-3].i;
+ current_coord.y = yyvsp[-1].i;
+ }
+ }
+break;
+case 44:
+{
+ current_coord.x = current_coord.y = ERR;
+ }
+break;
+case 45:
+{
+ if ( yyvsp[-3].i < 0 || yyvsp[-1].i < 0) {
+ yyerror("Invalid subroom position !");
+ } else {
+ current_coord.x = yyvsp[-3].i;
+ current_coord.y = yyvsp[-1].i;
+ }
+ }
+break;
+case 46:
+{
+ current_coord.x = current_coord.y = ERR;
+ }
+break;
+case 47:
+{
+ current_align.x = yyvsp[-3].i;
+ current_align.y = yyvsp[-1].i;
+ }
+break;
+case 48:
+{
+ current_align.x = current_align.y = ERR;
+ }
+break;
+case 49:
+{
+ current_size.width = yyvsp[-3].i;
+ current_size.height = yyvsp[-1].i;
+ }
+break;
+case 50:
+{
+ current_size.height = current_size.width = ERR;
+ }
+break;
+case 66:
+{
+ if (tmproom[nrooms]->name)
+ yyerror("This room already has a name!");
+ else
+ tmproom[nrooms]->name = yyvsp[0].map;
+ }
+break;
+case 67:
+{
+ if (tmproom[nrooms]->chance)
+ yyerror("This room already assigned a chance!");
+ else if (tmproom[nrooms]->rtype == OROOM)
+ yyerror("Only typed rooms can have a chance!");
+ else if (yyvsp[0].i < 1 || yyvsp[0].i > 99)
+ yyerror("The chance is supposed to be percentile.");
+ else
+ tmproom[nrooms]->chance = yyvsp[0].i;
+ }
+break;
+case 68:
+{
+ /* ERR means random here */
+ if (yyvsp[-2].i == ERR && yyvsp[0].i != ERR) {
+ yyerror("If the door wall is random, so must be its pos!");
+ } else {
+ tmprdoor[ndoor] = New(room_door);
+ tmprdoor[ndoor]->secret = yyvsp[-6].i;
+ tmprdoor[ndoor]->mask = yyvsp[-4].i;
+ tmprdoor[ndoor]->wall = yyvsp[-2].i;
+ tmprdoor[ndoor]->pos = yyvsp[0].i;
+ ndoor++;
+ if (ndoor >= MAX_OF_TYPE) {
+ yyerror("Too many doors in room!");
+ ndoor--;
+ }
+ }
+ }
+break;
+case 75:
+{
+ maze.filling = (schar) yyvsp[0].i;
+ if (index(yyvsp[-2].map, '.'))
+ yyerror("Invalid dot ('.') in level name.");
+ if ((int) strlen(yyvsp[-2].map) > 8)
+ yyerror("Level names limited to 8 characters.");
+ yyval.map = yyvsp[-2].map;
+ in_room = 0;
+ n_plist = n_mlist = n_olist = 0;
+ }
+break;
+case 76:
+{
+ yyval.i = get_floor_type((char)yyvsp[0].i);
+ }
+break;
+case 77:
+{
+ yyval.i = -1;
+ }
+break;
+case 80:
+{
+ store_part();
+ }
+break;
+case 81:
+{
+ tmppart[npart] = New(mazepart);
+ tmppart[npart]->halign = 1;
+ tmppart[npart]->valign = 1;
+ tmppart[npart]->nrobjects = 0;
+ tmppart[npart]->nloc = 0;
+ tmppart[npart]->nrmonst = 0;
+ tmppart[npart]->xsize = 1;
+ tmppart[npart]->ysize = 1;
+ tmppart[npart]->map = (char **) alloc(sizeof(char *));
+ tmppart[npart]->map[0] = (char *) alloc(1);
+ tmppart[npart]->map[0][0] = STONE;
+ max_x_map = COLNO-1;
+ max_y_map = ROWNO;
+ }
+break;
+case 82:
+{
+ tmppart[npart] = New(mazepart);
+ tmppart[npart]->halign = yyvsp[-1].i % 10;
+ tmppart[npart]->valign = yyvsp[-1].i / 10;
+ tmppart[npart]->nrobjects = 0;
+ tmppart[npart]->nloc = 0;
+ tmppart[npart]->nrmonst = 0;
+ scan_map(yyvsp[0].map);
+ Free(yyvsp[0].map);
+ }
+break;
+case 83:
+{
+ yyval.i = yyvsp[-2].i + (yyvsp[0].i * 10);
+ }
+break;
+case 90:
+{
+ if (tmppart[npart]->nrobjects) {
