Original version - Eric S. Raymond
(Edited and expanded for 3.6 by Mike Stephenson and others)
- December 17, 2019
+ December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
you have seen on the current dungeon level; as you explore more
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
Intelligence affects your ability to cast spells and read
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
ical attacks. Many dungeons show only your experience level
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
nasty and vicious. Sometimes, however, they can be helpful.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
symbol at the chosen location, conditionally check for "More
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
if you remember a monster there).
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
once you've closed this menu. The available options are
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
(R)UNIX is a registered trademark of The Open Group.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
When picking a target with cursor and the autodescribe
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
the `^D' (kick) command.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
on the corresponding staircase at your destination. However,
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
member a monster but want to try fighting anyway, you can use the
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
ers (or even former incarnations of yourself!) and their personal
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
ter. Many commands that operate on objects must ask you to find
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
In some cases "uncursed" will be omitted as being redundant when
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
to taking off other worn items.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
ondary is just an item in your inventory that's been designated
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
the wall, you might decide to go for broke and break your wand.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
cation rather than just specify a particular direction. Other
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
brains while polymorphed into a mind flayer, is considered eating
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
type ("polypiling") or the form of your own body into another
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
tion, and are ignored unless a CHOOSE statement was used to
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
pletion has no effect for the X11 windowport. You can specify
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
"Configuring User Sounds" section.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
tion controls whether the description includes map coordinates.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
was defined during compilation.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
display for end-of-game disclosure follows a set sequence.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
"no", you will exclude that gender from being picked randomly.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
sistent.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
fault `\'.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
Prompt for new form whenever any monster changes shape (default
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
Valid settings are:
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
item.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
(Default `S'). Persistent.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
be set with the `O' command. Persistent.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
off). Persistent.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
only; "X11" interface always uses a timer based delay. The
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
If NetHack can, it should use this size font for text windows.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
Number of lines for traditional below-the-map status display.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
pressions. It is possible to compile NetHack without regular
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
key can be a single character ("x"), a control key ("^X", "C-x"),
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
When asked for a location, the key to toggle autodescribe.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
cyan, gray, orange, light-green, yellow, light-blue, light-
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
value changes upwards or downwards. This attribute times
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
may want to alter settings via SYMBOLS= and ROGUESYMBOLS= in your
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
spectively, to identify unique people for the score file.
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
MAX_STATUENAME_RANK = Maximum number of score file entries to
use for random statue names (default is 10).
+ ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the
+ ability for players to set S_pet_override and S_hero_override
+ symbols in their configuration file.
+
+ PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will
+ look for all of its external files, and write to all of its
+ output files in one place rather than at the standard loca-
+ tions.
+
DUMPLOGFILE = A filename where the end-of-game dumplog is
- saved. Not defining this will prevent dumplog from being cre-
+ saved. Not defining this will prevent dumplog from being cre-
ated. Only available if your game is compiled with DUMPLOG. Al-
lows the following placeholders:
10. Scoring
- NetHack maintains a list of the top scores or scorers on
+ NetHack maintains a list of the top scores or scorers on
your machine, depending on how it is set up. In the latter case,
- each account on the machine can post only one non-winning score
- on this list. If you score higher than someone else on this
- list, or better your previous score, you will be inserted in the
- proper place under your current name. How many scores are kept
+ each account on the machine can post only one non-winning score
+ on this list. If you score higher than someone else on this
+ list, or better your previous score, you will be inserted in the
+ proper place under your current name. How many scores are kept
can also be set up when NetHack is compiled.
- Your score is chiefly based upon how much experience you
+ Your score is chiefly based upon how much experience you
gained, how much loot you accumulated, how deep you explored, and
how the game ended. If you quit the game, you escape with all of
- your gold intact. If, however, you get killed in the Mazes of
+ your gold intact. If, however, you get killed in the Mazes of
Menace, the guild will only hear about 90% of your gold when your
- corpse is discovered (adventurers have been known to collect
- finder's fees). So, consider whether you want to take one last
- hit at that monster and possibly live, or quit and stop with
- whatever you have. If you quit, you keep all your gold, but if
+ corpse is discovered (adventurers have been known to collect
+ finder's fees). So, consider whether you want to take one last
+ hit at that monster and possibly live, or quit and stop with
+ whatever you have. If you quit, you keep all your gold, but if
you swing and live, you might find more.
- If you just want to see what the current top players/games
+ If you just want to see what the current top players/games
list is, you can type nethack -s all on most versions.
