--- /dev/null
+/*
+ * Copyright (c) 2003 Todd C. Miller <Todd.Miller@courtesan.com>
+ *
+ * Permission to use, copy, modify, and distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include "config.h"
+
+#include <sys/types.h>
+#include <sys/param.h>
+
+#include <stdio.h>
+#ifdef STDC_HEADERS
+# include <stdlib.h>
+# include <stddef.h>
+#else
+# ifdef HAVE_STDLIB_H
+# include <stdlib.h>
+# endif
+#endif /* STDC_HEADERS */
+
+#include "sudo.h"
+#include "redblack.h"
+
+static void rbrepair __P((struct rbtree *, struct rbnode *));
+static void rotate_left __P((struct rbtree *, struct rbnode *));
+static void rotate_right __P((struct rbtree *, struct rbnode *));
+
+/*
+ * Red-Black tree, see http://en.wikipedia.org/wiki/Red-black_tree
+ *
+ * A red-black tree is a binary search tree where each node has a color
+ * attribute, the value of which is either red or black. Essentially, it
+ * is just a convenient way to express a 2-3-4 binary search tree where
+ * the color indicates whether the node is part of a 3-node or a 4-node.
+ * In addition to the ordinary requirements imposed on binary search
+ * trees, we make the following additional requirements of any valid
+ * red-black tree:
+ * 1) The root is black.
+ * 2) All leaves are black.
+ * 3) Both children of each red node are black.
+ * 4) The paths from each leaf up to the root each contain the same
+ * number of black nodes.
+ */
+
+/*
+ * Create a red black tree struct using the specified compare routine.
+ * Allocates and returns the initialized (empty) tree.
+ */
+struct rbtree *
+rbcreate(compar)
+ int (*compar)__P((const VOID *, const VOID*));
+{
+ struct rbtree *tree;
+
+ tree = (struct rbtree *) emalloc(sizeof(*tree));
+ tree->compar = compar;
+
+ /*
+ * We use a self-referencing sentinel node called nil to simplify the
+ * code by avoiding the need to check for NULL pointers.
+ */
+ tree->nil.left = tree->nil.right = tree->nil.parent = &tree->nil;
+ tree->nil.color = black;
+ tree->nil.data = NULL;
+
+ /*
+ * Similarly, the fake root node keeps us from having to worry
+ * about splitting the root.
+ */
+ tree->root.left = tree->root.right = tree->root.parent = &tree->nil;
+ tree->root.color = black;
+ tree->root.data = NULL;
+
+ return(tree);
+}
+
+/*
+ * Perform a left rotation starting at node.
+ */
+static void
+rotate_left(tree, node)
+ struct rbtree *tree;
+ struct rbnode *node;
+{
+ struct rbnode *child;
+
+ child = node->right;
+ node->right = child->left;
+
+ if (child->left != rbnil(tree))
+ child->left->parent = node;
+ child->parent = node->parent;
+
+ if (node == node->parent->left)
+ node->parent->left = child;
+ else
+ node->parent->right = child;
+ child->left = node;
+ node->parent = child;
+}
+
+/*
+ * Perform a right rotation starting at node.
+ */
+static void
+rotate_right(tree, node)
+ struct rbtree *tree;
+ struct rbnode *node;
+{
+ struct rbnode *child;
+
+ child = node->left;
+ node->left = child->right;
+
+ if (child->right != rbnil(tree))
+ child->right->parent = node;
+ child->parent = node->parent;
+
+ if (node == node->parent->left)
+ node->parent->left = child;
+ else
+ node->parent->right = child;
+ child->right = node;
+ node->parent = child;
+}
+
+/*
+ * Insert data pointer into a redblack tree.
+ * Returns a NULL pointer on success. If a node matching "data"
+ * already exists, a pointer to the existant node is returned.
+ */
+struct rbnode *
+rbinsert(tree, data)
+ struct rbtree *tree;
+ VOID *data;
+{
+ struct rbnode *node = rbfirst(tree);
+ struct rbnode *parent = rbroot(tree);
+ int res;
+
+ /* Find correct insertion point. */
+ while (node != rbnil(tree)) {
+ parent = node;
+ if ((res = tree->compar(data, node->data)) == 0)
+ return(node);
+ node = res < 0 ? node->left : node->right;
+ }
+
+ node = (struct rbnode *) emalloc(sizeof(*node));
+ node->data = data;
+ node->left = node->right = rbnil(tree);
+ node->parent = parent;
+ if (parent == rbroot(tree) || tree->compar(data, parent->data) < 0)
+ parent->left = node;
+ else
+ parent->right = node;
+ node->color = red;
+
+ /*
+ * If the parent node is black we are all set, if it is red we have
+ * the following possible cases to deal with. We iterate through
+ * the rest of the tree to make sure none of the required properties
+ * is violated.