+ yyerror("Object registers already initialized!");
+ } else {
+ tmppart[npart]->robjects = (char *)alloc(n_olist);
+ (void) memcpy((genericptr_t)tmppart[npart]->robjects,
+ (genericptr_t)olist, n_olist);
+ tmppart[npart]->nrobjects = n_olist;
+ }
+ }
+break;
+case 91:
+{
+ if (tmppart[npart]->nloc) {
+ yyerror("Location registers already initialized!");
+ } else {
+ register int i;
+ tmppart[npart]->rloc_x = (char *) alloc(n_plist);
+ tmppart[npart]->rloc_y = (char *) alloc(n_plist);
+ for(i=0;i<n_plist;i++) {
+ tmppart[npart]->rloc_x[i] = plist[i].x;
+ tmppart[npart]->rloc_y[i] = plist[i].y;
+ }
+ tmppart[npart]->nloc = n_plist;
+ }
+ }
+break;
+case 92:
+{
+ if (tmppart[npart]->nrmonst) {
+ yyerror("Monster registers already initialized!");
+ } else {
+ tmppart[npart]->rmonst = (char *) alloc(n_mlist);
+ (void) memcpy((genericptr_t)tmppart[npart]->rmonst,
+ (genericptr_t)mlist, n_mlist);
+ tmppart[npart]->nrmonst = n_mlist;
+ }
+ }
+break;
+case 93:
+{
+ if (n_olist < MAX_REGISTERS)
+ olist[n_olist++] = yyvsp[0].i;
+ else
+ yyerror("Object list too long!");
+ }
+break;
+case 94:
+{
+ if (n_olist < MAX_REGISTERS)
+ olist[n_olist++] = yyvsp[-2].i;
+ else
+ yyerror("Object list too long!");
+ }
+break;
+case 95:
+{
+ if (n_mlist < MAX_REGISTERS)
+ mlist[n_mlist++] = yyvsp[0].i;
+ else
+ yyerror("Monster list too long!");
+ }
+break;
+case 96:
+{
+ if (n_mlist < MAX_REGISTERS)
+ mlist[n_mlist++] = yyvsp[-2].i;
+ else
+ yyerror("Monster list too long!");
+ }
+break;
+case 97:
+{
+ if (n_plist < MAX_REGISTERS)
+ plist[n_plist++] = current_coord;
+ else
+ yyerror("Location list too long!");
+ }
+break;
+case 98:
+{
+ if (n_plist < MAX_REGISTERS)
+ plist[n_plist++] = current_coord;
+ else
+ yyerror("Location list too long!");
+ }
+break;
+case 122:
+{
+ tmpmonst[nmons] = New(monster);
+ tmpmonst[nmons]->x = current_coord.x;
+ tmpmonst[nmons]->y = current_coord.y;
+ tmpmonst[nmons]->class = yyvsp[-4].i;
+ tmpmonst[nmons]->peaceful = -1; /* no override */
+ tmpmonst[nmons]->asleep = -1;
+ tmpmonst[nmons]->align = - MAX_REGISTERS - 2;
+ tmpmonst[nmons]->name.str = 0;
+ tmpmonst[nmons]->appear = 0;
+ tmpmonst[nmons]->appear_as.str = 0;
+ tmpmonst[nmons]->chance = yyvsp[-6].i;
+ tmpmonst[nmons]->id = NON_PM;
+ if (!in_room)
+ check_coord(current_coord.x, current_coord.y,
+ "Monster");
+ if (yyvsp[-2].map) {
+ int token = get_monster_id(yyvsp[-2].map, (char) yyvsp[-4].i);
+ if (token == ERR)
+ yywarning(
+ "Invalid monster name! Making random monster.");
+ else
+ tmpmonst[nmons]->id = token;
+ Free(yyvsp[-2].map);
+ }
+ }
+break;
+case 123:
+{
+ if (++nmons >= MAX_OF_TYPE) {
+ yyerror("Too many monsters in room or mazepart!");
+ nmons--;
+ }
+ }
+break;
+case 126:
+{
+ tmpmonst[nmons]->name.str = yyvsp[0].map;
+ }
+break;
+case 127:
+{
+ tmpmonst[nmons]->peaceful = yyvsp[0].i;
+ }
+break;
+case 128:
+{
+ tmpmonst[nmons]->asleep = yyvsp[0].i;
+ }
+break;
+case 129:
+{
+ tmpmonst[nmons]->align = yyvsp[0].i;
+ }
+break;
+case 130:
+{
+ tmpmonst[nmons]->appear = yyvsp[-1].i;
+ tmpmonst[nmons]->appear_as.str = yyvsp[0].map;