- 11. Explore mode
- NetHack is an intricate and difficult game. Novices might
- falter in fear, aware of their ignorance of the means to survive.
- Well, fear not. Your dungeon comes equipped with an "explore" or
- "discovery" mode that enables you to keep old save files and
- cheat death, at the paltry cost of not getting on the high score
- list.
- There are two ways of enabling explore mode. One is to
- start the game with the -X command-line switch or with the play-
- mode:explore option. The other is to issue the "#exploremode"
- NetHack 3.6 December 17, 2019
+
+ NetHack 3.6 December 18, 2019
- extended command while already playing the game. Starting a new
+ 11. Explore mode
+
+ NetHack is an intricate and difficult game. Novices might
+ falter in fear, aware of their ignorance of the means to survive.
+ Well, fear not. Your dungeon comes equipped with an "explore" or
+ "discovery" mode that enables you to keep old save files and
+ cheat death, at the paltry cost of not getting on the high score
+ list.
+
+ There are two ways of enabling explore mode. One is to
+ start the game with the -X command-line switch or with the play-
+ mode:explore option. The other is to issue the "#exploremode"
+ extended command while already playing the game. Starting a new
game in explore mode provides your character with a wand of wish-
- ing in initial inventory; switching during play does not. The
- other benefits of explore mode are left for the trepid reader to
+ ing in initial inventory; switching during play does not. The
+ other benefits of explore mode are left for the trepid reader to
discover.
11.1. Debug mode
Debug mode, also known as wizard mode, is undocumented aside
- from this brief description and the various "debug mode only"
- commands listed among the command descriptions. It is intended
+ from this brief description and the various "debug mode only"
+ commands listed among the command descriptions. It is intended
for tracking down problems within the program rather than to pro-
- vide god-like powers to your character, and players who attempt
- debugging are expected to figure out how to use it themselves.
- It is initiated by starting the game with the -D command-line
+ vide god-like powers to your character, and players who attempt
+ debugging are expected to figure out how to use it themselves.
+ It is initiated by starting the game with the -D command-line
switch or with the playmode:debug option.
- For some systems, the player must be logged in under a par-
- ticular user name to be allowed to use debug mode; for others,
- the hero must be given a particular character name (but may be
- any role; there's no connection between "wizard mode" and the
- Wizard role). Attempting to start a game in debug mode when not
- allowed or not available will result in falling back to explore
+ For some systems, the player must be logged in under a par-
+ ticular user name to be allowed to use debug mode; for others,
+ the hero must be given a particular character name (but may be
+ any role; there's no connection between "wizard mode" and the
+ Wizard role). Attempting to start a game in debug mode when not
+ allowed or not available will result in falling back to explore
mode instead.
12. Credits
- The original hack game was modeled on the Berkeley UNIX
- rogue game. Large portions of this paper were shamelessly
- cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy
- and Kenneth C. R. C. Arnold. Small portions were adapted from
+ The original hack game was modeled on the Berkeley UNIX
+ rogue game. Large portions of this paper were shamelessly
+ cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy
+ and Kenneth C. R. C. Arnold. Small portions were adapted from
Further Exploration of the Dungeons of Doom, by Ken Arromdee.
NetHack is the product of literally dozens of people's work.
- Main events in the course of the game development are described
+ Main events in the course of the game development are described
below:
- Jay Fenlason wrote the original Hack, with help from Kenny
+ Jay Fenlason wrote the original Hack, with help from Kenny
Woodland, Mike Thome and Jon Payne.
Andries Brouwer did a major re-write, transforming Hack into
- a very different game, and published (at least) three versions
- (1.0.1, 1.0.2, and 1.0.3) for UNIX machines to the Usenet.
+ a very different game, and published (at least) three versions
- Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS,
- producing PC HACK 1.01e, added support for DEC Rainbow graphics
- in version 1.03g, and went on to produce at least four more ver-
- sions (3.0, 3.2, 3.51, and 3.6).
- R. Black ported PC HACK 3.51 to Lattice C and the Atari
- 520/1040ST, producing ST Hack 1.03.
+ NetHack 3.6 December 18, 2019
- Mike Stephenson merged these various versions back together,
- incorporating many of the added features, and produced NetHack
- NetHack 3.6 December 17, 2019
+ NetHack Guidebook 88
- NetHack Guidebook 88
+ (1.0.1, 1.0.2, and 1.0.3) for UNIX machines to the Usenet.
+ Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS,
+ producing PC HACK 1.01e, added support for DEC Rainbow graphics
+ in version 1.03g, and went on to produce at least four more ver-
+ sions (3.0, 3.2, 3.51, and 3.6).
+ R. Black ported PC HACK 3.51 to Lattice C and the Atari
+ 520/1040ST, producing ST Hack 1.03.
- 1.4. He then coordinated a cast of thousands in enhancing and
+ Mike Stephenson merged these various versions back together,
+ incorporating many of the added features, and produced NetHack
+ 1.4. He then coordinated a cast of thousands in enhancing and
debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.
Later, Mike coordinated a major rewrite of the game, heading
Creps, Eric Hendrickson, Izchak Miller, John Rupley, Mike Threep-
oint, and Janet Walz, to produce NetHack 3.0c.
- NetHack 3.0 was ported to the Atari by Eric R. Smith, to
- OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
+ NetHack 3.0 was ported to the Atari by Eric R. Smith, to
+ OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
of them and Kevin Darcy later joined the main NetHack Development
Team to produce subsequent revisions of 3.0.
- Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm
- Meluch, Stephen Spackman and Pierre Martineau designed overlay
- code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the
- Macintosh. Along with various other Dungeoneers, they continued
- to enhance the PC, Macintosh, and Amiga ports through the later
+ Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm
+ Meluch, Stephen Spackman and Pierre Martineau designed overlay
+ code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the
+ Macintosh. Along with various other Dungeoneers, they continued
+ to enhance the PC, Macintosh, and Amiga ports through the later
revisions of 3.0.
- Headed by Mike Stephenson and coordinated by Izchak Miller
- and Janet Walz, the NetHack Development Team which now included
- Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy,
- Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin,
+ Headed by Mike Stephenson and coordinated by Izchak Miller
+ and Janet Walz, the NetHack Development Team which now included
+ Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy,
+ Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin,
Eric Raymond, and Eric Smith undertook a radical revision of 3.0.
They re-structured the game's design, and re-wrote major parts of
- the code. They added multiple dungeons, a new display, special
- individual character quests, a new endgame and many other new
+ the code. They added multiple dungeons, a new display, special
+ individual character quests, a new endgame and many other new
features, and produced NetHack 3.1.
- Ken Lorber, Gregg Wonderly and Greg Olson, with help from
- Richard Addison, Mike Passaretti, and Olaf Seibert, developed
+ Ken Lorber, Gregg Wonderly and Greg Olson, with help from
+ Richard Addison, Mike Passaretti, and Olaf Seibert, developed
NetHack 3.1 for the Amiga.
- Norm Meluch and Kevin Smolkowski, with help from Carl Sche-
+ Norm Meluch and Kevin Smolkowski, with help from Carl Sche-
lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported
NetHack 3.1 to the PC.
Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike
- Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny
- Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack
- 3.1 for the Macintosh, porting it for MPW. Building on their de-
- velopment, Bart House added a Think C port.
+ Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny
+ Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack
+ 3.1 for the Macintosh, porting it for MPW. Building on their
- Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port-
- ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua
- Delahunty, was responsible for the VMS version of NetHack 3.1.
- Michael Allison ported NetHack 3.1 to Windows NT.
- Dean Luick, with help from David Cohrs, developed NetHack
- 3.1 for X11. Warwick Allison wrote a tiled version of NetHack
- for the Atari; he later contributed the tiles to the NetHack De-
- velopment Team and tile support was then added to other plat-
- forms.
+ NetHack 3.6 December 18, 2019
- NetHack 3.6 December 17, 2019
+ NetHack Guidebook 89
- NetHack Guidebook 89
+ development, Bart House added a Think C port.
+ Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port-
+ ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua
+ Delahunty, was responsible for the VMS version of NetHack 3.1.
+ Michael Allison ported NetHack 3.1 to Windows NT.
+
+ Dean Luick, with help from David Cohrs, developed NetHack
+ 3.1 for X11. Warwick Allison wrote a tiled version of NetHack
+ for the Atari; he later contributed the tiles to the NetHack De-
+ velopment Team and tile support was then added to other plat-
+ forms.
The 3.2 NetHack Development Team, comprised of Michael Alli-
son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin
Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er-
- ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released
+ ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released
version 3.2 in April of 1996.
Version 3.2 marked the tenth anniversary of the formation of
- the development team. In a testament to their dedication to the
- game, all thirteen members of the original NetHack Development
- Team remained on the team at the start of work on that release.