+ *
+ * 1) The uncle is red. We repaint both the parent and uncle black
+ * and repaint the grandparent node red.
+ *
+ * 2) The uncle is black and the new node is the right child of its
+ * parent, and the parent in turn is the left child of its parent.
+ * We do a left rotation to switch the roles of the parent and
+ * child, relying on further iterations to fixup the old parent.
+ *
+ * 3) The uncle is black and the new node is the left child of its
+ * parent, and the parent in turn is the left child of its parent.
+ * We switch the colors of the parent and grandparent and perform
+ * a right rotation around the grandparent. This makes the former
+ * parent the parent of the new node and the former grandparent.
+ *
+ * Note that because we use a sentinel for the root node we never
+ * need to worry about replacing the root.
+ */
+ while (node->parent->color == red) {
+ struct rbnode *uncle;
+ if (node->parent == node->parent->parent->left) {
+ uncle = node->parent->parent->right;
+ if (uncle->color == red) {
+ node->parent->color = black;
+ uncle->color = black;
+ node->parent->parent->color = red;
+ node = node->parent->parent;
+ } else /* if (uncle->color == black) */ {
+ if (node == node->parent->right) {
+ node = node->parent;
+ rotate_left(tree, node);
+ }
+ node->parent->color = black;
+ node->parent->parent->color = red;
+ rotate_right(tree, node->parent->parent);
+ }
+ } else { /* if (node->parent == node->parent->parent->right) */
+ uncle = node->parent->parent->left;
+ if (uncle->color == red) {
+ node->parent->color = black;
+ uncle->color = black;
+ node->parent->parent->color = red;
+ node = node->parent->parent;
+ } else /* if (uncle->color == black) */ {
+ if (node == node->parent->left) {
+ node = node->parent;
+ rotate_right(tree, node);
+ }
+ node->parent->color = black;
+ node->parent->parent->color = red;
+ rotate_left(tree, node->parent->parent);
+ }
+ }
+ }
+ rbfirst(tree)->color = black; /* first node is always black */
+ return(NULL);
+}
+
+/*
+ * Look for a node matching key in tree.
+ * Returns a pointer to the node if found, else NULL.
+ */
+struct rbnode *
+rbfind(tree, key)
+ struct rbtree *tree;
+ VOID *key;
+{
+ struct rbnode *node = rbfirst(tree);
+ int res;
+
+ while (node != rbnil(tree)) {
+ if ((res = tree->compar(key, node->data)) == 0)
+ return(node);
+ node = res < 0 ? node->left : node->right;
+ }
+ return(NULL);
+}
+
+/*
+ * Call func() for each node, passing it the node data and a cookie;
+ * If func() returns non-zero for a node, the traversal stops and the
+ * error value is returned. Returns 0 on successful traversal.
+ */
+int
+rbapply_node(tree, node, func, cookie, order)
+ struct rbtree *tree;
+ struct rbnode *node;
+ int (*func)__P((VOID *, VOID *));
+ VOID *cookie;
+ enum rbtraversal order;
+{
+ int error;
+
+ if (node != rbnil(tree)) {
+ if (order == preorder)
+ if ((error = func(node->data, cookie)) != 0)
+ return(error);
+ if ((error = rbapply_node(tree, node->left, func, cookie, order)) != 0)
+ return(error);
+ if (order == inorder)
+ if ((error = func(node->data, cookie)) != 0)
+ return(error);
+ if ((error = rbapply_node(tree, node->right, func, cookie, order)) != 0)
+ return(error);
+ if (order == postorder)
+ if ((error = func(node->data, cookie)) != 0)
+ return(error);
+ }
+ return (0);
+}
+
+/*
+ * Returns the successor of node, or nil if there is none.