+ }
+break;
+case 131:
+{
+ }
+break;
+case 132:
+{
+ /* 1: is contents of next object with 2 */
+ /* 2: is a container */
+ /* 0: neither */
+ tmpobj[nobj-1]->containment = 2;
+ }
+break;
+case 133:
+{
+ tmpobj[nobj] = New(object);
+ tmpobj[nobj]->class = yyvsp[-2].i;
+ tmpobj[nobj]->corpsenm = NON_PM;
+ tmpobj[nobj]->curse_state = -1;
+ tmpobj[nobj]->name.str = 0;
+ tmpobj[nobj]->chance = yyvsp[-4].i;
+ tmpobj[nobj]->id = -1;
+ if (yyvsp[0].map) {
+ int token = get_object_id(yyvsp[0].map, yyvsp[-2].i);
+ if (token == ERR)
+ yywarning(
+ "Illegal object name! Making random object.");
+ else
+ tmpobj[nobj]->id = token;
+ Free(yyvsp[0].map);
+ }
+ }
+break;
+case 134:
+{
+ if (++nobj >= MAX_OF_TYPE) {
+ yyerror("Too many objects in room or mazepart!");
+ nobj--;
+ }
+ }
+break;
+case 135:
+{
+ tmpobj[nobj]->containment = 0;
+ tmpobj[nobj]->x = current_coord.x;
+ tmpobj[nobj]->y = current_coord.y;
+ if (!in_room)
+ check_coord(current_coord.x, current_coord.y,
+ "Object");
+ }
+break;
+case 136:
+{
+ tmpobj[nobj]->containment = 1;
+ /* random coordinate, will be overridden anyway */
+ tmpobj[nobj]->x = -MAX_REGISTERS-1;
+ tmpobj[nobj]->y = -MAX_REGISTERS-1;
+ }
+break;
+case 137:
+{
+ tmpobj[nobj]->spe = -127;
+ /* Note below: we're trying to make as many of these optional as
+ * possible. We clearly can't make curse_state, enchantment, and
+ * monster_id _all_ optional, since ",random" would be ambiguous.
+ * We can't even just make enchantment mandatory, since if we do that
+ * alone, ",random" requires too much lookahead to parse.
+ */
+ }
+break;
+case 138:
+{
+ }
+break;
+case 139:
+{
+ }
+break;
+case 140:
+{
+ }
+break;
+case 141:
+{
+ tmpobj[nobj]->curse_state = -1;
+ }
+break;
+case 142:
+{
+ tmpobj[nobj]->curse_state = yyvsp[0].i;
+ }
+break;
+case 143:
+{
+ int token = get_monster_id(yyvsp[0].map, (char)0);
+ if (token == ERR) /* "random" */
+ tmpobj[nobj]->corpsenm = NON_PM - 1;
+ else
+ tmpobj[nobj]->corpsenm = token;
+ Free(yyvsp[0].map);
+ }
+break;
+case 144:
+{
+ tmpobj[nobj]->spe = -127;
+ }
+break;
+case 145:
+{
+ tmpobj[nobj]->spe = yyvsp[0].i;
+ }
+break;
+case 147:
+{
+ }
+break;
+case 148:
+{
+ tmpobj[nobj]->name.str = yyvsp[0].map;
+ }
+break;
+case 149:
+{
+ tmpdoor[ndoor] = New(door);
+ tmpdoor[ndoor]->x = current_coord.x;
+ tmpdoor[ndoor]->y = current_coord.y;
+ tmpdoor[ndoor]->mask = yyvsp[-2].i;
+ if(current_coord.x >= 0 && current_coord.y >= 0 &&
+ tmpmap[current_coord.y][current_coord.x] != DOOR &&
+ tmpmap[current_coord.y][current_coord.x] != SDOOR)
+ yyerror("Door decl doesn't match the map");
+ ndoor++;
+ if (ndoor >= MAX_OF_TYPE) {
+ yyerror("Too many doors in mazepart!");
+ ndoor--;
+ }
+ }
+break;
+case 150:
+{
+ tmptrap[ntrap] = New(trap);
+ tmptrap[ntrap]->x = current_coord.x;
+ tmptrap[ntrap]->y = current_coord.y;
+ tmptrap[ntrap]->type = yyvsp[-2].i;
+ tmptrap[ntrap]->chance = yyvsp[-4].i;
+ if (!in_room)
+ check_coord(current_coord.x, current_coord.y,
+ "Trap");
+ if (++ntrap >= MAX_OF_TYPE) {