- During the interval between the release of 3.1.3 and 3.2, one of
- the founding members of the NetHack Development Team, Dr. Izchak
- Miller, was diagnosed with cancer and passed away. That release
- of the game was dedicated to him by the development and porting
+ the development team. In a testament to their dedication to the
+ game, all thirteen members of the original NetHack Development
+ Team remained on the team at the start of work on that release.
+ During the interval between the release of 3.1.3 and 3.2, one of
+ the founding members of the NetHack Development Team, Dr. Izchak
+ Miller, was diagnosed with cancer and passed away. That release
+ of the game was dedicated to him by the development and porting
teams.
During the lifespan of NetHack 3.1 and 3.2, several enthusi-
- asts of the game added their own modifications to the game and
+ asts of the game added their own modifications to the game and
made these "variants" publicly available:
- Tom Proudfoot and Yuval Oren created NetHack++, which was
- quickly renamed NetHack--. Working independently, Stephen White
- wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and
+ Tom Proudfoot and Yuval Oren created NetHack++, which was
+ quickly renamed NetHack--. Working independently, Stephen White
+ wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and
his own NetHack-- to produce SLASH. Larry Stewart-Zerba and War-
- wick Allison improved the spell casting system with the Wizard
- Patch. Warwick Allison also ported NetHack to use the Qt inter-
+ wick Allison improved the spell casting system with the Wizard
+ Patch. Warwick Allison also ported NetHack to use the Qt inter-
face.
- Warren Cheung combined SLASH with the Wizard Patch to pro-
- duce Slash'EM, and with the help of Kevin Hugo, added more fea-
- tures. Kevin later joined the NetHack Development Team and in-
+ Warren Cheung combined SLASH with the Wizard Patch to pro-
+ duce Slash'EM, and with the help of Kevin Hugo, added more fea-
+ tures. Kevin later joined the NetHack Development Team and in-
corporated the best of these ideas in NetHack 3.3.
The final update to 3.2 was the bug fix release 3.2.3, which
- was released simultaneously with 3.3.0 in December 1999 just in
+ was released simultaneously with 3.3.0 in December 1999 just in
time for the Year 2000.
- The 3.3 NetHack Development Team, consisting of Michael Al-
- lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
- Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
- ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
- Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
- in August of 2000.
-
- Version 3.3 offered many firsts. It was the first version to
- separate race and profession. The Elf class was removed in pref-
- erence to an elf race, and the races of dwarves, gnomes, and orcs
- made their first appearance in the game alongside the familiar
- human race. Monk and Ranger roles joined Archeologists, Barbar-
- ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai,
- Tourists, Valkyries and of course, Wizards. It was also the
- first version to allow you to ride a steed, and was the first
- version to have a publicly available web-site listing all the
- bugs that had been discovered. Despite that constantly growing
+ The 3.3 NetHack Development Team, consisting of Michael Al-
+ lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
+ Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
+ ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- bug list, 3.3 proved stable enough to last for more than a year
+ Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
+ in August of 2000.
+
+ Version 3.3 offered many firsts. It was the first version to
+ separate race and profession. The Elf class was removed in pref-
+ erence to an elf race, and the races of dwarves, gnomes, and orcs
+ made their first appearance in the game alongside the familiar
+ human race. Monk and Ranger roles joined Archeologists, Barbar-
+ ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai,
+ Tourists, Valkyries and of course, Wizards. It was also the
+ first version to allow you to ride a steed, and was the first
+ version to have a publicly available web-site listing all the
+ bugs that had been discovered. Despite that constantly growing
+ bug list, 3.3 proved stable enough to last for more than a year
and a half.
- The 3.4 NetHack Development Team initially consisted of
- Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin
- Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet
- Walz, and Paul Winner, with Warwick Allison joining just before
+ The 3.4 NetHack Development Team initially consisted of
+ Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin
+ Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet
+ Walz, and Paul Winner, with Warwick Allison joining just before
the release of NetHack 3.4.0 in March 2002.
- As with version 3.3, various people contributed to the game
+ As with version 3.3, various people contributed to the game
as a whole as well as supporting ports on the different platforms
that NetHack runs on:
Pat Rankin maintained 3.4 for VMS.
- Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
+ Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
form. Paul Winner and Yitzhak Sapir provided encouragement.
- Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
+ Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
hanced the Macintosh port of 3.4.
- Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
- and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
+ Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
+ and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
Windows platform. Alex Kompel contributed a new graphical inter-
- face for the Windows port. Alex Kompel also contributed a Win-
+ face for the Windows port. Alex Kompel also contributed a Win-
dows CE port for 3.4.1.
