adjust levels of sleep, confuse monster, and charm monster spells
replace monk starting sleep spell with confuse monster
chargeable rings have a chance of getting charged when hit with electricity
+flint and hard gems break less often when thrown
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
if (obj->blessed && !rnl(4))
broken = 0;
+ /* Flint and hard gems don't break easily */
+ if (((obj->oclass == GEM_CLASS && objects[otyp].oc_tough)
+ || obj->otyp == FLINT) && !rn2(2))
+ broken = 0;
+
if (broken) {
if (*u.ushops || obj->unpaid)
check_shop_obj(obj, g.bhitpos.x, g.bhitpos.y, TRUE);