+ yyerror("Too many traps in room or mazepart!");
+ ntrap--;
+ }
+ }
+break;
+case 151:
+{
+ int x, y, dir;
+
+ tmpdb[ndb] = New(drawbridge);
+ x = tmpdb[ndb]->x = current_coord.x;
+ y = tmpdb[ndb]->y = current_coord.y;
+ /* convert dir from a DIRECTION to a DB_DIR */
+ dir = yyvsp[-2].i;
+ switch(dir) {
+ case W_NORTH: dir = DB_NORTH; y--; break;
+ case W_SOUTH: dir = DB_SOUTH; y++; break;
+ case W_EAST: dir = DB_EAST; x++; break;
+ case W_WEST: dir = DB_WEST; x--; break;
+ default:
+ yyerror("Invalid drawbridge direction");
+ break;
+ }
+ tmpdb[ndb]->dir = dir;
+ if (current_coord.x >= 0 && current_coord.y >= 0 &&
+ !IS_WALL(tmpmap[y][x])) {
+ char ebuf[60];
+ Sprintf(ebuf,
+ "Wall needed for drawbridge (%02d, %02d)",
+ current_coord.x, current_coord.y);
+ yyerror(ebuf);
+ }
+
+ if ( yyvsp[0].i == D_ISOPEN )
+ tmpdb[ndb]->db_open = 1;
+ else if ( yyvsp[0].i == D_CLOSED )
+ tmpdb[ndb]->db_open = 0;
+ else
+ yyerror("A drawbridge can only be open or closed!");
+ ndb++;
+ if (ndb >= MAX_OF_TYPE) {
+ yyerror("Too many drawbridges in mazepart!");
+ ndb--;
+ }
+ }
+break;
+case 152:
+{
+ tmpwalk[nwalk] = New(walk);
+ tmpwalk[nwalk]->x = current_coord.x;
+ tmpwalk[nwalk]->y = current_coord.y;
+ tmpwalk[nwalk]->dir = yyvsp[0].i;
+ nwalk++;
+ if (nwalk >= MAX_OF_TYPE) {
+ yyerror("Too many mazewalks in mazepart!");
+ nwalk--;
+ }
+ }
+break;
+case 153:
+{
+ wallify_map();
+ }
+break;
+case 154:
+{
+ tmplad[nlad] = New(lad);
+ tmplad[nlad]->x = current_coord.x;
+ tmplad[nlad]->y = current_coord.y;
+ tmplad[nlad]->up = yyvsp[0].i;
+ if (!in_room)
+ check_coord(current_coord.x, current_coord.y,
+ "Ladder");
+ nlad++;
+ if (nlad >= MAX_OF_TYPE) {
+ yyerror("Too many ladders in mazepart!");
+ nlad--;
+ }
+ }
+break;
+case 155:
+{
+ tmpstair[nstair] = New(stair);
+ tmpstair[nstair]->x = current_coord.x;
+ tmpstair[nstair]->y = current_coord.y;
+ tmpstair[nstair]->up = yyvsp[0].i;
+ if (!in_room)
+ check_coord(current_coord.x, current_coord.y,
+ "Stairway");
+ nstair++;
+ if (nstair >= MAX_OF_TYPE) {
+ yyerror("Too many stairs in room or mazepart!");
+ nstair--;
+ }
+ }
+break;
+case 156:
+{
+ tmplreg[nlreg] = New(lev_region);
+ tmplreg[nlreg]->in_islev = yyvsp[0].i;
+ tmplreg[nlreg]->inarea.x1 = current_region.x1;
+ tmplreg[nlreg]->inarea.y1 = current_region.y1;
+ tmplreg[nlreg]->inarea.x2 = current_region.x2;
+ tmplreg[nlreg]->inarea.y2 = current_region.y2;
+ }
+break;
+case 157:
+{
+ tmplreg[nlreg]->del_islev = yyvsp[-2].i;
+ tmplreg[nlreg]->delarea.x1 = current_region.x1;
+ tmplreg[nlreg]->delarea.y1 = current_region.y1;
+ tmplreg[nlreg]->delarea.x2 = current_region.x2;
+ tmplreg[nlreg]->delarea.y2 = current_region.y2;
+ if(yyvsp[0].i)
+ tmplreg[nlreg]->rtype = LR_UPSTAIR;
+ else
+ tmplreg[nlreg]->rtype = LR_DOWNSTAIR;
+ tmplreg[nlreg]->rname.str = 0;
+ nlreg++;
+ if (nlreg >= MAX_OF_TYPE) {
+ yyerror("Too many levregions in mazepart!");
+ nlreg--;
+ }
+ }
+break;
+case 158:
+{
+ tmplreg[nlreg] = New(lev_region);
+ tmplreg[nlreg]->in_islev = yyvsp[0].i;
+ tmplreg[nlreg]->inarea.x1 = current_region.x1;