Ron Van Iwaarden was the sole maintainer of NetHack for OS/2
- the past several releases. Unfortunately Ron's last OS/2 machine
- stopped working in early 2006. A great many thanks to Ron for
+ the past several releases. Unfortunately Ron's last OS/2 machine
+ stopped working in early 2006. A great many thanks to Ron for
keeping NetHack alive on OS/2 all these years.
- Janne Salmijarvi and Teemu Suikki maintained and enhanced
- the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
+ Janne Salmijarvi and Teemu Suikki maintained and enhanced
+ the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
3.3.1.
Christian "Marvin" Bressler maintained 3.4 for the Atari af-
The release of NetHack 3.4.3 in December 2003 marked the be-
ginning of a long release hiatus. 3.4.3 proved to be a remarkably
- stable version that provided continued enjoyment by the community
- for more than a decade. The NetHack Development Team slowly and
- quietly continued to work on the game behind the scenes during
- the tenure of 3.4.3. It was during that same period that several
- new variants emerged within the NetHack community. Notably
- sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack
- and its successors originally by Daniel Thaler and then by Alex
- Smith, and Dynahack by Tung Nguyen. Some of those variants con-
- tinue to be developed, maintained, and enjoyed by the community
- to this day.
-
- In September 2014, an interim snapshot of the code under de-
- velopment was released publicly by other parties. Since that code
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- was a work-in-progress and had not gone through the process of
- debugging it as a suitable release, it was decided that the ver-
- sion numbers present on that code snapshot would be retired and
- never used in an official NetHack release. An announcement was
- posted on the NetHack Development Team's official nethack.org
- website to that effect, stating that there would never be a
+ stable version that provided continued enjoyment by the community
+ for more than a decade. The NetHack Development Team slowly and
+ quietly continued to work on the game behind the scenes during
+ the tenure of 3.4.3. It was during that same period that several
+ new variants emerged within the NetHack community. Notably
+ sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack
+ and its successors originally by Daniel Thaler and then by Alex
+ Smith, and Dynahack by Tung Nguyen. Some of those variants con-
+ tinue to be developed, maintained, and enjoyed by the community
+ to this day.
+
+ In September 2014, an interim snapshot of the code under de-
+ velopment was released publicly by other parties. Since that code
+ was a work-in-progress and had not gone through the process of
+ debugging it as a suitable release, it was decided that the ver-
+ sion numbers present on that code snapshot would be retired and
+ never used in an official NetHack release. An announcement was
+ posted on the NetHack Development Team's official nethack.org
+ website to that effect, stating that there would never be a
3.4.4, 3.5, or 3.5.0 official release version.
- In January 2015, preparation began for the release of
+ In January 2015, preparation began for the release of
NetHack 3.6.
- At the beginning of development for what would eventually
- get released as 3.6.0, the NetHack Development Team consisted of
- Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs,
- Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen-
- son, Janet Walz, and Paul Winner. In early 2015, ahead of the
+ At the beginning of development for what would eventually
+ get released as 3.6.0, the NetHack Development Team consisted of
+ Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs,
+ Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen-
+ son, Janet Walz, and Paul Winner. In early 2015, ahead of the
release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek
S. Ray joined the NetHack Development Team.
Near the end of the development of 3.6.0, one of the signif-
- icant inspirations for many of the humorous and fun features
- found in the game, author Terry Pratchett, passed away. NetHack
+ icant inspirations for many of the humorous and fun features
+ found in the game, author Terry Pratchett, passed away. NetHack
3.6.0 introduced a tribute to him.
3.6.0 was released in December 2015, and merged work done by
- the development team since the release of 3.4.3 with some of the
+ the development team since the release of 3.4.3 with some of the
beloved community patches. Many bugs were fixed and some code was
restructured.
- The NetHack Development Team, as well as Steve VanDevender
+ The NetHack Development Team, as well as Steve VanDevender
and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper-
ate on various UNIX flavors and maintained the X11 interface.
- Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main-
+ Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main-
tained the port of NetHack 3.6 for Mac OSX.
- Michael Allison, David Cohrs, Bart House, Pasi Kallinen,
- Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
+ Michael Allison, David Cohrs, Bart House, Pasi Kallinen,
+ Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
tained the port of NetHack 3.6 for Microsoft Windows.
- Pat Rankin attempted to keep the VMS port running for
- NetHack 3.6, hindered by limited access. Kevin Smolkowski has up-
- dated and tested it for the most recent version of OpenVMS (V8.4
- as of this writing) on Alpha and Integrity (aka Itanium aka IA64)
- but not VAX.