+ */
+static struct rbnode *
+rbsuccessor(tree, node)
+ struct rbtree *tree;
+ struct rbnode *node;
+{
+ struct rbnode *succ;
+
+ if ((succ = node->right) != rbnil(tree)) {
+ while (succ->left != rbnil(tree))
+ succ = succ->left;
+ } else {
+ /* No right child, move up until we find it or hit the root */
+ for (succ = node->parent; node == succ->right; succ = succ->parent)
+ node = succ;
+ if (succ == rbroot(tree))
+ succ = rbnil(tree);
+ }
+ return(succ);
+}
+
+/*
+ * Helper function for rbdestroy()
+ */
+static int
+_rbdestroy(v1, v2)
+ VOID *v1, *v2;
+{
+ struct rbnode *node = (struct rbnode *) v1;
+ void (*destroy)__P((VOID *)) = (void (*)__P((VOID *))) v2;
+
+ destroy(node);
+ free(node);
+ return(0);
+}
+
+/*
+ * Destroy the specified tree, calling the destructor destroy
+ * for each node and then freeing it.
+ */
+void
+rbdestroy(tree, destroy)
+ struct rbtree *tree;
+ void (*destroy)__P((VOID *));
+{
+ rbapply(tree, _rbdestroy, (VOID *)destroy, postorder);
+ free(tree);
+}
+
+/*
+ * Delete victim from tree and return its data pointer.
+ */
+VOID *
+rbdelete(tree, victim)
+ struct rbtree *tree;
+ struct rbnode *victim;
+{
+ struct rbnode *pred, *succ;
+ VOID *data;
+
+ if (victim->left != rbnil(tree) && victim->right != rbnil(tree)) {
+ succ = rbsuccessor(tree, victim);
+ pred = succ->left == rbnil(tree) ? succ->right : succ->left;
+ if (succ->parent == rbroot(tree)) {
+ pred->parent = rbroot(tree);
+ rbfirst(tree) = pred;
+ } else {
+ if (succ == succ->parent->left)
+ succ->parent->left = pred;
+ else
+ succ->parent->right = pred;
+ }
+ if ((succ->color == black))
+ rbrepair(tree, pred);
+
+ succ->left = victim->left;
+ succ->right = victim->right;
+ succ->parent = victim->parent;
+ succ->color = victim->color;
+ victim->left->parent = victim->right->parent = succ;
+ if (victim == victim->parent->left)
+ victim->parent->left = succ;
+ else
+ victim->parent->right = succ;
+ data = victim->data;
+ free(victim);
+ } else {
+ pred = victim->left == rbnil(tree) ? victim->right : victim->left;
+ if (victim->parent == rbroot(tree)) {
+ pred->parent = rbroot(tree);
+ rbfirst(tree) = pred;
+ } else {
+ if (victim == victim->parent->left)
+ victim->parent->left = pred;
+ else
+ victim->parent->right = pred;
+ }
+ if (victim->color == black)
+ rbrepair(tree, pred);
+ data = victim->data;
+ free(victim);
+ }
+ return(data);
+}
+
+/*
+ * Repair the tree after a node has been deleted by rotating and repainting
+ * colors to restore the 4 properties inherent in red-black trees.
+ */
+static void
+rbrepair(tree, node)
+ struct rbtree *tree;
+ struct rbnode *node;
+{
+ struct rbnode *sibling;
+
+ while (node->color == black && node != rbfirst(tree)) {
+ if (node == node->parent->left) {
+ sibling = node->parent->right;
+ if (sibling->color == red) {
+ sibling->color = black;
+ node->parent->color = red;
+ rotate_left(tree, node->parent);
+ sibling = node->parent->right;
+ }
+ if (sibling->right->color == black && sibling->left->color == black) {
+ sibling->color = red;
+ node = node->parent;
+ } else {
+ if (sibling->right->color == black) {
+ sibling->left->color = black;
+ sibling->color = red;
+ rotate_right(tree, sibling);
+ sibling = node->parent->right;
+ }
+ sibling->color = node->parent->color;
+ node->parent->color = black;
+ sibling->right->color = black;
+ rotate_left(tree, node->parent);
+ return; /* XXX */
+ }
+ } else { /* if (node == node->parent->right) */
+ sibling = node->parent->left;
+ if (sibling->color == red) {
+ sibling->color = black;
+ node->parent->color = red;
+ rotate_right(tree, node->parent);
+ sibling = node->parent->left;
+ }
+ if (sibling->right->color == black && sibling->left->color == black) {
+ sibling->color = red;
+ node = node->parent;
+ } else {
+ if (sibling->left->color == black) {
+ sibling->right->color = black;
+ sibling->color = red;
+ rotate_left(tree, sibling);
+ sibling = node->parent->left;
+ }
+ sibling->color = node->parent->color;
+ node->parent->color = black;
+ sibling->left->color = black;
+ rotate_right(tree, node->parent);
+ return; /* XXX */
+ }
+ }
+ }
+ node->color = black;
+}