+ tmplreg[nlreg]->inarea.y1 = current_region.y1;
+ tmplreg[nlreg]->inarea.x2 = current_region.x2;
+ tmplreg[nlreg]->inarea.y2 = current_region.y2;
+ }
+break;
+case 159:
+{
+ tmplreg[nlreg]->del_islev = yyvsp[-2].i;
+ tmplreg[nlreg]->delarea.x1 = current_region.x1;
+ tmplreg[nlreg]->delarea.y1 = current_region.y1;
+ tmplreg[nlreg]->delarea.x2 = current_region.x2;
+ tmplreg[nlreg]->delarea.y2 = current_region.y2;
+ tmplreg[nlreg]->rtype = LR_PORTAL;
+ tmplreg[nlreg]->rname.str = yyvsp[0].map;
+ nlreg++;
+ if (nlreg >= MAX_OF_TYPE) {
+ yyerror("Too many levregions in mazepart!");
+ nlreg--;
+ }
+ }
+break;
+case 160:
+{
+ tmplreg[nlreg] = New(lev_region);
+ tmplreg[nlreg]->in_islev = yyvsp[0].i;
+ tmplreg[nlreg]->inarea.x1 = current_region.x1;
+ tmplreg[nlreg]->inarea.y1 = current_region.y1;
+ tmplreg[nlreg]->inarea.x2 = current_region.x2;
+ tmplreg[nlreg]->inarea.y2 = current_region.y2;
+ }
+break;
+case 161:
+{
+ tmplreg[nlreg]->del_islev = yyvsp[0].i;
+ tmplreg[nlreg]->delarea.x1 = current_region.x1;
+ tmplreg[nlreg]->delarea.y1 = current_region.y1;
+ tmplreg[nlreg]->delarea.x2 = current_region.x2;
+ tmplreg[nlreg]->delarea.y2 = current_region.y2;
+ }
+break;
+case 162:
+{
+ switch(yyvsp[0].i) {
+ case -1: tmplreg[nlreg]->rtype = LR_TELE; break;
+ case 0: tmplreg[nlreg]->rtype = LR_DOWNTELE; break;
+ case 1: tmplreg[nlreg]->rtype = LR_UPTELE; break;
+ }
+ tmplreg[nlreg]->rname.str = 0;
+ nlreg++;
+ if (nlreg >= MAX_OF_TYPE) {
+ yyerror("Too many levregions in mazepart!");
+ nlreg--;
+ }
+ }
+break;
+case 163:
+{
+ tmplreg[nlreg] = New(lev_region);
+ tmplreg[nlreg]->in_islev = yyvsp[0].i;
+ tmplreg[nlreg]->inarea.x1 = current_region.x1;
+ tmplreg[nlreg]->inarea.y1 = current_region.y1;
+ tmplreg[nlreg]->inarea.x2 = current_region.x2;
+ tmplreg[nlreg]->inarea.y2 = current_region.y2;
+ }
+break;
+case 164:
+{
+ tmplreg[nlreg]->del_islev = yyvsp[0].i;
+ tmplreg[nlreg]->delarea.x1 = current_region.x1;
+ tmplreg[nlreg]->delarea.y1 = current_region.y1;
+ tmplreg[nlreg]->delarea.x2 = current_region.x2;
+ tmplreg[nlreg]->delarea.y2 = current_region.y2;
+ tmplreg[nlreg]->rtype = LR_BRANCH;
+ tmplreg[nlreg]->rname.str = 0;
+ nlreg++;
+ if (nlreg >= MAX_OF_TYPE) {
+ yyerror("Too many levregions in mazepart!");
+ nlreg--;
+ }
+ }
+break;
+case 165:
+{
+ yyval.i = -1;
+ }
+break;
+case 166:
+{
+ yyval.i = yyvsp[0].i;
+ }
+break;
+case 167:
+{
+ yyval.i = 0;
+ }
+break;
+case 168:
+{
+/* This series of if statements is a hack for MSC 5.1. It seems that its
+ tiny little brain cannot compile if these are all one big if statement. */
+ if (yyvsp[-7].i <= 0 || yyvsp[-7].i >= COLNO)
+ yyerror("Region out of level range!");
+ else if (yyvsp[-5].i < 0 || yyvsp[-5].i >= ROWNO)
+ yyerror("Region out of level range!");
+ else if (yyvsp[-3].i <= 0 || yyvsp[-3].i >= COLNO)
+ yyerror("Region out of level range!");
+ else if (yyvsp[-1].i < 0 || yyvsp[-1].i >= ROWNO)
+ yyerror("Region out of level range!");
+ current_region.x1 = yyvsp[-7].i;
+ current_region.y1 = yyvsp[-5].i;