- Ray Chason resurrected the msdos port for 3.6 and contrib-
- uted the necessary updates to the community at large.
-
- In late April 2018, several hundred bug fixes for 3.6.0 and
- some new features were assembled and released as NetHack 3.6.1.
- The NetHack Development Team at the time of release of 3.6.1 con-
- sisted of Warwick Allison, Michael Allison, Ken Arromdee, David
- Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick,
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019
- Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike
+ Pat Rankin attempted to keep the VMS port running for
+ NetHack 3.6, hindered by limited access. Kevin Smolkowski has up-
+ dated and tested it for the most recent version of OpenVMS (V8.4
+ as of this writing) on Alpha and Integrity (aka Itanium aka IA64)
+ but not VAX.
+
+ Ray Chason resurrected the msdos port for 3.6 and contrib-
+ uted the necessary updates to the community at large.
+
+ In late April 2018, several hundred bug fixes for 3.6.0 and
+ some new features were assembled and released as NetHack 3.6.1.
+ The NetHack Development Team at the time of release of 3.6.1 con-
+ sisted of Warwick Allison, Michael Allison, Ken Arromdee, David
+ Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick,
+ Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike
Stephenson, Janet Walz, and Paul Winner.
In early May 2019, another 320 bug fixes along with some en-
- hancements and the adopted curses window port, were released as
+ hancements and the adopted curses window port, were released as
3.6.2.
- Bart House, who had contributed to the game as a porting
+ Bart House, who had contributed to the game as a porting
team participant for decades, joined the NetHack Development Team
in late May 2019.
- NetHack 3.6.3 was released on December 5, 2019 containing
+ NetHack 3.6.3 was released on December 5, 2019 containing
over 190 bug fixes to NetHack 3.6.2.
- NetHack 3.6.4 was released on December 17, 2019 containing a
+ NetHack 3.6.4 was released on December 18, 2019 containing a
security fix and a few bug fixes.
The official NetHack web site is maintained by Ken Lorber at
12.1. SPECIAL THANKS
On behalf of the NetHack community, thank you very much once
- again to M. Drew Streib and Pasi Kallinen for providing a public
- NetHack server at nethack.alt.org. Thanks to Keith Simpson and
+ again to M. Drew Streib and Pasi Kallinen for providing a public
+ NetHack server at nethack.alt.org. Thanks to Keith Simpson and
Andy Thomson for hardfought.org. Thanks to all those unnamed dun-
- geoneers who invest their time and effort into annual NetHack
- tournaments such as Junethack, The November NetHack Tournament
+ geoneers who invest their time and effort into annual NetHack
+ tournaments such as Junethack, The November NetHack Tournament
and in days past, devnull.net (gone for now, but not forgotten).
- - - - - - - - - -
- From time to time, some depraved individual out there in
- netland sends a particularly intriguing modification to help out
+ From time to time, some depraved individual out there in
+ netland sends a particularly intriguing modification to help out
with the game. The NetHack Development Team sometimes makes note
- of the names of the worst of these miscreants in this, the list
+ of the names of the worst of these miscreants in this, the list
of Dungeoneers:
Adam Aronow J. Ali Harlow Mikko Juola
Alex Kompel Janet Walz Nathan Eady
+
+
+
+ NetHack 3.6 December 18, 2019
+
+
+
+
+
+ NetHack Guidebook 93
+
+
+
Alex Smith Janne Salmijarvi Norm Meluch
Andreas Dorn Jean-Christophe Collet Olaf Seibert
Andy Church Jeff Bailey Pasi Kallinen
Bruce Holloway Karl Garrison Richard P. Hughey
Bruce Mewborne Keizo Yamamoto Rob Menke
Carl Schelin Keith Simpson Robin Bandy
-
-
-
- NetHack 3.6 December 17, 2019
-
-
-
-
-
- NetHack Guidebook 93
-
-
-
Chris Russo Ken Arnold Robin Johnson
David Cohrs Ken Arromdee Roderick Schertler
David Damerell Ken Lorber Roland McGrath
Irina Rempt-Drijfhout Mike Passaretti
Izchak Miller Mike Stephenson
- Brand and product names are trademarks or registered trade-
+ Brand and product names are trademarks or registered trade-
marks of their respective holders.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NetHack 3.6 December 17, 2019
+ NetHack 3.6 December 18, 2019