+ current_region.x2 = yyvsp[-3].i;
+ current_region.y2 = yyvsp[-1].i;
+ yyval.i = 1;
+ }
+break;
+case 169:
+{
+ tmpfountain[nfountain] = New(fountain);
+ tmpfountain[nfountain]->x = current_coord.x;
+ tmpfountain[nfountain]->y = current_coord.y;
+ if (!in_room)
+ check_coord(current_coord.x, current_coord.y,
+ "Fountain");
+ nfountain++;
+ if (nfountain >= MAX_OF_TYPE) {
+ yyerror("Too many fountains in room or mazepart!");
+ nfountain--;
+ }
+ }
+break;
+case 170:
+{
+ tmpsink[nsink] = New(sink);
+ tmpsink[nsink]->x = current_coord.x;
+ tmpsink[nsink]->y = current_coord.y;
+ nsink++;
+ if (nsink >= MAX_OF_TYPE) {
+ yyerror("Too many sinks in room!");
+ nsink--;
+ }
+ }
+break;
+case 171:
+{
+ tmppool[npool] = New(pool);
+ tmppool[npool]->x = current_coord.x;
+ tmppool[npool]->y = current_coord.y;
+ npool++;
+ if (npool >= MAX_OF_TYPE) {
+ yyerror("Too many pools in room!");
+ npool--;
+ }
+ }
+break;
+case 172:
+{
+ tmpdig[ndig] = New(digpos);
+ tmpdig[ndig]->x1 = current_region.x1;
+ tmpdig[ndig]->y1 = current_region.y1;
+ tmpdig[ndig]->x2 = current_region.x2;
+ tmpdig[ndig]->y2 = current_region.y2;
+ ndig++;
+ if (ndig >= MAX_OF_TYPE) {
+ yyerror("Too many diggables in mazepart!");
+ ndig--;
+ }
+ }
+break;
+case 173:
+{
+ tmppass[npass] = New(digpos);
+ tmppass[npass]->x1 = current_region.x1;
+ tmppass[npass]->y1 = current_region.y1;
+ tmppass[npass]->x2 = current_region.x2;
+ tmppass[npass]->y2 = current_region.y2;
+ npass++;
+ if (npass >= 32) {
+ yyerror("Too many passwalls in mazepart!");
+ npass--;
+ }
+ }
+break;
+case 174:
+{
+ tmpreg[nreg] = New(region);
+ tmpreg[nreg]->x1 = current_region.x1;
+ tmpreg[nreg]->y1 = current_region.y1;
+ tmpreg[nreg]->x2 = current_region.x2;
+ tmpreg[nreg]->y2 = current_region.y2;
+ tmpreg[nreg]->rlit = yyvsp[-3].i;
+ tmpreg[nreg]->rtype = yyvsp[-1].i;
+ if(yyvsp[0].i & 1) tmpreg[nreg]->rtype += MAXRTYPE+1;
+ tmpreg[nreg]->rirreg = ((yyvsp[0].i & 2) != 0);
+ if(current_region.x1 > current_region.x2 ||
+ current_region.y1 > current_region.y2)
+ yyerror("Region start > end!");
+ if(tmpreg[nreg]->rtype == VAULT &&
+ (tmpreg[nreg]->rirreg ||
+ (tmpreg[nreg]->x2 - tmpreg[nreg]->x1 != 1) ||
+ (tmpreg[nreg]->y2 - tmpreg[nreg]->y1 != 1)))
+ yyerror("Vaults must be exactly 2x2!");
+ if(want_warnings && !tmpreg[nreg]->rirreg &&
+ current_region.x1 > 0 && current_region.y1 > 0 &&
+ current_region.x2 < (int)max_x_map &&
+ current_region.y2 < (int)max_y_map) {
+ /* check for walls in the room */
+ char ebuf[60];
+ register int x, y, nrock = 0;
+
+ for(y=current_region.y1; y<=current_region.y2; y++)
+ for(x=current_region.x1;
+ x<=current_region.x2; x++)
+ if(IS_ROCK(tmpmap[y][x]) ||
+ IS_DOOR(tmpmap[y][x])) nrock++;
+ if(nrock) {
+ Sprintf(ebuf,
+ "Rock in room (%02d,%02d,%02d,%02d)?!",
+ current_region.x1, current_region.y1,
+ current_region.x2, current_region.y2);
+ yywarning(ebuf);
+ }
+ if (
+ !IS_ROCK(tmpmap[current_region.y1-1][current_region.x1-1]) ||
+ !IS_ROCK(tmpmap[current_region.y2+1][current_region.x1-1]) ||
+ !IS_ROCK(tmpmap[current_region.y1-1][current_region.x2+1]) ||
+ !IS_ROCK(tmpmap[current_region.y2+1][current_region.x2+1])) {
+ Sprintf(ebuf,
+ "NonRock edge in room (%02d,%02d,%02d,%02d)?!",
+ current_region.x1, current_region.y1,
+ current_region.x2, current_region.y2);
+ yywarning(ebuf);
+ }
+ } else if(tmpreg[nreg]->rirreg &&
+ !IS_ROOM(tmpmap[current_region.y1][current_region.x1])) {
+ char ebuf[60];
+ Sprintf(ebuf,
+ "Rock in irregular room (%02d,%02d)?!",
+ current_region.x1, current_region.y1);
+ yyerror(ebuf);
+ }
+ nreg++;
+ if (nreg >= MAX_OF_TYPE) {
+ yyerror("Too many regions in mazepart!");
+ nreg--;
+ }
+ }
+break;
+case 175:
+{
+ tmpaltar[naltar] = New(altar);
+ tmpaltar[naltar]->x = current_coord.x;
+ tmpaltar[naltar]->y = current_coord.y;
+ tmpaltar[naltar]->align = yyvsp[-2].i;
+ tmpaltar[naltar]->shrine = yyvsp[0].i;
+ if (!in_room)
+ check_coord(current_coord.x, current_coord.y,
+ "Altar");
+ naltar++;
+ if (naltar >= MAX_OF_TYPE) {
+ yyerror("Too many altars in room or mazepart!");
+ naltar--;
+ }
+ }
+break;
+case 176:
+{
+ tmpgold[ngold] = New(gold);
+ tmpgold[ngold]->x = current_coord.x;
+ tmpgold[ngold]->y = current_coord.y;
+ tmpgold[ngold]->amount = yyvsp[-2].i;
+ if (!in_room)
+ check_coord(current_coord.x, current_coord.y,
+ "Gold");
+ ngold++;
+ if (ngold >= MAX_OF_TYPE) {
+ yyerror("Too many golds in room or mazepart!");
+ ngold--;
+ }
+ }
+break;
+case 177:
+{
+ tmpengraving[nengraving] = New(engraving);
+ tmpengraving[nengraving]->x = current_coord.x;
+ tmpengraving[nengraving]->y = current_coord.y;
+ tmpengraving[nengraving]->engr.str = yyvsp[0].map;
+ tmpengraving[nengraving]->etype = yyvsp[-2].i;
+ if (!in_room)
+ check_coord(current_coord.x, current_coord.y,
+ "Engraving");
+ nengraving++;
+ if (nengraving >= MAX_OF_TYPE) {
+ yyerror("Too many engravings in room or mazepart!");
+ nengraving--;
+ }
+ }
+break;
+case 179:
+{
+ yyval.i = - MAX_REGISTERS - 1;
+ }
+break;
+case 182:
+{
+ yyval.i = - MAX_REGISTERS - 1;
+ }
+break;
+case 185:
+{
+ yyval.map = (char *) 0;
+ }
+break;
+case 187:
+{
+ yyval.map = (char *) 0;
+ }
+break;
+case 188:
+{
+ int token = get_trap_type(yyvsp[0].map);
+ if (token == ERR)
+ yyerror("Unknown trap type!");
+ yyval.i = token;
+ Free(yyvsp[0].map);
+ }
+break;
+case 190:
+{
+ int token = get_room_type(yyvsp[0].map);
+ if (token == ERR) {
+ yywarning("Unknown room type! Making ordinary room...");
+ yyval.i = OROOM;
+ } else
+ yyval.i = token;
+ Free(yyvsp[0].map);
+ }
+break;
+case 192:
+{
+ yyval.i = 0;
+ }
+break;
+case 193:
+{
+ yyval.i = yyvsp[0].i;
+ }
+break;
+case 194:
+{
+ yyval.i = yyvsp[-2].i + (yyvsp[0].i << 1);
+ }
+break;
+case 197:
+{
+ current_coord.x = current_coord.y = -MAX_REGISTERS-1;
+ }
+break;
+case 204:
+{
+ yyval.i = - MAX_REGISTERS - 1;
+ }
+break;
+case 207:
+{
+ if ( yyvsp[-1].i >= MAX_REGISTERS )
+ yyerror("Register Index overflow!");
+ else
+ current_coord.x = current_coord.y = - yyvsp[-1].i - 1;
+ }
+break;
+case 208:
+{
+ if ( yyvsp[-1].i >= MAX_REGISTERS )
+ yyerror("Register Index overflow!");
+ else
+ yyval.i = - yyvsp[-1].i - 1;
+ }
+break;
+case 209:
+{
+ if ( yyvsp[-1].i >= MAX_REGISTERS )
+ yyerror("Register Index overflow!");
+ else
+ yyval.i = - yyvsp[-1].i - 1;
+ }
+break;
+case 210:
+{
+ if ( yyvsp[-1].i >= 3 )
+ yyerror("Register Index overflow!");
+ else
+ yyval.i = - yyvsp[-1].i - 1;
+ }
+break;
+case 212:
+{
+ if (check_monster_char((char) yyvsp[0].i))
+ yyval.i = yyvsp[0].i ;
+ else {
+ yyerror("Unknown monster class!");
+ yyval.i = ERR;
+ }
+ }
+break;
+case 213:
+{
+ char c = yyvsp[0].i;
+ if (check_object_char(c))
+ yyval.i = c;
+ else {
+ yyerror("Unknown char class!");
+ yyval.i = ERR;
+ }
+ }
+break;
+case 217:
+{
+ yyval.i = 100; /* default is 100% */
+ }
+break;
+case 218:
+{
+ if (yyvsp[0].i <= 0 || yyvsp[0].i > 100)
+ yyerror("Expected percentile chance.");
+ yyval.i = yyvsp[0].i;
+ }
+break;
+case 221:
+{
+ if (!in_room && !init_lev.init_present &&
+ (yyvsp[-3].i < 0 || yyvsp[-3].i > (int)max_x_map ||
+ yyvsp[-1].i < 0 || yyvsp[-1].i > (int)max_y_map))
+ yyerror("Coordinates out of map range!");
+ current_coord.x = yyvsp[-3].i;
+ current_coord.y = yyvsp[-1].i;
+ }
+break;
+case 222:
+{
+/* This series of if statements is a hack for MSC 5.1. It seems that its
+ tiny little brain cannot compile if these are all one big if statement. */
+ if (yyvsp[-7].i < 0 || yyvsp[-7].i > (int)max_x_map)
+ yyerror("Region out of map range!");
+ else if (yyvsp[-5].i < 0 || yyvsp[-5].i > (int)max_y_map)
+ yyerror("Region out of map range!");
+ else if (yyvsp[-3].i < 0 || yyvsp[-3].i > (int)max_x_map)
+ yyerror("Region out of map range!");
+ else if (yyvsp[-1].i < 0 || yyvsp[-1].i > (int)max_y_map)
+ yyerror("Region out of map range!");
+ current_region.x1 = yyvsp[-7].i;
+ current_region.y1 = yyvsp[-5].i;
+ current_region.x2 = yyvsp[-3].i;
+ current_region.y2 = yyvsp[-1].i;
+ }
+break;
+ }
+ yyssp -= yym;
+ yystate = *yyssp;
+ yyvsp -= yym;
+ yym = yylhs[yyn];
+ if (yystate == 0 && yym == 0)
+ {
+#if YYDEBUG
+ if (yydebug)
+ printf("%sdebug: after reduction, shifting from state 0 to\
+ state %d\n", YYPREFIX, YYFINAL);
+#endif
+ yystate = YYFINAL;
+ *++yyssp = YYFINAL;
+ *++yyvsp = yyval;
+ if (yychar < 0)
+ {
+ if ((yychar = yylex()) < 0) yychar = 0;
+#if YYDEBUG
+ if (yydebug)
+ {
+ yys = 0;
+ if (yychar <= YYMAXTOKEN) yys = yyname[yychar];
+ if (!yys) yys = "illegal-symbol";
+ printf("%sdebug: state %d, reading %d (%s)\n",
+ YYPREFIX, YYFINAL, yychar, yys);
+ }
+#endif
+ }
+ if (yychar == 0) goto yyaccept;
+ goto yyloop;
+ }
+ if ((yyn = yygindex[yym]) != 0 && (yyn += yystate) >= 0 &&
+ yyn <= YYTABLESIZE && yycheck[yyn] == yystate)
+ yystate = yytable[yyn];
+ else
+ yystate = yydgoto[yym];
+#if YYDEBUG
+ if (yydebug)
+ printf("%sdebug: after reduction, shifting from state %d \
+to state %d\n", YYPREFIX, *yyssp, yystate);
+#endif
+ if (yyssp >= yyss + yystacksize - 1)
+ {
+ goto yyoverflow;
+ }
+ *++yyssp = yystate;
+ *++yyvsp = yyval;
+ goto yyloop;
+yyoverflow:
+ yyerror("yacc stack overflow");
+yyabort:
+ return (1);
+yyaccept:
+ return (0);
+}